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Author Topic: [UE4] Tower of Fantasy  (Read 15085 times)
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #90 on: May 28, 2023, 05:30 »

@JBryan75: It's better to address fmodel related issues to fmodel community rather than here.
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Malik177
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Re: [UE4] Tower of Fantasy
« Reply #91 on: July 22, 2023, 01:52 »

newest key is 0x2F5D80E5AF41285E090F711CC462B963275C428648CB3C19FC1CC85ADA3326C2
for china version
that key doesn't work
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Malik177
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Re: [UE4] Tower of Fantasy
« Reply #92 on: July 22, 2023, 01:53 »

How do I remove the protection from tower of fantasy? I can't find the AES key because the exe is protected.
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #93 on: July 22, 2023, 23:13 »

@Malik177: You can check sticked topic from main forum section for actual keys, but they didn't change for probably a few months. Though devs changed default compression, but it shouldn't affect umodel (including specific build mentioned in the first page, which you need to use for this game).
« Last Edit: July 22, 2023, 23:55 by spiritovod » Logged
IcesX
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Re: [UE4] Tower of Fantasy
« Reply #94 on: August 15, 2023, 16:57 »

@Malik177: You can check sticked topic from main forum section for actual keys, but they didn't change for probably a few months. Though devs changed default compression, but it shouldn't affect umodel (including specific build mentioned in the first page, which you need to use for this game).

It seems that the latest version has such a error

ERROR: zlib uncompress(928,1577) returned -3
appDecompress: CompSize=928 UncompSize=1577 Flags=0x1 Bytes=8C06 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Resources/Characters/Player/female_01/Animation/Hand/GliderBlendSpace_DragonSword.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Resources/Characters/Player/female_01/Animation/Hand/GliderBlendSpace_DragonSword.uasset <- UnPackage::UnPackage: /Game/Resources/Characters/Player/female_01/Animation/Hand/GliderBlendSpace_DragonSword.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Resources/Characters/Player/female_01/Animation/Hand/GliderBlendSpace_DragonSword.uasset <- CUmodelApp::ShowPackageUI <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #95 on: August 16, 2023, 04:13 »

@IcesX: It should be fixed now in the updated build.
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miuna
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Re: [UE4] Tower of Fantasy
« Reply #96 on: October 23, 2023, 05:22 »

everything seems to be working fine but if I open a skin and click on "find animations" umodel crashes with "memory bad allocation" error.
based on the error, it seem it was trying to load a movie file and it was something around 200 MB which according to my knowledge (I could be wrong) that if a certain threshold is passed, it will give this error. and so by removing the "movies" folder, it worked fine with no problems.

any idea what can be done without deleting the movies folder ?
« Last Edit: October 23, 2023, 05:43 by miuna » Logged
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #97 on: October 23, 2023, 17:22 »

@miuna: Could you provide more details about your setup, like exact game version (including region and platform) and where that "movies" folder is located - in actual directory tree, or in-package directory tree. Because for example in PC versions such issue shouldn't present at all - movies are stored as separate non-native assets there, which are excluded from umodel's scope by default and can't affect it. In mobile versions movies can be stored in game packages and under certain circumstances may potentially cause some issues, but I never could reproduce it. You can also include full error message, there is button in crash window to copy it.
« Last Edit: October 23, 2023, 17:40 by spiritovod » Logged
miuna
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Re: [UE4] Tower of Fantasy
« Reply #98 on: October 24, 2023, 01:41 »

I am using the umodel version provided in this post with a "Tower of Fantasy" override value:

https://www.gildor.org/smf/index.php/topic,7906.0.html

here is the error:

Memory: bad allocation size -1 bytes
appMalloc: size=-1 (total=212 Mbytes) <- UnPackage::UnPackage: Tower of Fantasy/Hotta/Content/Movies/FFMpeg/Hotta_Gersothoth_all/Hotta_Gersothoth_all_mp4.uasset, ver=522/0, game=tof2 <- UnPackage::LoadPackage(info): Tower of Fantasy/Hotta/Content/Movies/FFMpeg/Hotta_Gersothoth_all/Hotta_Gersothoth_all_mp4.uasset <- ScanContent <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1579 based


I am using the up to date Tower of fantasy on steam. it works by deleting this path here

"D:\Games\Steam\steamapps\common\Tower of Fantasy\Tower of Fantasy\Hotta\Content\Movies"


* Untitled4.png (418.15 KB, 2168x1130 - viewed 115 times.)

* Untitled5.png (26.03 KB, 1499x345 - viewed 56 times.)
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #99 on: October 24, 2023, 03:49 »

@miuna: Thank you, the issue should be fixed now in the updated build. It's also possible to exclude problematic folders/assets from umodel scope (for example, by opening \Content\Paks folder directly in this case), but I wanted to actually fix it.

Update: Apparently I misunderstood the issue. Another fix is rolled out for specific build to solve the problem in correct way.
« Last Edit: October 26, 2023, 01:31 by spiritovod » Logged
miuna
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Re: [UE4] Tower of Fantasy
« Reply #100 on: October 24, 2023, 05:04 »

that was quick, thank you very much!
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darsig
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Re: [UE4] Tower of Fantasy
« Reply #101 on: October 24, 2023, 19:56 »

after latest update on steam (screenshot below)
I'm using latest specific umodel build from here https://www.gildor.org/smf/index.php/topic,7906.0.html


* Untitled.jpg (131.53 KB, 1109x755 - viewed 119 times.)
« Last Edit: October 24, 2023, 19:58 by darsig » Logged
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #102 on: October 24, 2023, 21:59 »

@darsig: If you're using game specific override at startup screen (Unreal 4 -> Game Name), then you can simply ignore those warnings and supported assets should work fine.
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