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Author Topic: [UE4] Soul Dossier / Spirit Detective  (Read 1710 times)
spiritovod
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[UE4] Soul Dossier / Spirit Detective
« on: January 23, 2021, 22:15 »

Game: Soul Dossier / 封灵档案 (steam page)
Alias name (re-listed version): Spirit Detective (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Static meshes and textures works fine with the latest umodel build (1487 at the moment). Almost all materials are custom.
Update: Skeletal meshes and animations also works fine with umodel builds starting from 1504 and newer.
Update 2: For latest game versions you need to open NotesOfSoul\Content\Paks folder directly to avoid picking up server files.

It's not directly related, but as you know umodel works fine only with external paths with characters supported by current locale (if forced unicode option is not set in regional settings). For example, if you're using english locale, you can't open paks from a folder with chinese characters (umodel will not recognize them). Though if you have "Beta: Use Unicode UTF-8 for worldwide language support" option enabled in regional settings, umodel will work fine with any kind of external paths regardless of current locale, but use that option with caution due to possible problems with other apps.


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« Last Edit: April 05, 2022, 03:28 by spiritovod » Logged
spiritovod
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Re: [UE4] Soul Dossier
« Reply #1 on: June 13, 2021, 19:33 »

First post updated. The game is fully supported in recent umodel builds.
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Anathema
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Re: [UE4] Soul Dossier
« Reply #2 on: June 14, 2021, 14:34 »

Thank you =w=7
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Kitraiden
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Re: [UE4] Soul Dossier
« Reply #3 on: March 04, 2022, 17:32 »

Game: Soul Dossier / 封灵档案 (steam page)
UE4 version: 4.26
AES key: in the same place as usual (link)

Static meshes and textures works fine with the latest umodel build (1487 at the moment). Almost all materials are custom.
Update: Skeletal meshes and animations also works fine with umodel builds starting from 1504 and newer.

It's not directly related, but as you know umodel works fine only with external paths with characters supported by current locale (if forced unicode option is not set in regional settings). For example, if you're using english locale, you can't open paks from a folder with chinese characters (umodel will not recognize them). Though if you have "Beta: Use Unicode UTF-8 for worldwide language support" option enabled in regional settings, umodel will work fine with any kind of external paths regardless of current locale, but use that option with caution due to possible problems with other apps.

I tried to open the game with the newest build but the meshes have all no LOD, why tho? it isn't supported in the last build or like i have to extract the pak first? (to view the files of the pak, since i didn't see any option "Beta: Use Unicode UTF-8 for worldwide language support" i just renamed the game folder)
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spiritovod
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Re: [UE4] Soul Dossier
« Reply #4 on: March 04, 2022, 20:12 »

@Kitraiden: Apparently they put server files inside the base game (NotesOfSoul\TrainModule), so you need to open client packages directly (NotesOfSoul\Content\Paks). Otherwise client assets are replaced with server ones upon building directory tree in umodel, which doesn't contain actual mesh/texture data. I've updated first post accordingly.
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