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Author Topic: Mortal Kombat vs DC Universe  (Read 48928 times)
Gildor
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Re: Mortal Kombat vs DC Universe
« Reply #45 on: February 26, 2010, 23:26 »

Use extra switch "-noanim", it will disable animations.
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D2rnattakorn
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Re: Mortal Kombat vs DC Universe
« Reply #46 on: February 27, 2010, 00:28 »

Use extra switch "-noanim", it will disable animations.

Thank you so much, it work Grin
and thank for responsing so fast.
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sn00p
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Re: Mortal Kombat vs DC Universe
« Reply #47 on: March 01, 2010, 22:12 »

When i try to pose in Milkshape the model screw ( usually the low body part, check the image http://img2.pict.com/ab/3b/4d/2998258/0/untitled.jpg ) That's because animations aren't supported ?
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chrrox
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Re: Mortal Kombat vs DC Universe
« Reply #48 on: March 03, 2010, 02:06 »

milkshape is very buggy use 3ds max
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esr911
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Re: Mortal Kombat vs DC Universe
« Reply #49 on: March 03, 2010, 03:38 »

milkshape is very buggy use 3ds max
Chrrox is being kind, Milkshape Sucks rotten tomatoes..

..:: ESR911 ::..
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sn00p
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Re: Mortal Kombat vs DC Universe
« Reply #50 on: March 03, 2010, 11:27 »

milkshape is very buggy use 3ds max

Im a Maya user, but I can import them in 3DSMax with bones two ?
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