Gildor's Forums

Author Topic: [UE4] Farlight 84  (Read 298 times)
spiritovod
Hero Member
*****
Posts: 1159


View Profile
[UE4] Farlight 84
« on: February 15, 2021, 18:38 »

Game: Farlight 84 (playmarket)
UE4 version: 4.25
AES key: in the same place as usual (link)

Textures are working fine with the latest umodel build (1504 at the moment). Skeletal meshes and animations are supported with specific umodel build and respective override settings. Static meshes are not supported, error looks like this:
Code:
Package "04_Biomes/Bushes/Bush_Desert_01_A.uasset": wrong export index 510
UnPackage::CreateExport: 04_Biomes/Bushes/Bush_Desert_01_A.uasset:510 <- UnPackage::SerializeUObject <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'Bush_Desert_01_A.Bush_Desert_01_A', pos=E58, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: 04_Biomes/Bushes/Bush_Desert_01_A.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1504

 
Some samples for future references: link


* Clipboard04.jpg (145.45 KB, 2544x1228 - viewed 125 times.)
« Last Edit: February 16, 2021, 03:52 by spiritovod » Logged
spiritovod
Hero Member
*****
Posts: 1159


View Profile
Re: [UE4] Farlight 84
« Reply #1 on: February 16, 2021, 03:55 »

First post updated, skeletal meshes and animations works fine with specific umodel build.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS