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Author Topic: MK9  (Read 90384 times)
LordAbortion
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Re: MK9
« Reply #105 on: May 25, 2011, 08:27 »

Does anyone have any 360 Character .XXX files to post? I'd love to try rigging them all!
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sn00p
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Re: MK9
« Reply #106 on: May 26, 2011, 10:50 »

What for? They are already rigged  Undecided
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LordAbortion
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Re: MK9
« Reply #107 on: June 07, 2011, 03:14 »

What for? They are already rigged  Undecided

No shite? Well if that's the case, then I'd love to apply some .bip files I made in the mocap lab, but it looks unlikely unless I download the 360 version of the game, which is far too time consuming for me, that and I actually bought the game for ps3, worth the investment.
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coopmaster
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Re: MK9
« Reply #108 on: June 21, 2011, 20:30 »

i get this error when i try to open any of the .xxx or extract
Found 1098 game files (0 skipped)
******** exports\mortal ********
*** ERROR: Unable to open file exports\mortal
FFileReader::FFileReader:exports\mortal <- UnPackage::UnPackage:exports\mortal, ver=99999/0, game=0 <- UnPackage::LoadPackage:exports\mortal <- Main

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Gildor
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Re: MK9
« Reply #109 on: June 21, 2011, 20:38 »

Your error in other words sounds like "file not found". You've specified incorrect filename.
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coopmaster
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Re: MK9
« Reply #110 on: June 21, 2011, 21:16 »

okay lets see if it fixes it
« Last Edit: June 21, 2011, 21:41 by coopmaster » Logged
coopmaster
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Re: MK9
« Reply #111 on: June 21, 2011, 21:42 »

nope i get this error
*** ERROR: lzxd_decompress() returned 11
appDecompressLZX <- appDecompress:CompSize=37914 UncompSize=131072 Flags=0x4 <- DecompressBlock:block=C88+941A <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Asset/Startup.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:Asset/CHAR_Kitana_B.xxx:188 <- UnPackage::SerializeUObject <- ReadProperty:(UMaterialInstanceConstant.Parent) <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:MaterialInstanceConstant'CHAR_Kitana_B.Character_MIC', pos=7AA8DA, ver=472/46, game=8103 <- UObject::EndLoad <- UnPackage::CreateExport:Asset/CHAR_Kitana_B.xxx:1751 <- Main

 and i have the lzx switch on i think so but im not to sure about that
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Gildor
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Re: MK9
« Reply #112 on: June 21, 2011, 21:49 »

You should not use "-lzx", use "-lzo" switch if umodel is crashed without it.
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coopmaster
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Re: MK9
« Reply #113 on: June 21, 2011, 21:55 »

i think i got it my main problem was the way i extracted it i used xbox back creator instead of wx360 lol thanks for helping me tho
« Last Edit: June 21, 2011, 22:15 by coopmaster » Logged
coopmaster
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Re: MK9
« Reply #114 on: June 21, 2011, 22:30 »

i guess not it always ends up coming back to this error
Found 1098 game files (0 skipped)
Loading package: Asset/CHAR_Kabal.xxx Ver: 472/46 Engine: 2605 Names: 1768 Exports: 1637 Imports: 259 Game: 8103
Loading SkeletalMesh Kabal from package Asset/CHAR_Kabal.xxx
WARNING: ObjectProperty "USkeletalMesh::PhysicsAsset" was not found
WARNING: ArrayProperty "USkeletalMesh::SocketSets" was not found
WARNING: ArrayProperty "FSkeletalMeshLODInfo::BonesEnabled" was not found
WARNING: BoolProperty "USkeletalMesh::bSupportsMKMotionBlur" was not found
WARNING: ObjectProperty "USkeletalMesh::ClothSet" was not found
Restoring LOD verts from GPU skin
Restoring mesh from LOD 0 ...
Loading MaterialInstanceConstant Character_MIC from package Asset/CHAR_Kabal.xxx
WARNING: package MK9_CharMatLibrary was not found
******** CHAR_Kabal:  SkeletalMesh'Kabal' ********
*** ERROR: lzxd_decompress() returned 11
appDecompressLZX <- appDecompress:CompSize=37914 UncompSize=131072 Flags=0x4 <- DecompressBlock:block=C88+941A <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Asset/Startup.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:Asset/CHAR_Kabal.xxx:171 <- UnPackage::SerializeUObject <- ReadProperty:(UMaterialInstanceConstant.Parent) <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:MaterialInstanceConstant'CHAR_Kabal.Character_MIC', pos=6CE787, ver=472/46, game=8103 <- UObject::EndLoad <- UnPackage::CreateExport:Asset/CHAR_Kabal.xxx:1513 <- Main

« Last Edit: June 21, 2011, 22:36 by coopmaster » Logged
Gildor
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Re: MK9
« Reply #115 on: June 22, 2011, 10:05 »

You're always getting error with LZX decompression. You should not provide "-lzx" options and shoud "-lzo".
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coopmaster
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Re: MK9
« Reply #116 on: June 22, 2011, 10:16 »

i have that switched but i get the same error ?
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Gildor
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Re: MK9
« Reply #117 on: June 22, 2011, 10:18 »

Please upload "startup.xxx" package, I'll take a look.
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coopmaster
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Re: MK9
« Reply #118 on: June 23, 2011, 00:11 »

here u go . http://www.mediafire.com/?v4zt83c5vy8fj0d
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Gildor
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Re: MK9
« Reply #119 on: June 23, 2011, 10:55 »

This file is opened without any problems when umodel started correctly. "-lzo" option should be specified, "-lzx" should not be specified.
Check your settings.
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