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Author Topic: Mortal Kombat 9  (Read 126229 times)
bm
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Re: MK9
« Reply #150 on: May 04, 2012, 08:14 »

you are right, the first game will be Doctor Who: The Eternity Clock.
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Gildor
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Re: MK9
« Reply #151 on: May 04, 2012, 08:19 »

So, it's too early to say anything particular about possible compatibility with this platform.
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lello87
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Re: MK9
« Reply #152 on: June 13, 2012, 11:46 »

Hey all, I have made a short scene using Baraka's model that I imported to 3DS MAX using umodel. The material setup includes diffuse, specular, normal mapping and additional bumps. I found the PMSK map interesting in order to apply the texture details in the correct positions.

Hope you enjoy the video Smiley the link is http://www.youtube.com/watch?v=pYhckTppLIk

Gildor thank you for this amazing tool! I gave it credit in the video description Wink
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BallisticGE0RGE
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Re: MK9
« Reply #153 on: August 10, 2012, 12:53 »

Hey guys I'm looking for the classic skins of Scorpion and Melina. Can anyone help me out? I'd extract them myself but the iso of the game I have isn't showing me any xxx files for extraction.
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BallisticGE0RGE
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Re: MK9
« Reply #154 on: August 10, 2012, 23:35 »

Actually I found a better download of MK9. It's the komplete edition with all the costumes. I'm able to view them in Umodel, but I can't seem to export anything after putting in mk, and uncook. Any ideas?
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JohnHudeski
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Re: MK9
« Reply #155 on: July 04, 2013, 10:17 »

GUYS The PC (Komplete Edition) version is out please try it out cos i tried the IOS version and it was fully 1000% compatible.
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logansan25
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Re: MK9
« Reply #156 on: July 04, 2013, 16:21 »

GUYS The PC (Komplete Edition) version is out please try it out cos i tried the IOS version and it was fully 1000% compatible.

Where i can download this for IOS?
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MultiPlayer
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Re: MK9
« Reply #157 on: July 04, 2013, 17:11 »

Some files are supported only with textures

log errors PC version

******** CHAR_Baraka.xxx ********

ERROR: zlib uncompress() returned -3
appDecompress:CompSize=38975 UncompSize=131072 Flags=0x1 <- DecompressBlock:block=D00+983F <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FArchive::ByteOrderSerialize <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Startup.xxx, ver=99999/0, game=0 <- UnPackage::LoadPackage:startup_xxx <- UnPackage::CreateImport:CHAR_Baraka.xxx:158 <- UnPackage::SerializeUObject <- ReadProperty:(UMaterialInstanceConstant.Parent, TagPos=7C9881) <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:MaterialInstanceConstant'CHAR_Baraka.Character_AP_MIC', pos=7C989D, ver=472/46, game=8103 <- UObject::EndLoad <- LoadWholePackage:CHAR_Baraka <- Main
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Gildor
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Re: MK9
« Reply #158 on: July 04, 2013, 17:19 »

That's standard error, from FAQ. Use -lzo switch.
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MultiPlayer
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Re: MK9
« Reply #159 on: July 04, 2013, 17:54 »

Thank you. supported texture and skeletalmesh
example and Core.xxx Engine.xxx .exe

http://www.multiupload.nl/TFH0DZ6FI0
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Gildor
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Re: MK9
« Reply #160 on: July 04, 2013, 18:01 »

It looks like this game uses exactly the same engine version like in MK 2011. So, everything except animation should be supported.
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JohnHudeski
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Re: MK9
« Reply #161 on: July 04, 2013, 21:04 »

GUYS The PC (Komplete Edition) version is out please try it out cos i tried the IOS version and it was fully 1000% compatible.

Where i can download this for IOS?

IOS game was injustice. Sorry
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Pantelos
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Re: MK9 BinaryBlobJPEGs edit ps3
« Reply #162 on: February 13, 2021, 20:07 »

Hey everyone and Gildor,I need your help.Do you know anything about making new vsscreen images,like the ones shown below.I know some people rename them to .jpeg and after they done editing,they use a tool called jpgfix and a file injector to inject the images back to the xxx file.This works well on the pc,however the problem is that whenever I try it on the ps3 it does not work,it makes the game unbootable to the character select screen.Do you know what is wrong with it,I have noticed when looking inside a hex editor that the jpgfix tool works by creating a new file with the original format and  file size like my original BinaryBlobJPEG(cool) but it just creates some blank spaces of hex strings inside that file,so that it matches the original file size tongue(the new jpeg have to be smaller for the iniection).I would appreciate any help,it is currently the only thing that we cannot mod inside this game.Btw I tried deleting them but after injecting them back,they still show up


* maxresdefault.jpg (93.98 KB, 1280x720 - viewed 644 times.)

* maxresdefault (1).jpg (141.73 KB, 1280x720 - viewed 678 times.)
« Last Edit: February 13, 2021, 20:13 by Pantelos » Logged
Kabalstein03
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Mortal Kombat: Komplete Edition - PS Vita
« Reply #163 on: February 01, 2026, 22:15 »

I have recently managed to extract the files of the PS Vita version of Mortal Kombat (2011), I have all the .xxx files
Unfortunately I can't seem to get them open with Umodel, it doesn't crash or anything I just get a
"*** Wrong package tag (110391EE) in file CHAR_Rain_E.xxx. Probably the file is encrypted." on the console.

I haven't seen that many topics talking about PS Vita games, but I was hoping to see if anything can be done, or if I need a different tool to be able to extract these. Here is a link to one of the packages I was interested in opening
https://www.mediafire.com/file/laq62yjcbnm16ps/CHAR_Rain_E.xxx/file

Best regards.


* VITA1.png (24.29 KB, 618x283 - viewed 225 times.)

* VITA2.png (60.6 KB, 753x663 - viewed 227 times.)

* Rain.jpg (6.34 KB, 143x352 - viewed 225 times.)
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spiritovod
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Re: Mortal Kombat 9
« Reply #164 on: February 02, 2026, 21:05 »

@Kabalstein03: This package is still encrypted on pfs level, you need to decrypt it with respective Vita tools. You may use the following links as reference (first / second), but refrain from discussing it here.

Though Vita version is using custom materials, textures are using platform specific swizzling unsupported in umodel and also hardcoded enums, and optimized skeletal meshes. While I've added autodetection and support for skeletal meshes for that version to specific build from this topic, looking into materials and textures doesn't make much sense to me, as PC version contains assets in better quality than console versions and there are no references to exclusive Vita contents.
« Last Edit: February 03, 2026, 01:59 by spiritovod » Logged
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