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Author Topic: Scarlet Nexus (PC)  (Read 6701 times)
somnus
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Scarlet Nexus (PC)
« on: June 25, 2021, 10:52 »

Game runs on UE4.25

AES Key is 0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540

Loading models gives error

"UnPackage::SerializeFName: pos=000024C6 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SM_ch0130.SM_ch0130', pos=24C6, ver=518/0, game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Character/ch/ch0100/04_Mesh/SM_ch0130.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544"

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cosmoscj
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Re: Scarlet Nexus (PC)
« Reply #1 on: June 25, 2021, 14:23 »

@spiritovod,I got the same error using the latest build viewer, hope you can make it. cheesy
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spiritovod
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Re: Scarlet Nexus (PC)
« Reply #2 on: June 25, 2021, 21:25 »

This is actually a hybrid engine, like in case of Outriders. For umodel you should use 4.26 for this game, though it will not work anyway for most parts.
It also has issues with updated zen loader format and I'm surely not smart enough to fix core components like this. Until it will be fixed, there is no point to dig into the game any further.
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cosmoscj
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Re: Scarlet Nexus (PC)
« Reply #3 on: June 26, 2021, 10:46 »

it's a pity for those nice model......
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09williamsad
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Re: Scarlet Nexus (PC)
« Reply #4 on: June 26, 2021, 22:13 »

Some audio is ACB/AWB.
But a number of the paks do not extract using quickbms.

Samples <removed>
« Last Edit: July 10, 2021, 16:59 by 09williamsad » Logged
spiritovod
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Re: Scarlet Nexus (PC)
« Reply #5 on: June 26, 2021, 22:22 »

Here is specific umodel build for the game (link, updated) - no special override is required, simply choose proper engine version (4.26, if asked). Scan and bulk export are not recommended, because it may crash on blueprints, which are not supported anyway.

Update: Updated specific build can now handle destructible meshes as well. It also shows materials for monsters properly.

Update 2: Specific build is now separated into two builds, v4 and legacy. With v4 you can preview character models in more convenient way. With legacy build you can export meshes and materials as intended by the game. The point is that characters models (including NPC) contains separate mesh section named "OUTLINE" with no real material applied - for outline effect - which is combined copy of all other sections. As you probably understand, it's quite confusing for both umodel and end users, and v4 doesn't render or export that excessive section.

Update 3: Most animations are now also supported in v5 and legacy builds. Do not use search function for animations, otherwise it will crash on blueprints. Add them manually to a mesh with "append" option. For more info read this post.
Updated "fix" version of it should support all animations. Also in the updated version outline section removed from weapons as well.


* Clipboard12.jpg (122.29 KB, 2551x1236 - viewed 998 times.)
« Last Edit: August 11, 2023, 18:38 by spiritovod » Logged
09williamsad
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Re: Scarlet Nexus (PC)
« Reply #6 on: June 26, 2021, 22:31 »

Here is specific umodel build for the game (link) - no special override is required, simply choose proper engine version (4.26, if asked). Animations are not supported, everything else should be more or less fine. Bulk export is not recommended, because it may crash on blueprints (which are not supported anyway).
Note that for almost all characters models, except ch0100, linked materials are misplaced. They can be exported just fine though, so you can use that model as reference for others.

Thanks, however I am getting errors with the nexus build.
This one is not a blueprint, set to 4.26 and animations unticker.

******** Loading object Texture2D'TS_TVMask.TS_TVMask' ********
ERROR: Unversioned properties problem
UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'TS_TVMask.TS_TVMask', pos=38C, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/00_Common/01_Material/PP/MM_PP_SeeThrough.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based

ERROR: Access violation (C0000005) at VCRUNTIME140.dll+0x33E0
UnPackage::LoadNameTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Database/Scenario/DT_ScenarioJump.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Database/Scenario/DT_ScenarioJump.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/System/Level/BP_SceneManager.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprint/System/Level/BP_SceneManager.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/Character/em/Common/RSBattleEnemy.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprint/Character/em/Common/RSBattleEnemy.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/Character/em/Common/Component/BP_EnemyAvatar.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprint/Character/em/Common/Component/BP_EnemyAvatar.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/Character/Common/BrainField/BP_BrainFieldManager.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprint/Character/Common/BrainField/BP_BrainFieldManager.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/Character/ai/Task/ch/BTT_ch_BrainField.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprint/Character/ai/Task/ch/BTT_ch_BrainField.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/Character/ai/ch/BT_PlayerRoot.uasset, ver=522/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Blueprint/Character/ai/ch/BT_PlayerRoot.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Blueprint/

******** Loading object Texture2D'T_ef_Sound_Bom_VATVertex.T_ef_Sound_Bom_VATVertex' ********
ERROR: Unversioned properties problem
UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'T_ef_Sound_Bom_VATVertex.T_ef_Sound_Bom_VATVertex', pos=476, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Effect/01_Material_unq/MM_ef_Sound_Bom.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based

******** Loading object Texture2D'T_cloud_CTL.T_cloud_CTL' ********
ERROR: Unversioned properties problem
UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'T_cloud_CTL.T_cloud_CTL', pos=337, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Environment/Location/LC22/Area01_02/MI_en_Sumeragi_Water01.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based
« Last Edit: June 26, 2021, 22:37 by 09williamsad » Logged
spiritovod
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Re: Scarlet Nexus (PC)
« Reply #7 on: June 27, 2021, 00:10 »

@09williamsad: I've updated the specific build, that issue with textures should be fixed now. I've also added notice about scan along with bulk export, which are both not recommended, maybe except certain folders for scan purposes only (like "character" and "environment"). Umodel is going into loop on some blueprints, but due to limited logs it's hard to understand where it starts.
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09williamsad
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Re: Scarlet Nexus (PC)
« Reply #8 on: June 27, 2021, 01:26 »

Textures now are better, but some character skeletal meshes have issues:

******** Loading object DestructibleMesh'DM_co2001.DM_co2001' ********
ERROR: Unversioned properties problem
UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: DestructibleMesh'DM_co2001.DM_co2001', pos=1058, ver=522/0, game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Character/00_Common/co2000/04_Mesh/DM_co2001.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based
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cosmoscj
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Re: Scarlet Nexus (PC)
« Reply #9 on: June 27, 2021, 16:25 »

@09williamsad: I've updated the specific build, that issue with textures should be fixed now. I've also added notice about scan along with bulk export, which are both not recommended, maybe except certain folders for scan purposes only (like "character" and "environment"). Umodel is going into loop on some blueprints, but due to limited logs it's hard to understand where it starts.
Any luck for the animation?
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spiritovod
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Re: Scarlet Nexus (PC)
« Reply #10 on: June 28, 2021, 00:01 »

I've updated specific build, it can now handle destructible meshes as well. Some previously crashing materials should be fixed as well. Also, I've disabled materials rearrangement for skeletal meshes - it should fix problems with materials for monsters, though characters materials are still misplaced for the first LOD (it's probably game specific), but they look less bugged in the viewer now, without duplicates. You can switch to different LOD with "L" to view how it should look like in a proper way.
« Last Edit: June 28, 2021, 01:50 by spiritovod » Logged
spiritovod
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Re: Scarlet Nexus (PC)
« Reply #11 on: June 28, 2021, 03:14 »

And another update is up. Please read update notes in the base post with specific build to avoid possible confusion.
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BLMTuan
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Re: Scarlet Nexus (PC)
« Reply #12 on: June 28, 2021, 14:29 »

Oh
The OUTLINE is a complete mesh that covers all the character with it's normals r usually point inside
its a trick that makes ur characters look like there r drawing lines around them
Anime thingy XD

Here's a sample, the lines around the face, hairs, clothes
well as a result if it isnt included, the line will be gone
« Last Edit: June 28, 2021, 14:37 by BLMTuan » Logged
spiritovod
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Re: Scarlet Nexus (PC)
« Reply #13 on: June 28, 2021, 14:38 »

@BLMTuan: Thanks, that makes sense now. Anyway, with "legacy" build it's possible to export outline mesh and its material properties as well.
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cosmoscj
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Re: Scarlet Nexus (PC)
« Reply #14 on: June 29, 2021, 06:38 »

@BLMTuan: Thanks, that makes sense now. Anyway, with "legacy" build it's possible to export outline mesh and its material properties as well.
Any chance to solve the animation? embarrassed
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