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Author Topic: [UE4] Snowbreak: Containment Zone  (Read 3471 times)
spiritovod
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« on: September 18, 2021, 23:00 »

Game: Snowbreak: Containment Zone (official site / chinese site / EGS page)
UE4 version: 4.26
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). Some materials are custom.

Update: Latest game versions are using customized packages, therefore you need to extract assets first with respective quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (118.45 KB, 2547x1236 - viewed 1051 times.)
« Last Edit: August 09, 2023, 06:01 by spiritovod » Logged
yuehen
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« Reply #1 on: September 20, 2021, 05:16 »

Awesome...
Apk Link:https://www.mediafire.com/file/zn4fy6pg0xnq70d/PROJECT_SNOW%20BY%20ICHNITEX.apk/file
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einherjar007
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« Reply #2 on: May 26, 2023, 02:45 »

PAK_Game_Characters_7-WindowsNoEditor.pak
PAK_Game_Characters_17-WindowsNoEditor.pak
seems to cause errors. We will provide error messages and samples later.
Other than this, I was able to unzip the file successfully.

Code:
Error: the compressed zlib/deflate input is wrong or incomplete (-5)
Info:  algorithm   1
       offset      00000000014eff79
       input size  0x000000000000c2fa 49914
       output size 0x0000000000010000 65536
       result      0xffffffffffffffff -1

Error: uncompressed data (-1) bigger than allocated buffer (344064)
       It usually means that data is not compressed or uses another algorithm

I sent a PM to spiritovod for sample files.
« Last Edit: May 26, 2023, 03:34 by einherjar007 » Logged
spiritovod
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« Reply #3 on: May 26, 2023, 06:36 »

@einherjar007: Those packages were somehow corrupted upon download. It's common thing with PC clients of some asian games, as their launchers doesn't have proper checksum or integrity checks for downloaded files.
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einherjar007
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« Reply #4 on: May 26, 2023, 09:37 »

@spiritovod
Thanks, You are correct, I tried downloading the pak directly from the communication log and it worked correctly in that case. It seems to me that the client updater is definitely not checking for corruption.
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Cowpie
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« Reply #5 on: July 23, 2023, 13:59 »

can you please provide me the log to download game files the launcher has so many errors..... @einherjar007
« Last Edit: July 23, 2023, 14:03 by Cowpie » Logged
spiritovod
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« Reply #6 on: July 23, 2023, 14:53 »

@Cowpie: It's better to wait until the game will be released in EGS, it should be done within next few weeks. Native EGS launcher, as well as third-party launchers for it, is providing both integrity checks for downloaded files and delta patches (the game's own launcher is re-downloading the whole game with any update now). I've added link for store page to the first post.
« Last Edit: July 23, 2023, 14:58 by spiritovod » Logged
horieyui17sai
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« Reply #7 on: October 12, 2023, 11:08 »

I'm trying to unpack the latest version of Snowbreak.
I checked the Unreal Engine version and AES key.

UE version : 4.26.2.0
AES key : 0xC14735FB5A872D2AFA76A5C38521AB8B8E21072C08525B913307608BD1182FA7
BASE64 : wUc1+1qHLSr6dqXDhSGri44hBywIUluRMwdgi9EYL6c=

I used UE viewer according to the manual.
However, the following error always occurred for all .pak files.

Code:
WARNING: Pak file "E:\OneDrive\snowbreak\1.2.0/APP_Game_Blueprints_0-Android_ASTC_0_P.pak" has unsupported version 12
*** ERROR: Unable to read 1 bytes at pos=0x1C1D3352
FFileReader::Serialize: File=APP_Game_Blueprints_0-Android_ASTC_0_P.pak <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=12.0 <- RegisterGameFile: E:\OneDrive\snowbreak\1.2.0/APP_Game_Blueprints_0-Android_ASTC_0_P.pak <- ScanGameDirectory <- appSetRootDirectory: dir=E:\OneDrive\snowbreak\1.2.0 <- Main: umodel_build=1590

I used UnrealPak.exe and quickbms, but the results were no different.

Can I get help?



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Najwan
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« Reply #8 on: November 03, 2023, 12:21 »

use umodel acl? and where i put the gaem folder in data?, game?, Snow?
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