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Author Topic: [UE4] Snowbreak: Containment Zone  (Read 8439 times)
spiritovod
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[UE4] Snowbreak: Containment Zone
« on: September 18, 2021, 23:00 »

Game: Snowbreak: Containment Zone (official site / chinese site / EGS page)
UE4 version: 4.26
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1589 at the moment). Some materials are custom.

Update: Latest game versions are using customized packages, therefore you need to extract assets first with respective quickbms script (with the game name) from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.


* Clipboard01.jpg (118.45 KB, 2547x1236 - viewed 2662 times.)
« Last Edit: May 03, 2024, 13:36 by spiritovod » Logged
yuehen
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Re: [UE4] Project Snow
« Reply #1 on: September 20, 2021, 05:16 »

Awesome...
Apk Link:https://www.mediafire.com/file/zn4fy6pg0xnq70d/PROJECT_SNOW%20BY%20ICHNITEX.apk/file
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einherjar007
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Re: [UE4] Snowbreak: Containment Zone
« Reply #2 on: May 26, 2023, 02:45 »

PAK_Game_Characters_7-WindowsNoEditor.pak
PAK_Game_Characters_17-WindowsNoEditor.pak
seems to cause errors. We will provide error messages and samples later.
Other than this, I was able to unzip the file successfully.

Code:
Error: the compressed zlib/deflate input is wrong or incomplete (-5)
Info:  algorithm   1
       offset      00000000014eff79
       input size  0x000000000000c2fa 49914
       output size 0x0000000000010000 65536
       result      0xffffffffffffffff -1

Error: uncompressed data (-1) bigger than allocated buffer (344064)
       It usually means that data is not compressed or uses another algorithm

I sent a PM to spiritovod for sample files.
« Last Edit: May 26, 2023, 03:34 by einherjar007 » Logged
spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #3 on: May 26, 2023, 06:36 »

@einherjar007: Those packages were somehow corrupted upon download. It's common thing with PC clients of some asian games, as their launchers doesn't have proper checksum or integrity checks for downloaded files.
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einherjar007
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Re: [UE4] Snowbreak: Containment Zone
« Reply #4 on: May 26, 2023, 09:37 »

@spiritovod
Thanks, You are correct, I tried downloading the pak directly from the communication log and it worked correctly in that case. It seems to me that the client updater is definitely not checking for corruption.
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Cowpie
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Re: [UE4] Snowbreak: Containment Zone
« Reply #5 on: July 23, 2023, 13:59 »

can you please provide me the log to download game files the launcher has so many errors..... @einherjar007
« Last Edit: July 23, 2023, 14:03 by Cowpie » Logged
spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #6 on: July 23, 2023, 14:53 »

@Cowpie: It's better to wait until the game will be released in EGS, it should be done within next few weeks. Native EGS launcher, as well as third-party launchers for it, is providing both integrity checks for downloaded files and delta patches (the game's own launcher is re-downloading the whole game with any update now). I've added link for store page to the first post.
« Last Edit: July 23, 2023, 14:58 by spiritovod » Logged
spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #7 on: May 03, 2024, 13:43 »

Posts which are not directly related to umodel usage (like extraction issues with quickbms script or keys requests) will be removed from this topic from now on. Please address such questions to the topic with keys, just read it carefully before posting.
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Suslik
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Re: [UE4] Snowbreak: Containment Zone
« Reply #8 on: June 28, 2024, 23:37 »

Latest steam version gives me this:

ERROR: Unable to read 1 bytes at pos=0x1C1C064D
FFileReader::Serialize: File=App_Engine-WindowsNoEditor_0_P.pak <- FPakVFS::LoadPakIndex <- FPakVFS::ReadDirectory: PakVer=12.0 <- RegisterGameFile: h:\games\steamapps\common\snowbreak\Game\Content\Paks/App_Engine-WindowsNoEditor_0_P.pak <- ScanGameDirectory <- appSetRootDirectory: dir=h:\games\steamapps\common\snowbreak\Game\Content\Paks <- Main: umodel_build=1590

What can I do?
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #9 on: June 30, 2024, 19:18 »

@Suslik: Read the first post carefully, it's already explained there.
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2435307320
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Re: [UE4] Snowbreak: Containment Zone
« Reply #10 on: July 11, 2024, 15:53 »

I have used Umodel to open the game files, but I encountered errors when exporting and opening them, which resulted in an unsuccessful unpacking process. Here is the specific error message:

Serializing behind stopper (ECC+101 > ECE)
FFileReader::Serialize: File=SkeletalCube.uexp <- TArray::SerializeSimple <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/1 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SkeletalCube.SkeletalCube', pos=1A22, ver=522/0 (unversioned), game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: Engine/Content/EngineMeshes/SkeletalCube.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based

—————————————————————————————————————————————————————
I tried deleting some problematic files, but there are too many problematic files. How can I solve this issue?
I hope to get some help, thank you!
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2435307320
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Re: [UE4] Snowbreak: Containment Zone
« Reply #11 on: July 11, 2024, 15:58 »

I have tried multiple versions, and this is the error from the new version:
——————————————————————————————————————————————————————

Unable to read 1 bytes at pos=0x37F13
FFileReader::Serialize: File=Level12_04.umap <- FArchive::ByteOrderSerialize <- UnPackage::SerializeFName: pos=00037F13 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'Level12_04.MaterialInstanceDynamic_0', pos=37F13, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: Game/Content/Blueprints/LevelTask/Level/Level12/Level12_04.umap <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590
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spiritovod
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Re: [UE4] Snowbreak: Containment Zone
« Reply #12 on: July 12, 2024, 15:55 »

@2435307320: In the first error you've selected wrong engine version, the second error is related to incorrectly extracted files (in the umodel logs you can see "missing uexp/ubulk" warning for such assets while adding them to umodel or upon loading them). I'd suggest to use batch extraction like explained here, which is also mentioned in the first post.
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