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Author Topic: Aeterno Blade 2  (Read 419 times)
SCArkadia
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Aeterno Blade 2
« on: May 16, 2022, 17:22 »

Game: Aeterno Blade 2 / AeternoBlade II (steam page)
Engine: 4.27 (Infinity) / 4.21 (Director's Rewind)

NO AES KEYS Needed

All mesh, texture and animations are working.

To avoid issues with latest game version (Infinity update), use specific umodel build from this topic - no special override is required, simply choose proper engine version.



* Aeterno.png (66.97 KB, 791x591 - viewed 215 times.)

* Clipboard01.jpg (94.66 KB, 2549x1244 - viewed 67 times.)
« Last Edit: May 10, 2025, 18:55 by spiritovod » Logged
zangchunyu
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Re: Aeterno Blade 2 Directors Rewind
« Reply #1 on: May 10, 2025, 13:10 »

Quote
Package "/Game/Character/Freyja_Normal/Freyja_Normal.uasset": wrong name index -7
UnPackage::SerializeFName: pos=008A6DD8 <- FSkeletalMaterial<< <- TArray::Serialize: 1/13 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Freyja_Normal.Freyja_Normal', pos=8A6DD8, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Freyja_Normal/Freyja_Normal.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based
Thanks for the great tool!
The game has been updated and an error prompts when using the "umodel_materials" build, and game ver set to 4.21. It can fully scan all the assets.  Sad
While with the normal umodel_64 (build 1590) there 's an error when trying to scan all assets.
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spiritovod
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Re: Aeterno Blade 2
« Reply #2 on: May 10, 2025, 18:58 »

@zangchunyu: The game was upgraded to more recent engine with Infinity update. I've updated the first post with respective info.
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zangchunyu
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Re: Aeterno Blade 2
« Reply #3 on: May 12, 2025, 11:57 »

@zangchunyu: The game was upgraded to more recent engine with Infinity update. I've updated the first post with respective info.
Thanks for the swift update! The new patch works very well. grin
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