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Author Topic: Omega Strikers  (Read 702 times)
spiritovod
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Omega Strikers
« on: September 30, 2022, 05:28 »

Game: Omega Strikers (steam page)
UE version: 4.27 (previous versions) / 5.1 (current version)

All works fine - including meshes, textures and animations - with the latest umodel build (1587 at the moment). Some materials are custom.

Update: Latest versions are mostly supported in specific build from this topic, except for materials. Batch operations are not recommended, or at least they should be limited to particular folders.


* Clipboard01.jpg (114.02 KB, 2546x1233 - viewed 280 times.)
« Last Edit: May 23, 2023, 05:51 by spiritovod » Logged
WollieWoltaz
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Re: Omega Strikers
« Reply #1 on: May 22, 2023, 12:18 »

The game is updated to UE5 in the recent patches, 5.1 to be specific but animations don't seem to work.
Umodel Materials UE5 fixed 20, throws out this error: Serialized FString is not null-terminated.

I provided some files incase anyone wants to take a look:
(Removed)

Hope this game can be supported,
« Last Edit: May 23, 2023, 13:32 by WollieWoltaz » Logged
spiritovod
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Re: Omega Strikers
« Reply #2 on: May 23, 2023, 06:14 »

@WollieWoltaz: Most things except for materials works fine with the mentioned build, if you don't use batch operations on the whole package. I've updated the first post accordingly.

It's not the first time I bumped into this - apparently UE5 games can pack editor assets along with cooked ones, some assets from before engine upgrade and such. As result, you may have for example a few UE4 assets in UE5 game (not sure if they're even used), while you can only enforce single engine version for currently loaded assets. That's the point of limiting scope of batch operations to particular folders, so you don't bump into related issues or unsupported assets.
« Last Edit: May 23, 2023, 06:16 by spiritovod » Logged
WollieWoltaz
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Re: Omega Strikers
« Reply #3 on: May 23, 2023, 13:32 »

Thanks. Append load animations seems to work.
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