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Author Topic: Evil West  (Read 518 times)
09williamsad
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Evil West
« on: November 22, 2022, 22:16 »

Unreal Version: 4.26.2.0
Umodel version: 1589
Samples: https://drive.google.com/drive/folders/13A_SOF_9zGCP1wWFhoKVFvvyG9F_PE_f?usp=share_link

Errors when trying to export static and skeletal meshes:
Code:
******** Loading object SkeletalMesh4'Horse_GameRes.Horse_GameRes' ********
ERROR: RawArray item size mismatch: expected 0, serialized 8
SerializeBulkArray <- FColorVertexBuffer4<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Horse_GameRes.Horse_GameRes', pos=679AD, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: Animals/Horse_GameRes/Horse_GameRes.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1589

******** Loading object StaticMesh4'SM_Gammbit_Decor_03.SM_Gammbit_Decor_03' ********
ERROR: Memory: bad allocation size -90637648 bytes
appMalloc: size=-90637648 (total=14 Mbytes) <- FArray::Empty: 175180402 x 24 <- TArray::Serialize: 0/0 <- FStaticMeshLODModel4<< <- TArray::Serialize: 2/4 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'SM_Gammbit_Decor_03.SM_Gammbit_Decor_03', pos=2173C, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: Gambit/Decor/SM_Gammbit_Decor_03.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1589
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be2llhy
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Re: Evil West
« Reply #1 on: November 22, 2022, 22:29 »

Use this specific build, you need to use game Shadow Warrior 3 override option.
https://www.gildor.org/smf/index.php/topic,8130.0.html
« Last Edit: November 22, 2022, 22:31 by be2llhy » Logged
09williamsad
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Re: Evil West
« Reply #2 on: November 22, 2022, 22:38 »

Use this specific build, you need to use game Shadow Warrior 3 override option.
https://www.gildor.org/smf/index.php/topic,8130.0.html
Thanks.
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spiritovod
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Re: Evil West
« Reply #3 on: November 27, 2022, 01:34 »

Well, yes, all UE4 games from this developer are using almost the same modified engine, including Samurai Warrior 3, Trek to Yomi and this one. Previously they had separate overrides, I've merged them into one single override option now (where all three games are mentioned), available in specific build from this topic, which is already mentioned above.

Almost all animations related to human models are linked to proxy meshes, available in Animation/Skeletons subfolder (there are different ones for different purposes I suppose).


* Clipboard02.jpg (98 KB, 2543x1234 - viewed 122 times.)
« Last Edit: November 27, 2022, 01:36 by spiritovod » Logged
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