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Author Topic: TEKKEN 8  (Read 14255 times)
JimCollin
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TEKKEN 8
« on: August 01, 2023, 15:55 »

Game:TEKKEN 8
UE5 version: 5.2 (current version) / 5.1 (old beta version)
AES key:No need

Mesh and some animations cannot be exported.


* S.jpg (129.29 KB, 1327x1007 - viewed 686 times.)
« Last Edit: July 04, 2024, 23:33 by spiritovod » Logged
foulveins
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Re: TEKKEN 8
« Reply #1 on: August 02, 2023, 05:18 »

meshes export fine for me; even with this error about skeletons (it still exports with one)



it's attempting to view materials that give an error:

"UnPackage::SerializeFName: pos=000012A6 <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=FVectorParameterValue <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'MI_CH_rat_bdu_1p_outer.MI_CH_rat_bdu_1p_outer', pos=12A6, ver=526/0, game=ue5.1 <- UObject::EndLoad <- LoadWholePackage: /Game/Character/Item/model/unique/rat/full_body/rat_bdf_1p/Materials/MI_CH_rat_bdu_1p_outer.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1579 based fix24"
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Sullenskull
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Re: TEKKEN 8
« Reply #2 on: August 08, 2023, 01:58 »

Wow, you guys got some serious advance on me here !
I managed to unpack utoc/ucas files as well as the little pak file to obtain the project files.

Also hadn't the luck to get the game from steam if you know what it means so maybe it's part of the problem.

Unfortunately, i'm unable to open them with UE 5.1 neither with UEviewer returning that the files might be encrypted.

Anyone could give me the way to get those so I can open them would be the GOAT !
Or even zip me up the game files would be great.

Thanks in advance


* image_2023-08-08_225123326.png (73.77 KB, 2315x1255 - viewed 587 times.)
« Last Edit: August 09, 2023, 00:51 by Sullenskull » Logged
spiritovod
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Re: TEKKEN 8
« Reply #3 on: August 11, 2023, 00:17 »

@Sullenskull: Extracted from io store packages (utoc/ucas) assets would be raw data, incompatible with most UE tools. They can be opened only from the packages.
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Sullenskull
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Re: TEKKEN 8
« Reply #4 on: August 11, 2023, 01:58 »

Hi, thanks for your  reply !

Yeah I managed to get the whole hierarchy, including project files ans plugins.
Tried to recompile them with VS19, without success.

I swear I'll try untill I can access it, I need to study their BPs, I want to know how they worked on this game so I can step up my level in UE 5 dev.
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FrostedZaibatsu
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Re: TEKKEN 8
« Reply #5 on: October 17, 2023, 00:34 »

Am i missing something here? I have build 1590 and i cant find UE version 4 - 5.1? Can somebody help
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spiritovod
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Re: TEKKEN 8
« Reply #6 on: October 18, 2023, 20:09 »

@FrostedZaibatsu: You can find it in this topic. For current limitations and possible issues check this topic as well.
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GDL
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Re: TEKKEN 8
« Reply #7 on: October 18, 2023, 22:33 »

It seems that for the latest CBT they changed to UE 5.2
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spiritovod
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Re: TEKKEN 8
« Reply #8 on: October 21, 2023, 20:21 »

UE5 version: 5.2 (current version) / 5.1 (old beta version)

Use specific build from this topic. For current limitations and possible issues please check this topic.

Also I should note that the game is using complex rigging system with third party solutions like Phoenix (not real name, looks similar to Gotham Knights stuff), therefore some things would not be supported at all. And it seems like the game doesn't use common animations for movesets, therefore only lobby animations can be loaded.


* Clipboard01.jpg (148.8 KB, 2545x1242 - viewed 2246 times.)
« Last Edit: July 04, 2024, 23:32 by spiritovod » Logged
GDL
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Re: TEKKEN 8
« Reply #9 on: October 21, 2023, 21:47 »

I noticed that some characters have different scale for separate body parts, is this part of the new system or is the scale defined in other files like the blueprints ans such? because the body sometimes doesnt mach the heads.
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spiritovod
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Re: TEKKEN 8
« Reply #10 on: October 22, 2023, 02:57 »

@GDL: It seems like they have at least two mesh sets for each mesh variant - msl with native approach, and prp with phoenix skeleton and probably different approach for animations. Considering that mesh is usually scaled from skeleton/animations, it may bring noticeable inconsistency among supported assets.
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GDL
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Re: TEKKEN 8
« Reply #11 on: October 22, 2023, 04:20 »

You are right, if I import the body first int 3D Studio Max and then the correct version of the head the body will scale down to the correct proportions, one head seems to have 3 times as many bones as the other.

Also, this makes me think they will use one single base body for different characters, like instead of making one separate model for the different costumes they will just use the bones to recreate the body proportions of other characters, like the Lilly costume for Asuka and viceversa, same for the textures, they just use a shared body texture for males and female characters and the color info is in the materal files.
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gamer19771356
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Re: TEKKEN 8
« Reply #12 on: October 22, 2023, 10:57 »

Hello guys, how can I run several models at the same time in the umodel , for example, the body, head and hair


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spiritovod
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Re: TEKKEN 8
« Reply #13 on: October 22, 2023, 18:05 »

@gamer19771356: Use append option to add required meshes to currently loaded set, then scroll through them with PageUp/PageDown and tag/combine required ones with Ctrl+T. If some of tagged meshes are not compatible with the same skeleton, they would be placed separately.
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gamer19771356
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Re: TEKKEN 8
« Reply #14 on: October 23, 2023, 07:56 »

Thanks spiritovod
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