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Author Topic: [UE5] King Arthur: Legends Rise  (Read 761 times)
spiritovod
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[UE5] King Arthur: Legends Rise
« on: October 14, 2023, 03:26 »

Game: King Arthur: Legends Rise (playmarket page / steam page)
UE version: 5.1
AES key: in the same place as usual (link)

Most things works with specific build from this topic. For general limitations and possible issues please read this topic.


* Clipboard01.jpg (101.89 KB, 2557x1248 - viewed 352 times.)
« Last Edit: February 03, 2025, 01:43 by spiritovod » Logged
Ahmednade
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Re: [UE5] King Arthur: Legends Rise
« Reply #1 on: February 02, 2025, 23:46 »

Not Work Mate im get error

The specified package(s) has no supported objects.

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spiritovod
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Re: [UE5] King Arthur: Legends Rise
« Reply #2 on: February 03, 2025, 02:06 »

@Ahmednade: The only issue I see for this game is that global container is stored separately from most packages (at least in PC version from steam), which leads to respective error. To solve the issue it's enough to copy files from Content\Paks to Content\EmbeddedPaks.

As for your error, it's not actual error, just the asset you're trying to open doesn't contain any supported objects. I'd suggest to view some tutorials about basic umodel usage, for example the recommended one from tutorials section. After that read topic with general limitations and possible issues, mentioned in the first post.
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Ahmednade
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Re: [UE5] King Arthur: Legends Rise
« Reply #3 on: February 28, 2025, 17:28 »

Yes , After Change Place folder work mesh only but anime get error img :

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spiritovod
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Re: [UE5] King Arthur: Legends Rise
« Reply #4 on: March 02, 2025, 18:02 »

@Ahmednade: It's explained in the topic with general limitations. For such games you need to perform scan first (it's an option in context menu), then you can work with most supported assets like usual.
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Ahmednade
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Re: [UE5] King Arthur: Legends Rise
« Reply #5 on: March 05, 2025, 00:35 »

@spiritovod
  • Yes I understand that but I can't do it without an explanation but if there is anything new about the animation output with the model thank you and I wish you all the best
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spiritovod
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Re: [UE5] King Arthur: Legends Rise
« Reply #6 on: March 06, 2025, 17:25 »

@Ahmednade: When you open packages, there will be "all packages" as root folder of directory tree. For that folder you need to choose "scan folder content" in context menu, after it's complete you can open a mesh, etc. For such small games it's relatively safe, but for large games it's recommended to limit scanning to particular folder (for example with characters). Also, you can export only those animations which are currently added to open mesh. After you've opened a mesh, you can either perform animation search (Ctrl+A) or, if the game is using retargeting, append only compatible animations manually with respective option. Brief explanation for retargeting is provided in this post.
« Last Edit: March 06, 2025, 17:27 by spiritovod » Logged
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