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Author Topic: I want to share my own PSA Toolkit, I hope this will be usefull for you.  (Read 41573 times)
DAVID NAJAR
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« on: April 10, 2009, 16:41 »

Hi to everybody and specialy to Gildor, excelent work!!!

I want to share with all of you my own PSA toolkit, this application allows you to:

-Open multiple PSA files and combine animations to a single PSA file that conforms to a PSK file bind pose.
-Save animations just for selected bones.
-Edit animation's names, groups and frames per seconds (FPS).
-Open a single PSA file and save all animations to multiple files.
-View and check mismatches in bones between PSK and PSA files.
-Rearrange animations from one or multiple PSA files.

I wrote this simple PSA tool for my own use but think it could be usefull for somebody else.

DN UnPSA Toolkit v0.38b download


Thanks for all your work!!!

Have a nice day.

DN
« Last Edit: March 04, 2012, 11:41 by DAVID NAJAR » Logged
bob123
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« Reply #1 on: April 11, 2009, 17:20 »

Thank you
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DAVID NAJAR
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« Reply #2 on: April 12, 2009, 14:10 »

Hi,

I've upgraded the application, corrected some time issues and add a detailed animations information view.

DN UnPSA Toolkit v0.38b download


Thanks for your reply

Have a nice day!

DN
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pixellegolas
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« Reply #3 on: April 12, 2009, 17:38 »

this is nice for exteel that has sucj a big .psa that no program so far can open the animations. hope this tools works for that
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DAVID NAJAR
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« Reply #4 on: April 17, 2009, 09:51 »

Hi pixellegolas it would be nice to know if you have success with this app, I’ve worked with GOW COG_MarcusFenix.upk and it contains a 21MB PSA file for the motions of the character. Was almost impossible (ok possible yes but too slooooowww) open this file on any 3D package, first upgrade my system ram to 4 GB  and the file could be opened but work with it was too difficult, it was one of the main reasons for write this simple app. For me works fine and now I can export just what I want and any 3D app can handle my files.

Now I’m working on an exporter option to Lightwave format object (.lwo) and scene (.lws) (until next Lightwave release “CORE” and its new file format COLLADA based). Will be useful to me getting some feedback about to make a final little tool useful to me and more people, at the end it cost me the same effort.

Thanks in advance for your comments.


Have a nice day.

DN
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pixellegolas
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« Reply #5 on: April 17, 2009, 11:31 »

Hi!

The .psa in exteel is 69mb and was impossible even though i have 6gb ram.

With this tool i had no problem exporting the individual animations. Thanks!
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Gildor
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« Reply #6 on: April 17, 2009, 12:01 »

Individual animations can now be exported by umodel in md5anim format.
« Last Edit: May 10, 2009, 06:47 by esr911 » Logged
DAVID NAJAR
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« Reply #7 on: April 19, 2009, 11:06 »

Thanks for your reply pixellegolas!

DN
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Gildor
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« Reply #8 on: September 05, 2009, 16:03 »

I have pinned this topic (just in case).
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esr911
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« Reply #9 on: September 22, 2009, 20:44 »

One Request David,

I would like to load lots of PSA's in your program, then extract them in multiple PSA's as your program does, and automatically create a directory. So a Batch export of multiple PSA's and create it's own directory based on the Parent(container) PSA.

This would be massively useful, as I extract every PSA into multiples.

Since I will be loading like 200 or more PSA's, you can make it support x64 if it would help so it won't crash.

Please let me know if this is possible

..:: ESR911 ::..
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Superunknown II
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« Reply #10 on: March 28, 2010, 21:14 »

Nice tool, seems like it's going to be pretty useful.
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Dijon
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« Reply #11 on: January 29, 2011, 06:53 »

David,

Thank you SO MUCH for sharing this tool.  Very much appreciated, and very cool.

-D
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Walleck
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« Reply #12 on: February 15, 2011, 08:21 »

A Huge thanks man, really Smiley
Thank you so much!!!
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Nobby76
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« Reply #13 on: April 26, 2011, 17:46 »

Hi david.. just something i noticed you mentioned.  you was working on a exporter to lightwave... i have been using ( on and off ) lightwave since about V4  im currently using 9.6 and will be upgrading to 10 ( not core) core contains LW 10 but you can get lw 10 without core ( in fact we already have it ) as far as im aware  LW 10 still uses LWO and LWS files, it will just incorporate DAE ( collada ) into its filebase just like it does with OBJ at the moment ( actually i know it still uses LWO and LWS files, coz my bro runs it already )

ANYWAY my point being if you want someone to test the exporter out for you, ill happily help, even if you just want to send a couple of pre exported files ( just the lwo and lws files) ill see how they react when loaded into LW if you want.. let me know..

And keep up the good work.

Nobby.
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Dat
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« Reply #14 on: February 24, 2012, 02:38 »

Dead links up here is new one
http://www.fileplanet.com/224084/220000/fileinfo/Unreal-Tournament---DN-UnPSA-Toolkit-v0.38b
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