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Author Topic: Duke Nukem Forever  (Read 21318 times)
AJ
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Duke Nukem Forever
« on: June 05, 2011, 00:29 »

The demo has been released for First Access Club Members.

Apparently this game uses a heavily modified Unreal 2.5 engine.

I'm hoping that UE Viewer will be able to support this game!
« Last Edit: June 05, 2011, 00:46 by AJ » Logged
sn00p
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Re: Duke Nukem Forever
« Reply #1 on: June 05, 2011, 10:36 »

Some sample files would help.
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Gildor
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Re: Duke Nukem Forever
« Reply #2 on: June 05, 2011, 13:26 »

I've got a demo and took a look at it. This game will not be supported because it uses too much customization of the Unreal engine 2. This game looks funny, but not a "bestseller" to waste a lot of time to it.
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GearedGeek
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Re: Duke Nukem Forever
« Reply #3 on: June 06, 2011, 18:03 »

I've got a demo and took a look at it. This game will not be supported because it uses too much customization of the Unreal engine 2. This game looks funny, but not a "bestseller" to waste a lot of time to it.
I would have to agree with you about not a bestseller. But to bad umodel won't support this game.
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SLI_Fallen
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Re: Duke Nukem Forever
« Reply #4 on: June 07, 2011, 18:21 »

If it's any consolation 3d ripper should work.
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esr911
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Re: Duke Nukem Forever
« Reply #5 on: June 07, 2011, 21:54 »

I've got a demo and took a look at it. This game will not be supported because it uses too much customization of the Unreal engine 2. This game looks funny, but not a "bestseller" to waste a lot of time to it.

Bro Duke Nukem is a cultural icon. Even though it may not be a best seller
some people have been waiting decades to get it. It's sad that they modified
UT2 so much. I guess they were to cheap to buy UE3.
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Gildor
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Re: Duke Nukem Forever
« Reply #6 on: June 07, 2011, 21:58 »

This game were changed its engine a few times. I think the last one was switching to UE2. Porting to UE3 were too expensive, that's why they've decided to improve UE2 in order to get what they want.
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chrrox
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Re: Duke Nukem Forever
« Reply #7 on: June 08, 2011, 04:29 »

noesis already supports these models.
Gildor is right the format is nothing like unreal anymore.
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Top_Ivan
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Re: Duke Nukem Forever
« Reply #8 on: July 13, 2011, 00:26 »

If it's any consolation 3d ripper should work.

Sadly not if you try and use the launcher, it crashes the program if you try and launch.  Has anyone tried this with a 32 bit operation system with 'system monitoring?'.

I'm gonna give noesis a go, but I just skimmed the read me and it seems like it does not support the export of UV mapping if I understood it right, I'll let you guys know how it goes.

Oh and as it's my first post, I'd just like to say Большое спасибо to gildor for a great app.
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Gildor
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Re: Duke Nukem Forever
« Reply #9 on: July 13, 2011, 01:45 »

Sadly not if you try and use the launcher, it crashes the program if you try and launch.  Has anyone tried this with a 32 bit operation system with 'system monitoring?'.
What program are you talking about? noesis, 3d ripper, umodel?
Quote
Oh and as it's my first post, I'd just like to say Большое спасибо to gildor for a great app.
Welcome to the forum Smiley
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Top_Ivan
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Re: Duke Nukem Forever
« Reply #10 on: July 14, 2011, 03:20 »

Thanks!

And I was talking about 3D ripper.  I know Umodel will not work with it but that's all good. I've only just discovered Umodel and what a great program that can be used for many legitimate means. For example we have an Unreal 3 server which we are getting some self made weapons on, and altering the hud icons for them for MP games was proving to be rather hard because for some reason the Hud icons package was locked down.  But Umodel (sorry, UE viewer Tongue) had the key!

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Gildor
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Re: Duke Nukem Forever
« Reply #11 on: July 14, 2011, 10:38 »

But Umodel (sorry, UE viewer Tongue)
Umodel = UE viewer Smiley
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Top_Ivan
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Re: Duke Nukem Forever
« Reply #12 on: July 14, 2011, 18:54 »

Will always be Umodel to me  Cool
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SLI_Fallen
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Re: Duke Nukem Forever
« Reply #13 on: July 24, 2011, 17:46 »

Use Noesis. Right now it pretty much can pull everything from DNF except static meshes (yet)

http://oasis.xentax.com/index.php?content=home

http://www.richwhitehouse.com/  (authors website)

EDIT:

On August 5th, Rich decided that he probably wont have time to further develop any DNF tools.

HOWEVER! HE released all the code info he has up to this point.

Gildor, I dont know if you would be interested in looking into it, but for what its worth its right here: http://www.richwhitehouse.com/index.php?postid=65  (the coding info is in comment #85, near the bottom, by him, Rich Whitehouse)
« Last Edit: August 12, 2011, 18:31 by SLI_Fallen » Logged
Gildor
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Re: Duke Nukem Forever
« Reply #14 on: August 15, 2011, 00:17 »

Looked at the code (those from comments). There is no use of unreal packages at all Smiley
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