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Author Topic: [UE5] Infinity Nikki  (Read 32647 times)
yuehen
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[UE5] Infinity Nikki
« on: April 25, 2024, 09:50 »

Game: Infinity Nikki / 无限暖暖 (official site (ch) / official site (en))
UE version: 5.1
Key: 0x74BCCB6FEC95BDC9E4516896C4A69BAF0F73937BA4BB6D26659276A31E714E84

For actial info about most recent game versions read this post.

game download link:https://x6cn-game-package.papegames.com/PC/InfinityNikki_PC_Setup.exe


* Snipaste_2024-04-25_13-48-56.png (61.38 KB, 1343x480 - viewed 1886 times.)
« Last Edit: October 21, 2024, 19:53 by spiritovod » Logged
spiritovod
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Re: Infinity Nikki
« Reply #1 on: April 26, 2024, 22:51 »

I should probably remind that the main purpose of most forum sections is about umodel usage and optionally other tools, which would help with solving possible issues in case of custom formats/encryption or unsupported assets. But it's not for asking how to download games (see posting rules), providing torrents (unless it's from official public source), just dumping game names with keys (there is different place for this, see sticked topic) and so on.

@mzm2222: Please read it carefully before creating new topics or bumping random topics with questions about different games. I don't have much time lately to check things by myself, and thus such topics/posts will be removed if they are lack of general info or if they're violating forum rules.

@yuehen: The game is using customized packages, but it's simply crashes for me, so I can't help without samples (launcher doesn't contain umodel compatible assets anyway). But in general issues with custom packages and custom encryptions belongs to the topic at rin forums, not here.
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gdtiti
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Re: Infinity Nikki
« Reply #2 on: April 27, 2024, 10:37 »

I should probably remind that the main purpose of most forum sections is about umodel usage and optionally other tools, which would help with solving possible issues in case of custom formats/encryption or unsupported assets. But it's not for asking how to download games (see posting rules), providing torrents (unless it's from official public source), just dumping game names with keys (there is different place for this, see sticked topic) and so on.

@mzm2222: Please read it carefully before creating new topics or bumping random topics with questions about different games. I don't have much time lately to check things by myself, and thus such topics/posts will be removed if they are lack of general info or if they're violating forum rules.

@yuehen: The game is using customized packages, but it's simply crashes for me, so I can't help without samples (launcher doesn't contain umodel compatible assets anyway). But in general issues with custom packages and custom encryptions belongs to the topic at rin forums, not here.

https://mega.nz/folder/Ro5hSQTD#7XyLBkibE7l2kpxjh_5nRQ
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #3 on: April 28, 2024, 22:54 »

@gdtiti: Thanks for the samples.

I took a look and for proper research full client is required with ability to launch it. Since current version just crashes for me, I'll wait for another test or full version, maybe they fix their stuff by that time.
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GDL
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Re: [UE5] Infinity Nikki
« Reply #4 on: June 27, 2024, 23:07 »

@gdtiti: Thanks for the samples.

I took a look and for proper research full client is required with ability to launch it. Since current version just crashes for me, I'll wait for another test or full version, maybe they fix their stuff by that time.

The installer seems to have been updated and it worked for me:

https://x6oversea-game-exe.infoldgames.com/exe/InfinityNikki_Setup.exe

I was able to install the game and download the game files (20GB), the AES key pstill works but some of the files are not readable by umodel:

Code:
WARNING: Pak file "C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Engine_Assets_s1_88_P.pak" has unsupported version 12
Pak C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Engine_Assets_s1_88_P.pak: 44 files (17 encrypted), mount point: "/Engine/Content/", version 12
WARNING: Pak file "C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Engine_Assets_s2_88_P.pak" has unsupported version 12
.
. (log is too long for this forum)
.
WARNING: Pak file "C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Uplugin_s97_88_P.pak" has unsupported version 12
Pak C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Uplugin_s97_88_P.pak: 18 files (9 encrypted), mount point: "/X6Game/Content/Assets/VFX/Materials/MF/", version 12
WARNING: Pak file "C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Uplugin_s99_88_P.pak" has unsupported version 12
Pak C:\InfoldGames\InfinityNikki\X6Game\Content\Paks/Default_Uplugin_s99_88_P.pak: 6 files (3 encrypted), mount point: "/X6Game/Content/Assets/VFX/", version 12
Found 7257 game files (145 skipped) in 944 folders at path "C:\InfoldGames\InfinityNikki\X6Game\Content\Paks"
Scanned game directory in 2.7 sec, 6710 allocs, 0.64 MBytes serialized in 614 calls.

and from the assets that show up in the directory tree when I try to open them I get an "must be encrypted" error or a "OodleLZ_Decompress returned 0" error:

Code:
*** Wrong package tag (A374838B) in file /Game/Audio/Media/01/62/23226522.uasset. Probably the file is encrypted.
*** ERROR: OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=1232 UncompSize=2757 Flags=0xFD Bytes=708B <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Assets/W01/W01_A01_L01/Bldg/S_Bldg_Column_118/S_Bldg_Column_118.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Assets/W01/W01_A01_L01/Bldg/S_Bldg_Column_118/S_Bldg_Column_118.uasset <- UnPackage::UnPackage: /Game/Assets/W01/W01_A01_L01/Bldg/S_Bldg_Column_118/S_Bldg_Column_118.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Assets/W01/W01_A01_L01/Bldg/S_Bldg_Column_118/S_Bldg_Column_118.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix53

if you get an error remember that some UE dependencies must be installed in order for the game to run, they are included in the installer and it will ask you to install them at some point.


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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #5 on: July 02, 2024, 17:27 »

UE5 version: 5.4 (current version) / 5.1 (previous versions)
AES key: in the same place as usual (link)

The game is mostly supported with specific umodel build (link, updated) - choose one of two game specific overrides for release game versions (old override is for versions prior to 19xx), or just respective engine for older CBT versions. For general limitations and possible issues please read this topic. Most materials are custom and it's recommended to perform scan to avoid issue with some materials not being properly linked to meshes.

With latest specific build you can open packages directly without extracting them, but if you want to extract some assets, which are not supported by umodel, for example third party audio, you can use game specific quickbms script from specific scripts bundle, available in topic with keys. The script is also required for obtaining keys for most game packages. For more info read sticked topic and this post.

Update: Specific build is updated to support latest game version. Also it now supports packages directly without extraction, but you need to obtain keys with the mentioned script and use them.
Update 2: Specific build is updated with various fixes for latest game version.
Update 3: Specific build is updated to support latest game version. You need to use game specific override for newer versions.
Update 4: Specific build is updated with some fixes for proper handling of particular packages.
Update 5: Specific build is updated to support latest game version. Legacy build for older game versions is now included in the archive as well.
Update 6: Specific build is updated to support latest game version. Now there are two override options, where old override is for versions prior to 19xx.
Update 7: Specific build is updated with the fix for some assets in latest game versions.
Update 8: Specific build is updated with the fix for downgrade caused by previous update. Added explicit message for packages without correct key provided.


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« Last Edit: April 08, 2026, 21:47 by spiritovod » Logged
imbachoii
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Re: [UE5] Infinity Nikki
« Reply #6 on: July 03, 2024, 07:22 »

I just want to ask if it's normal that I need to paste the AES Key per file?
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #7 on: July 03, 2024, 13:51 »

@imbachoii: Things about batch conversion or embedding keys to quickbms script (so you don't need to paste them manually) are explained in the linked post, just read it carefully. But in general such questions belongs to the topic with keys, not here.
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Seedzzz
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Re: [UE5] Infinity Nikki
« Reply #8 on: September 07, 2024, 15:38 »

UE5 version: 5.1
AES key: in the same place as usual (link)

The game is mostly supported with specific umodel build (link, updated) - simply choose proper engine version. Most materials are custom. Textures from Texture2DArray are partially supported, they're exported as combined single texture.

The game is using customized packages and you need to extract assets first with game specific quickbms script from specific scripts bundle, available in topic with keys. For more info read sticked topic and this post.
Thank you for everything you have done, but I have some questions.I successfully obtained about 4.5GB of resources following the process you provided, but there are still many resources in the game that I can't export. For example, the NPC in your picture was not found in the exported files. Is it because I missed something?
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #9 on: September 08, 2024, 00:39 »

@Seedzzz: Like it's mentioned above, beta version was around 22GB. Though usually I can't help with questions about game contents, unless it's related to umodel issues like crashes (the rest of known issues is explained in this topic).
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #10 on: October 21, 2024, 20:08 »

Specific build is updated with various fixes for issues I could find with latest game version (which is still available for download through official launcher).

In some cases materials and textures are not linked properly, in that case you can perform scan to resolve dependencies. You can read a bit more info about it here and in the topic with known issues. I guess it's due to customized engine and their complex materials.
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eric
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Re: [UE5] Infinity Nikki
« Reply #11 on: December 05, 2024, 09:10 »

I used the latest version of umodel to specifically cover the game version. I just entered the game today, but I couldn't open the model inside and got the following error report.


******** Loading object SkeletalMesh4'PS0017_SkMesh.PS0017_SkMesh' ********

ERROR: Package "/Game/Assets/Buildin/Parts/Socks/PS0017/PS0017_SkMesh.uasset": wrong name index 32256
UnPackage::SerializeFName: pos=000000B5 <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PS0017_SkMesh.PS0017_SkMesh', pos=B5, ver=529/0, game=nikki <- UObject::EndLoad <- LoadWholePackage: /Game/Assets/Buildin/Parts/Socks/PS0017/PS0017_SkMesh.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix94


******** Loading object SkeletalMesh4'damiao_SkMesh.damiao_SkMesh' ********

ERROR: Package "/Game/Assets/Buildin/Character/Main/damiao/damiao_SkMesh.uasset": wrong name index 72448
UnPackage::SerializeFName: pos=0000003F <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'damiao_SkMesh.damiao_SkMesh', pos=3F, ver=529/0, game=nikki <- UObject::EndLoad <- LoadWholePackage: /Game/Assets/Buildin/Character/Main/damiao/damiao_SkMesh.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix94

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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #12 on: December 05, 2024, 16:28 »

@eric: It seems you're using only base key, which works for only few packages and it may cause various problems. Take a look at umodel logs in background window - if there are a lot of skipping warnings, it should be the case. To obtain most keys, you need to use quickbms script accordingly. Read this post carefully and if you have questions related to the script or quickbms usage, please address them to that topic.
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spiritovod
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Re: [UE5] Infinity Nikki
« Reply #13 on: December 05, 2024, 17:22 »

Please address all quickbms and encryption related issues to the topic with keys, like explained in sticked topic. Such posts will be removed from the topic.

Update: I've updated the script and its description in respective post, obtaining keys with it should be less confusing now.
« Last Edit: March 25, 2025, 16:25 by spiritovod » Logged
capaccu
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Re: [UE5] Infinity Nikki
« Reply #14 on: December 05, 2024, 19:17 »

@eric: It seems you're using only base key, which works for only few packages and it may cause various problems. Take a look at umodel logs in background window - if there are a lot of skipping warnings, it should be the case. To obtain most keys, you need to use quickbms script accordingly. Read this post carefully and if you have questions related to the script or quickbms usage, please address them to that topic.

I have the same problem, but the solution doesn't seem to work. I used all the keys I got from this topic, which totaled 1101 keys. But when I used the nikki umodel provided above to view or export files, there were always errors with a few files. This will stop the entire export process, resulting in only a partial file being exported. I also checked the background window, and there were no skip warnings. I'm stumped by this problem.
Code:

******** Loading object Texture2D'T_S0126D_12_03_01_D_LV4_Mask.T_S0126D_12_03_01_D_LV4_Mask' ********

ERROR: Package "/Game/Assets/Buildin/Suits/S0126/Texture_LV4/T_S0126D_12_03_01_D_LV4_Mask.uasset": wrong name index 256
UnPackage::SerializeFName: pos=0000003E <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject: Texture2D'T_S0126D_12_03_01_D_LV4_Mask.T_S0126D_12_03_01_D_LV4_Mask', pos=3E, ver=529/0, game=nikki <- UObject::EndLoad <- LoadWholePackage: /Game/Assets/Buildin/Suits/S0126/S0126DLV4_SkMesh.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc11928



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