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Author Topic: Alice: Madness Returns  (Read 26487 times)
chrrox
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Alice: Madness Returns
« on: June 11, 2011, 16:17 »

I just tested the ps3 version
Everything works except for static meshes.
Gildor has some competition now

« Last Edit: June 16, 2011, 22:18 by gildor » Logged
oveja
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Re: Alice: Madness Returns (PS3) / 360
« Reply #1 on: June 14, 2011, 16:09 »

******** AliceEntry_LOC_INT.upk ********

ERROR: lzo_decompress() returned -6
appDecompress <- DecompressBlock:block=159C06+609 <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize:0/1 <- UTexture2D::Serialize <- LoadObject:Texture2D'AliceEntry_LOC_INT.Manual_I19', pos=184221, ver=690/0, game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:AliceEntry_LOC_INT.upk:8 <- LoadWholePackage <- Main
-----------------------------------

The above error occurs.
update, PLZ.
Tell me if you have the required files.


http://www.mediafire.com/?j7ww9m9caobqh0a
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Gildor
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Re: Alice: Madness Returns (PS3) / 360
« Reply #2 on: June 14, 2011, 16:59 »

This game is supported "as is" without any additional code.
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oveja
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Re: Alice: Madness Returns (PS3) / 360
« Reply #3 on: June 14, 2011, 17:37 »

This game is supported "as is" without any additional code.

I'm sorry.
an error occurs repeatedly.
but, I do not know what was wrong.
« Last Edit: June 14, 2011, 17:42 by oveja » Logged
Gildor
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Re: Alice: Madness Returns (PS3) / 360
« Reply #4 on: June 14, 2011, 17:43 »

I will check this game only when the PC version will be available.
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oveja
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Re: Alice: Madness Returns (PS3) / 360
« Reply #5 on: June 14, 2011, 18:20 »

I will check this game only when the PC version will be available.

OK.
I'll wait.

and PC version executable file is attached.

http://www.mediafire.com/?c5fjwoxfc6a65a3
« Last Edit: June 14, 2011, 18:40 by oveja » Logged
Kaao
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Re: Alice: Madness Returns (PS3) / 360
« Reply #6 on: June 14, 2011, 20:00 »

Here's AliceGame.u http://www.mediafire.com/?re4e4kn0a9ikcpm PC version
This is the error I get:

******** AliceGame.u:  Texture2D'AlgaeRock_NM' ********

ERROR: lzo_decompress() returned -6
appDecompress <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=Textures.tfc <- UTexture2D::Decompress:Tex=AlgaeRock_NM <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:AlgaeRock_NM <- AppDrawFrame <- Display <- VisualizerLoop <- MainLoop <- Main

Thank you.
« Last Edit: June 14, 2011, 22:32 by Kaao » Logged
Gildor
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Re: Alice: Madness Returns (PS3) / 360
« Reply #7 on: June 16, 2011, 20:20 »

It looks like static meshes from this game are supported (at least for PC version, I've checked AliceGame.u file posted in this thread above). So there are only a few lzo_decompress issues when loading texture bulk data, no other errors.
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oveja
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Re: Alice: Madness Returns (PS3) / 360
« Reply #8 on: June 16, 2011, 20:33 »

It looks like static meshes from this game are supported (at least for PC version, I've checked AliceGame.u file posted in this thread above). So there are only a few lzo_decompress issues when loading texture bulk data, no other errors.

If so, how can I avoid this?
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Gildor
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Re: Alice: Madness Returns (PS3) / 360
« Reply #9 on: June 16, 2011, 20:42 »

I don't know. Most textures (in packages I have) loaded successfully, it's very strange issue. I have no full game to check all files.
Corruption is inside LZO compressed data. May be Spicy Horse programmers have used modified LZO library, may be there is a some kind of copy protection, may be a bug in umodel (but umodel works without problems with a lot of UE3 games! there is no similar issues with other games, so it is less possible that this is my bug)
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zardalu
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Re: Alice: Madness Returns (PS3) / 360
« Reply #10 on: June 16, 2011, 21:59 »

I tried the 360 version, and so far Skeletal Meshes, Animations, Static Meshes, and Textures all work fine with no errors.
Does anyone know if the PS3 or PC version has better textures than the 360 version for this game?
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Gildor
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Re: Alice: Madness Returns (PS3) / 360
« Reply #11 on: June 16, 2011, 22:17 »

If static meshes are working ... what is it:
I just tested the ps3 version
Everything works except for static meshes.
?

Is situation as following
1. xbox360 version: everything is working
2. ps3 version: everything but static meshes are working
3. pc version: everything is working with a few texture issues
?

Current Alice support is made with pure UE3 (UDK) code without any modifications. Usually developers using the same engine for all platforms, so these issues are very strange.
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zardalu
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Re: Alice: Madness Returns
« Reply #12 on: June 17, 2011, 05:32 »

I just bought the PC version, and I too get some errors when going through the models. The PC version does have many better textures, textures.tfc is 1,373,108 KB compared to 263,340 KB for 360.

1. xbox360 version: 99% of files are working with static, skeletal, anims, and textures. I only found 2 that failed.
2. PS3 version: I didn't test
3. PC Version: Many errors with textures, per below. Static and skeletal meshes are ok. I haven't been able to test anims yet.

Here are a couple of the offending PC files and the PC errors:

http://www.sendspace.com/file/enw2u0

******** Chapter6_TrainCar1_01_S.umap:  StaticMesh'Queen_Dress' ********

ERROR: lzo_decompress() returned -6
appDecompress <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CharTextures.tfc <- UTexture2D::Decompress:Tex=Queen_Base_DM <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:Queen_Base_ATX_Mat_INST <- CMeshInstance::SetMaterial <- CStatMeshInstance::Draw <- CMeshViewer::Draw3D <- AppDrawFrame <- Display <- VisualizerLoop <- MainLoop <- Main


******** Chapter6_TrainTop4_01.umap:  StaticMesh'ITFarCarriage' ********

ERROR: lzo_decompress() returned -6
appDecompress <- appReadCompressedChunk <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=Textures.tfc <- UTexture2D::Decompress:Tex=ITBlocks_TopGround_NM <- UTexture2D::Bind <- GL_NormalmapShader <- UUnrealMaterial::SetMaterial:ITBlocks_TopGround_XXX_Mat_INST <- CMeshInstance::SetMaterial <- CStatMeshInstance::Draw <- CMeshViewer::Draw3D <- AppDrawFrame <- Display <- VisualizerLoop <- MainLoop <- Main
« Last Edit: June 17, 2011, 06:02 by zardalu » Logged
Gildor
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Re: Alice: Madness Returns
« Reply #13 on: June 17, 2011, 15:57 »

I have located the problem and made a workaround. Now umodel should work with Alice correctly.
I'm not sure that this fix will not break compatibility with other UE3 games, so if there will be problems with games which were worked before I'll put this changes under "-game=alice" option. Currently Alice working without any additional command line options.
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oveja
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Re: Alice: Madness Returns
« Reply #14 on: June 17, 2011, 17:29 »

The new version with same error occurs....

PC VER.

******** C:\umodel_win32\AliceEntry.umap ********

ERROR: lzo_decompress() returned -6
appDecompress:CompSize=3661 UncompSize=3661 Flags=0x2 <- DecompressBlock:block=7EED19+E4D <- FUE3ArchiveReader::PrepareBuffer <- FUE3ArchiveReader::Serialize <- FByteBulkData::SerializeChunk <- FByteBulkData::Serialize <- TArray::Serialize:0/1 <- UTexture2D::Serialize <- LoadObject:Texture2D'AliceEntry.FriendsAndFoes_I63', pos=974B0E, ver=690/0, game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:AliceEntry.umap:301 <- LoadWholePackage <- Main


PS3 Ver.


******** C:\umodel_win32\ALICEENTRY.XXX ********

ERROR: assertion failed: unk == 0

FStaticMeshSection3<< <- TArray::Serialize:0/1 <- FStaticMeshLODModel<< <- TArray::Serialize:0/1 <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'ALICEENTRY.Plane', pos=2FD066, ver=690/0, game=8000 <- UObject::EndLoad <- UnPackage::CreateExport:ALICEENTRY.XXX:168 <- LoadWholePackage <- Main



X360 ver.

Does not error.
« Last Edit: June 17, 2011, 17:51 by oveja » Logged
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