Gildor's Forums

Author Topic: Visions of Mana  (Read 4940 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2879


View Profile
Visions of Mana
« on: July 30, 2024, 18:01 »

Game: Visions of Mana (steam page)
UE4 version: 4.27

You need to use specific umodel build from this topic with game specific override.


* Clipboard01.jpg (102.42 KB, 2547x1238 - viewed 1233 times.)
Logged
MurraySkull
Newbie
*
Posts: 1


View Profile
Re: Visions of Mana
« Reply #1 on: August 03, 2024, 09:33 »

Any way to extract the music, which is in .awb format?
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2879


View Profile
Re: Visions of Mana
« Reply #2 on: August 04, 2024, 02:14 »

@MurraySkull: umodel doesn't support third-party audio formats. If you've already extracted acb/awb with quickbms script or fmodel, you can use vgmstream (or foobar + vgmstream pluging) to play and convert them. That's in case if they're not additionally encrypted, but that's out of scope of this forum.
Logged
beauharlan
Newbie
*
Posts: 1


View Profile
Re: Visions of Mana
« Reply #3 on: August 23, 2024, 13:52 »

Can I change clothes or hair color?
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2879


View Profile
Re: Visions of Mana
« Reply #4 on: August 25, 2024, 19:53 »

@beauharlan: If it's about modding, then it's out of scope of this forum. If you mean something like creating customized character from in-game assets, take a look at recommended tutorial from tutorials section for what you can do with umodel (and what can't). Usually such things are manually done in other tools with exported to more common formats assets.
Logged
Farlavor
Newbie
*
Posts: 2


View Profile
Re: Visions of Mana
« Reply #5 on: April 19, 2025, 23:33 »

Game: Visions of Mana (steam page)
UE4 version: 4.27

You need to use specific umodel build from this topic with game specific override.


How the hell did you rip stuff from that game?... I tried and only this happens:

ERROR: assertion failed: NumObjects == ScriptObjects.Num()

UnPackage::LoadGlobalData4 <- FIOStoreFileSystem::LoadGlobalContainer <- TokArchive <- RegisterGameFile: D:\Games\VisionsofMana\VisionsofMana\Content\Paks/pakchunk0-WindowsNoEditor.pak <- ScanGameDirectory <- appSetRootDirectory: dir=D:\Games\VisionsofMana\VisionsofMana\Content\Paks <- Main: umodel_build=1579 based

so if by any chance you read this, please illuminate me with your correct answer, I am in an utter desperation and I had tested the same program you gave on the link (All 3 versions) and nothing.
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2879


View Profile
Re: Visions of Mana
« Reply #6 on: April 20, 2025, 01:48 »

@Farlavor: You need to select game specific override at umodel's startup screen (Unreal 4 -> Game Name) like explained in the first post.
Logged
Farlavor
Newbie
*
Posts: 2


View Profile
Re: Visions of Mana
« Reply #7 on: April 21, 2025, 20:30 »

I found the tag for the game and I am proceeding to rip the models.
Sadly there's no DAE/FBX format, so to make sure to keep the rigged mesh I will export to all 3 formats to make sure I will find the one that can be loaded on Cinema 4D.  grin

thanks a lot for the help.
« Last Edit: April 21, 2025, 21:18 by Farlavor » Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2879


View Profile
Re: Visions of Mana
« Reply #8 on: April 21, 2025, 21:44 »

@Farlavor: I suppose finding unsorted tags in CLI mode is not very convenient. In GUI mode they're sorted in alphabetical order, and I've updated respective build to sort taglist in CLI mode in the same way, by game name.
As for export formats, you can probably use gltf, as it should be natively supported in Cinema 4D.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS