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Author Topic: Game of Thrones: Kingsroad  (Read 4415 times)
NHWFF
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Game of Thrones: Kingsroad
« on: January 15, 2025, 06:36 »

Site: https://gameofthrones.netmarble.com/en
Steam page: https://store.steampowered.com/app/4214820/
UE5 version: 5.4
AES key: in the same place as usual (link)
« Last Edit: May 01, 2026, 22:33 by spiritovod » Logged
riccochet
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Re: Game of Thrones: Kingsroad
« Reply #1 on: February 26, 2025, 16:11 »

Im guessing the new demo has been updated to another version of Unreal or something, because I can open the paks, but it crashes when loading a file.

any chance spiritovod could look at the files?

EDIT: forgot to post the error

Quote
UnPackage::SerializeFName: pos=0000062D <- HandleSimpleProp: Count=1, Index=0 <- CTypeInfo::SerializeUnversionedProperties4: Type=FVectorParameterValue <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=UMaterialInstanceConstant <- UObject::Serialize <- LoadObject: MaterialInstanceConstant'MI_NPC_Daenerys_Eye.MI_NPC_Daenerys_Eye', pos=62D, ver=530/0 (unversioned), game=ue5.5 <- UObject::EndLoad <- LoadWholePackage: /Game/Mesh/NPC/SKM/Talent/Daenerys/SKM_Daenerys.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix105
« Last Edit: February 27, 2025, 02:21 by riccochet » Logged
spiritovod
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Re: Game of Thrones: Kingsroad
« Reply #2 on: March 01, 2025, 04:19 »

The game is using custom materials and originally they were not supported in specific build (causing crashes), but topic starter didn't bother to provide minimum info about compatibility with umodel. The game should be supported now in updated build from this topic, you need to use game specific override. For general limitations and possible issues please read this topic.


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trtungvip
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Re: Game of Thrones: Kingsroad
« Reply #3 on: March 01, 2025, 09:08 »

someone help me and please share the .Usmap file - thanks
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peterzhenhh
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Re: Game of Thrones: Kingsroad
« Reply #4 on: May 01, 2026, 21:14 »

Tested on steam build 22428057 but crashed

Serializing behind stopper(90+4 > 93)
FPakFile::Serialize: file=/ProjectT/Content/Sound/Source/SFX/CutScene/1_4_WhiteHarbor/MQ_CS_SharkDemand_NPC_1.uexp <- FArchive::ByteOrderSerialize <- UObject::Serialize <- USoundWave::Serialize <- LoadObject: SoundWave'MQ_CS_SharkDemand_NPC_1.MQ_CS_SharkDemand_NPC_1', pos=3D8, ver=529/0 (unversioned), game=kroad <- UObject::EndLoad <- LoadWholePackage: /ProjectT/Content/Sound/Source/SFX/CutScene/1_4_WhiteHarbor/MQ_CS_SharkDemand_NPC_1.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc
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spiritovod
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Re: Game of Thrones: Kingsroad
« Reply #5 on: May 02, 2026, 01:32 »

@peterzhenhh: It should be fixed in the updated build. I didn't test the whole audio folder though, if there are other issues like that with different assets, feel free to report them as well.
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peterzhenhh
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Re: Game of Thrones: Kingsroad
« Reply #6 on: May 02, 2026, 20:50 »

@peterzhenhh: It should be fixed in the updated build. I didn't test the whole audio folder though, if there are other issues like that with different assets, feel free to report them as well.

Thx for fixing Smiley The whole audio folder exported successfully!
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