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Author Topic: Ready or Not  (Read 10199 times)
spiritovod
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Ready or Not
« on: December 24, 2021, 16:13 »

Game: Ready or Not (steam page)
UE version: 5.3 (current version) / 4.27 (previous versions)
AES key: in the same place as usual (link)

For UE4 versions:
All works fine with latest official umodel build (1590 at the moment). For better materials support use specific build from this topic with game specific override.

For UE5 versions:
Mostly supported with specific UE5 build from the topic mentioned above - no special override is required, simply choose proper engine version.


* Clipboard01.jpg (109.31 KB, 2560x1247 - viewed 1206 times.)
« Last Edit: August 28, 2025, 16:18 by spiritovod » Logged
m0xf
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Re: Ready or Not (alpha)
« Reply #1 on: January 08, 2022, 20:54 »

Last umodel version works (buid 1585).


* readyornot.png (162.79 KB, 816x658 - viewed 1448 times.)
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Рифат
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Re: Ready or Not (alpha)
« Reply #2 on: February 11, 2022, 23:26 »

Last umodel version works (buid 1585).

no weapon skeletal mesh
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Рифат
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Re: Ready or Not (alpha)
« Reply #3 on: February 11, 2022, 23:47 »

Skeletal meshes works fine with specific build from this topic, just choose proper engine version (4.27 in this case).
     
no weapon skeletal mesh
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spiritovod
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Re: Ready or Not (alpha)
« Reply #4 on: February 12, 2022, 06:13 »

@Рифат: Could you explain a bit more and mention particular meshes? Because both m0xf's and my posts are still valid - latest game build is still working fine, including weapon meshes, with either current official or specific umodel builds.

Anyway, I've added better materials support to specific build from this topic, you need to use game specific override option.


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mark2580
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Re: Ready or Not (alpha)
« Reply #5 on: August 27, 2025, 20:15 »

@spiritovod
Maybe create a new topic or move this one to UE5. The game is currently running on UE5.3 and is fully supported by your UE5 build.  Huh?
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MARK2580
spiritovod
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Re: Ready or Not
« Reply #6 on: August 28, 2025, 16:41 »

@mark2580: Thanks for the info, I've updated the first post.

Currently such topics are not moved to UE5 section, but updated with respective info. I believe that most people are looking for topics via search function, though it's also true that you wouldn't find it if using quick search (default one at the top-right corner) from within UE5 subforum instead of forum's root, because that's how it works. If there will be more concerns or complaints about it, I'd consider to create separate topics for such games (moving from UE4 to UE5) with cross-references.
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mark2580
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Re: Ready or Not
« Reply #7 on: September 01, 2025, 06:58 »

I believe that most people are looking for topics via search function, though it's also true that you wouldn't find it if using quick search (default one at the top-right corner) from within UE5 subforum instead of forum's root, because that's how it works.
Yeah, that's the problem, I couldn't find this topic at all. I came here from a google search )
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MARK2580
spiritovod
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Re: Ready or Not
« Reply #8 on: September 01, 2025, 16:06 »

@mark2580: I would recommend to always use either advanced search, which is looking through the whole forum by default, or quick search while you're at the forum's root (that's how I usually do it). Because topics for some games were originally created in mobile or asian games sections. At the moment main sections are for games which have PC versions from the start and are distributed via steam.

Actually it's not something specific to the forum - for example, in discord while searching from a channel, search is limited to that channel instead of the whole server as well.
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