Gildor's Forums

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 1 
 on: Today at 03:14 
Started by SolidSnakeDavid - Last post by Monstromations
Even though this is years old I want to extract the alien colonial marines models with animations and textures but I don't know how to get further after entering E:\SteamLibrary\steamapps\common\Aliens Colonial Marines\PecanGame\CookedPCConsole. I open Core.UPK and AkAdio.upk but when I export them nothing happens and it doesn't show anything either, could I get any help?

 2 
 on: May 31, 2023, 21:07 
Started by 1212aaa - Last post by spiritovod
@andrewdesi09: You can check page 6, where sylvester334 provided some explanation about packages names.

 3 
 on: May 31, 2023, 18:00 
Started by 1212aaa - Last post by andrewdesi09

Thank you so much for the response. I got it working.
Is there a way to make sense of the upk file names to find models easier?
I'm only opening the .upks one by one to check what's inside at the moment.

 4 
 on: May 31, 2023, 08:24 
Started by Hampter49 - Last post by Darko
Jesus Christ, can't you post where you can get the game??

https://store.steampowered.com/app/705040/HAWKEN_REBORN/

 5 
 on: May 31, 2023, 03:45 
Started by Hampter49 - Last post by Hampter49
Version:4.27.2
AES Keys:

0x0000803F0A0000000000A040CDCC4C3FCDCCCC3E06000000100000000000403F
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x00002000008000000000BE43FFFFFFFF0100000000001000E803000000008041
0x0000803F0000803F0000803F0000803F0000803FCDCC4C3F000000400AD7233C
0xC0A30DC76214D1BAFBFE9D8BB80227AC9BCB74D772134E37E23A91E4F5E7A1FC
0x0000803E0050434700000040000040404CA6AA3E0000803E000020410000803E
0x0000803F0000803F0000803F000000400000803F0000803F0000803F00000040
0x9A99993E0000803F0000003F0000003F04000000060000000000003F00030303
0x0000803F0000803F0000803F0000803F000048430000F0410AD7A33C0000803F
0x6F168073B9B21449D742241700068ADABC306FA9AA3831164DEE8DE34E0EFBB0

I've gotten models working. I will say this though, I found something weird in one of the folders. I'll allow you guys to come to the same discovery.

 6 
 on: May 30, 2023, 22:08 
Started by spiritovod - Last post by Axeman82
Has anyone found a way to export the Audio files\Dialogue
as well as perk item icons?

 7 
 on: May 30, 2023, 21:14 
Started by spiritovod - Last post by Drawing
I don't think this is the right place to ask. Maybe a modding community would be better

 8 
 on: May 30, 2023, 21:10 
Started by imarceldoe - Last post by dimi
@dimi: Experimental branch is way too outdated (last update was 5 years ago), so it's not supported. Most animations can be still exported via M_BaseBody_01 or F_BaseBody_01 meshes in stable branch. For some additional info about meshes you may check this post as well.

---------------------------------------------------------------

Due to their constant changes latest supported version would be the one from around 14 April (you can get it via depotdownloader if needed). Also because of this future updates will be provided once in 3 months or less often, if any.

Works like a charm now with the Apr 12 build. Would you happen to know the last version before the physics assets change was implemented? Would like to export some hair models if possible.

 9 
 on: May 30, 2023, 18:18 
Started by imarceldoe - Last post by spiritovod
@dimi: Experimental branch is way too outdated (last update was 5 years ago), so it's not supported. Most animations can be still exported via M_BaseBody_01 or F_BaseBody_01 meshes in stable branch. For some additional info about meshes you may check this post as well.

---------------------------------------------------------------

Due to their constant changes latest supported version would be the one from around 14 April (you can get it via depotdownloader if needed). Also because of this future updates will be provided once in 3 months or less often, if any.

 10 
 on: May 30, 2023, 16:47 
Started by spiritovod - Last post by BlueberryAi
Awesome! The TW version uses the same AES key.
I'm new to unpacking game data, but I've been able to import the model and base textures for characters, but got some trouble with setting up the shaders in Blender. I exported textures as uncompressed TGA.

What I don't know is what the "_MC" images from outfits/faces are for (They show up transparent when previewing) and how to setup the hair texture ("_A", "_D", "DEP" and "_R"). Maybe I need a tutorial for shaders, but I don't know where to start. Also, face normal map seems a little bit off compared to the default, geometry based, normal.

Or am I better off using 3DS Max to load the .mat files?

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