Gildor's Forums

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 1 
 on: Today at 15:56 
Started by dribbleondo - Last post by spiritovod
@Grendor: The game is using geometry compression for meshes, so unless someone will reverse this scheme, it's not possible to preview or export them properly. I've simply re-used existing function to bypass geometry as is, so one could export related materials/skeletons/animations (which is most hard part), while meshes themselves can be grabbed with graphic debuggers or directx wrappers at runtime.

 2 
 on: Today at 15:52 
Started by MrUncleBingo - Last post by Gildor
Please provide me assets which works fine with build 885 and wrong in newer UModel, I'll take a look.

 3 
 on: Today at 13:09 
Started by MrUncleBingo - Last post by peebo
Hello. The reason that a certain few models seem to have incorrect deformations isn't necessarily because of broken animations, but is due to the skeletons themselves being interpreted incorrectly by umodel. This has been a thorn in my side recently as my usual means to work around this problem don't work for Crash 4, and two of the animated models I really want to rip have this problem.

You can see this issue at work in the viewer itself (attached). Some of the facial bones are misplaced; for an obvious example, I highlighted a lip bone which is read as on the wrong axis and way behind the head, but a few other facial bones which are harder to see flipped as well. This causes the facial animation to be super wrong. Other Crash 4 models with this problem have issues the same bones.

The other attachment shows that this issue happens to many of the models in Spyro Reignited Trilogy too (much worse in fact, as exactly half of the entire face is flipped). My workaround when ripping misinterpreted models for Spyro was simply using an older umodel version--version 885, from October 2018. For some reason the models which cannot be read properly by current builds can be ripped just fine by 885. So I reason that whatever changed after that build, affected umodel's ability to read these particular skeletons properly.

Unfortuntely 885 is so old that it doesn't support UE4.24, so I'm at a loss as to how to work around this problem for Crash 4.

If anyone has a solution or even knows how I could go about manually solving this problem, I'd appreciate the input. Something I've already tried on the manual side is ripping the broken models anyway and axis-mirroring the bones in blender to the correct locations in armature edit mode. This works great for posing or animating the models myself from T-pose, but the transformations recorded in the ripped animation are still affected by the bones' previous incorrect locations, so I'm not able to do anything with the existing animations. It really isn't ideal for my purposes.

Thank you.

 4 
 on: Today at 06:49 
Started by Triadasoul - Last post by Triadasoul
При импорте в блендер на материале глитчит текстура - просвечивает в случайном порядке текстура обратной стороны поверхности:





Причем это не глитч превью - на рендерах происходит тоже самое:



В превью Umodel - глитчей нет:



Подскажите, пожалуйста, в чем может быть дело и как это можно поправить (backface culling пробовал) ?

 5 
 on: Today at 05:43 
Started by yuehen - Last post by yuehen
Working : UE 4.24
Mesh:Unsupport
Other:Support
link:https://games.wanmei.com/benchmark/
key:0xC20FE358AE4FB430341AF49B5A72DE126AD757BC090E470097F81A73BC6B45AA

 6 
 on: Today at 05:27 
Started by dribbleondo - Last post by Grendor
I appreciate your help spiritovod. However it seems for some reason the skeletal meshes always come out as very weird, heavily distorted rough box-shapes. I can see from your screenshots you somehow got them to display properly, however upon import to anything else they end up as these odd 'boxes'.

As for the Ninjaripper method, I have the Steam version so I am unable to use that method.

 7 
 on: April 13, 2021, 17:47 
Started by dribbleondo - Last post by spiritovod
It's not that hard to re-create models from the game, here is some proof (link, updated). Got the models from Ninja Ripper and armature+animation from modified umodel (it already has workaround for compressed geometry from Days Gone, obviously not compatible, but it's enough to export some important stuff like animations). I'll post it later after some additional tests will be done.

Update: Modified umodel for exporting materials, skeleton and animations (link), just use game specific override. Also I've updated samples above.

And please stop bothering Gildor, it's not like bumping topics with unsupported games or particular problems will increase possibility of them being supported/fixed. Aside from real life matter, it's not a paid job and the more people demand for something, the less you want to help them, that's how hobby works. Hobby it's what you want to do for yourself, and probably to share happiness from your accomplishment with others. For some reasons people are tend to forget that. Please remember it whenever you're bumping any topic not just here, but at any other modding community. Thanks.  

 8 
 on: April 13, 2021, 17:26 
Started by george_sears - Last post by lolwat
I managed to download the files again using these data
https://steamdb.info/app/1492330/

Can you tell me how you did it?
Trying to downgrade the patch did not work for me, says manifest not available.  undecided

edit:
i got it.
appid: 1492330
depot: 1492331
manifest: 19545972492459869

I didn't manage to work for me using the command:download_depot 1492330 1492331 19545972492459869 in steam console. says Depot download failed : Manifest not available
Why?


Steam removed the ability to use this command on the console.. You need depot downloader

 9 
 on: April 13, 2021, 15:12 
Started by spiritovod - Last post by Drawing
I got the same problem, a lot of meshes are missing. I'm not able to launch the game because my device is not compatible.
I suggest to play a little bit the game, probably other files are downloaded after launching it or playing a tutorial ( lot of mobile game use this last way)

 10 
 on: April 13, 2021, 14:07 
Started by george_sears - Last post by cosmoscj
I managed to download the files again using these data
https://steamdb.info/app/1492330/

Can you tell me how you did it?
Trying to downgrade the patch did not work for me, says manifest not available.  undecided

edit:
i got it.
appid: 1492330
depot: 1492331
manifest: 19545972492459869

I didn't manage to work for me using the command:download_depot 1492330 1492331 19545972492459869 in steam console. says Depot download failed : Manifest not available
Why?

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