Gildor's Forums

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 1 
 on: Today at 16:15 
Started by Reborn - Last post by Reborn
Спасибо огромное за ответ :-)

 2 
 on: Today at 09:21 
Started by ArdiPINK - Last post by ArdiPINK
Как неудачно я снес старый клиент утром((

 3 
 on: Today at 08:31 
Started by Reborn - Last post by Gildor
Например эта программа - https://www.gildor.org/smf/index.php/topic,91.0.html

 4 
 on: Today at 08:30 
Started by ArdiPINK - Last post by Gildor
Про новую Tera уже давно говорят, что она перестала открываться. Это не будет исправлено, если что - открывайте старую Tera.

 5 
 on: Today at 06:16 
Started by venturion - Last post by tashielolo
I tried all of them. Some of them give me different errors. When I try to export an animation under 4.22 this is what it gives me:

Memory: bad allocation size 1729363967 bytes
appMalloc: size=1729363967 (total=51 Mbytes) <- FArray::Empty: 1729363967 x 1 <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Root_Hollow_Tumbleweed_BurrowToRoll.Root_Hollow_Tumbleweed_BurrowToRoll', pos=533D, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/World_City/Characters/Root_Hollow/Animations/Root_Hollow_Tumbleweed_BurrowToRoll.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

 6 
 on: Today at 05:31 
Started by ArdiPINK - Last post by ArdiPINK
Собственно игра TERA, ранее не было таких проблем, но сейчас gpk ни открыть ни экспортить.
Выдает такие ошибки
 

Файл для теста https://drive.google.com/file/d/1_oyBfDSy-TQXFSebENJBCU4ZyyevB5nZ/view?usp=sharing

 7 
 on: Today at 00:17 
Started by Reborn - Last post by Reborn
Возник ещё вопрос - есть ли какой-нибудь 3D-вьювер PSK-файлов, без импорта их в программы для редактирования?
Или формат слишком уж экзотический?

 8 
 on: Today at 00:14 
Started by yuuh - Last post by yuuh
I exported the assets from the fortnite season 1 landscape umaps and stitched together all of the assets to get a weird fortnite season 1 map. Is there any way to convert the stitched image to a heightmap or normal map, and if so, how? I'm pretty sure the guys at pubg-maps on github use a similar strategy to getting the heightmaps. Any feedback would be much appreciated. Thanks!

pubg-maps github: https://github.com/cgcostume

Stitched image:

 9 
 on: September 27, 2020, 23:16 
Started by venturion - Last post by Gildor
Probably the game engine has been updated, try UE4 newer than 4.22.

 10 
 on: September 27, 2020, 21:16 
Started by venturion - Last post by tashielolo
Sorry about that, here is the full error:

Serializing behind stopper (A92E+10AC100F > C39F8)
FPakFile::Serialize: file=/Game/Cinematics/Sequences/vaultdoor_anim/mm_thevaultdoor_02_mm_Root_Hollow_1.uexp <- FString<< <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'mm_thevaultdoor_02_mm_Root_Hollow_1.mm_thevaultdoor_02_mm_Root_Hollow_1', pos=C815, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage: /Game/Cinematics/Sequences/vaultdoor_anim/mm_thevaultdoor_02_mm_Root_Hollow_1.uasset <- Load: 0/142 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- UIMenuItem::HandleCommand <- UIMenuItem::HandleCommand <- CUmodelApp::WndProc <- VisualizerLoop <- Main: umodel_build=1387

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