Gildor's Forums

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 1 
 on: Today at 14:19 
Started by emuroland - Last post by emuroland
I would like to ask for help to solve a problem.

Recently I start to use Actorx importer script for 3DS and unfortunatelly I've got some strange errors.
Actually I've managed to export some staticmeshes using Umodel, then I start to batch export ing them as ASE. Seemingly everything works fine. On screen the script opened the pskx files and textured them.

When I tried to import these ASE files into ue2runtime the editor give an error message:

ASE Importer Error: Did you forget to include geometry AND materials in the export?

Faces: 84, Texture Coordinates(channel 0): 0

ASE files got imported, but there are only gray textures on them. If I try to apply new skins nothing happens, no details visible on the surfaces of staticmeshes.

I would be very pleased if someone can give me an advise, what did I wrong or how can I solve this problem.

Thank you very much in advance!

emuroland

 2 
 on: Today at 07:23 
Started by spiritovod - Last post by 805557409
Game: Crystal of Atlan (official site)
UE4 version: 4.27
AES key: in the same place as usual (link)

Meshes and textures work fine with the latest umodel build (1587 at the moment). All materials are custom. For animation support and custom materials use specific build from this topic with optional game specific override, which affects only materials.

The game is using custom packages format, so you need to extract assets first with respective quickbms script, available in specific scripts bundle here (also read this post).
Why does it look like this when I open it with a specific version of umodel?

 3 
 on: Today at 00:16 
Started by spiritovod - Last post by OVERLINK
please give the game client

 4 
 on: October 02, 2022, 22:11 
Started by Glen85 - Last post by spiritovod
@Glen85: If you can see textured mesh in umodel, it would be exported with all related textures. Blender can't assign textures automatically though, if you export to psk, you need to do it by yourself according to materials properties (available in separate files upon export and in umodel by pressing "M" in the viewer). There is also ActorX importer script for 3dx max at respective site section, which can assign exported materials and textures to meshes. Alternatively, you can export to gltf, in that case some textures would be already applied (it depends though, can't tell about this particular case).

 5 
 on: October 02, 2022, 17:54 
Started by Glen85 - Last post by Glen85
Hi. Sorry to bump but it has been a while. Can anyone offer some advice please? Many thanks.

 6 
 on: October 02, 2022, 12:53 
Started by spiritovod - Last post by GDL
Holy copyright infringement Batman!  Shocked

 7 
 on: October 02, 2022, 10:03 
Started by yuehen - Last post by NeferneferOttom
@NeferneferOttom: I suppose game patcher is bugged, at least in chinese version. Under certain circumstances (if update was interrupted) patch packages would be corrupted by the patcher due to incomplete download. If you can't launch the game up to login screen or getting lz4 compression errors in umodel, it's the case. Also, it's not recommended to open patch packages separately, as they may depend on base packages. Aside from that I don't see any actual issue with current chinese version.
Thanks very much,I try to read both paks and plugins no errors,Alice is in the patch package

 8 
 on: October 02, 2022, 09:40 
Started by yuehen - Last post by DisOut
0x05490D0960D92358DBB058258075491005098D790FCF88B4676170D2BF822B39

The key from the first post does not work, this one does

 9 
 on: October 02, 2022, 04:56 
Started by spiritovod - Last post by temsame
do this game model file download on demand?

 10 
 on: October 02, 2022, 02:00 
Started by spiritovod - Last post by omgkllz
@omgkllz: Afaik, beta is not currently running, so even if you get launcher, you wouldn't be able to download the game anyway (which is around 100GB).

Thank you very much for your quick response. Given the weight of the game I guess no one has hosted the client

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