Gildor's Forums

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 1 
 on: Today at 00:12 
Started by spiritovod - Last post by spiritovod
@Aerlene: I've removed duplicate script from the specific scripts bundle to avoid possible confusion. Scripts with additional files or tools are packed into separate zip archives with the script name into the bundle.

 2 
 on: August 23, 2026, 23:36 
Started by spiritovod - Last post by Aerlene
@Aerlene: Thanks, it should be fixed in the updated build. I only tested Paks folder directly and forgot that there are also CEF packages in the game directory as well. Also note that you need to use the tool, mentioned in the first post, to generate utoc files, otherwise most game resources will not be available in the viewer.
@spiritovod which tool are you referring to? I only see the bms tool mentioned but just for the non native assets

 3 
 on: August 23, 2026, 20:13 
Started by spiritovod - Last post by spiritovod
Mask textures used as separate alpha layers for spine assets are now exported near the atlas as well. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.

 4 
 on: August 23, 2026, 20:07 
Started by spiritovod - Last post by spiritovod
@Aerlene: Thanks, it should be fixed in the updated build. I only tested Paks folder directly and forgot that there are also CEF packages in the game directory as well. Also note that you need to use the tool, mentioned in the first post, to generate utoc files, otherwise most game resources will not be available in the viewer.

 5 
 on: August 23, 2026, 19:25 
Started by spiritovod - Last post by Aerlene
I'm getting this error: Unable to read 1 bytes at pos=0x5FD8D
FFileReader::Serialize: File=af.pak <- FPakVFS::ReadDirectory: PakVer=0.0 <- RegisterGameFile: D:\Game/C7/Binaries/Win64/SnapversePCGameSDK/cef_resources/locales/af.pak <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- ReadDir <- ScanGameDirectory <- appSetRootDirectory: dir=D:\Game <- Main: umodel_build=1579 based fix276

I'm using the latest updated build with the custom version. I didn't change anything in the game files.

 6 
 on: August 23, 2026, 05:37 
Started by spiritovod - Last post by mlfg_ak
@mlfg_ak: They should be mostly in Game/UI/Characters and some other UI subfolders. For a search it's always recommended to use flat mode, where you can look for any part of asset name or folder (in this case "spine") then click on the asset once without opening it and switch back to tree view, it will open the folder with that asset.

Ahh, Thanks it worked.


 7 
 on: August 23, 2026, 03:13 
Started by spiritovod - Last post by spiritovod
@mlfg_ak: They should be mostly in Game/UI/Characters and some other UI subfolders. For a search it's always recommended to use flat mode, where you can look for any part of asset name or folder (in this case "spine") then click on the asset once without opening it and switch back to tree view, it will open the folder with that asset.

 8 
 on: August 23, 2026, 01:55 
Started by spiritovod - Last post by mlfg_ak
Spine assets should be exportable in the updated specific build, mentioned in the first post. Note that if you're exporting the whole folder, there will be texture duplicates (one from actual texture export and one from references in atlas) placed in different folders. Spine export was created in the way it would be compatible with most spine viewers, which expects for all related files to be present in the same folder.


Hi, can you share where the spine files are in the viewer? I checked the option for atlas/skel files thinking it would export on the character folder but I can't seem to find them

 9 
 on: August 20, 2026, 23:49 
Started by spiritovod - Last post by spiritovod
The tool is updated to produce more proper output. You need to remove all preciously generated with it files before copying new ones to the game. In case of issues try to restore original files of the game via the launcher, because you can accidentally remove some of original game files or overwrite them (overwriting shouldn't happen if you've applying generated files over newly installed game).

You can now report all umodel related issues, including warnings about missing files from logs.

Update: Specific build and the tool are updated to support latest game version.
Update 2: Specific build and the tool are updated with the fix for packages with bulk data, now it should be loaded correctly when possible. It mostly affects textures, which were loaded with lower resolution than actually available in resources.

 10 
 on: August 15, 2026, 21:33 
Started by spiritovod - Last post by spiritovod
Game: Gears of War: E-Day (steam page)
UE5 version: 5.6

Partially supported with specific build from this topic, you need to use game specific override. For general limitations and possible issues please read this topic.

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