Gildor's Forums

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 1 
 on: Today at 00:52 
Started by fatihG_ - Last post by fatihG_
Hi whenever I try to load an animation along with a model i get the following error:

I tried to load in a model and scan for animations, when it finished scanning for the animations I get the same error saying unknown type 'SetProperty'

Code:
MapTypeName: unknown type 'SetProperty'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'C000A_FLD_Stand.C000A_FLD_Stand', pos=5973, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1069

I tested this with build 1164 as well and i get the same error.

Code:
MapTypeName: unknown type 'SetProperty'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeUnrealProps <- UObject::Serialize <- UAnimSequenceBase::Serialize <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'C000A_FLD_Stand.C000A_FLD_Stand', pos=5973, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:C000A_FLD_Stand <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1164


 2 
 on: January 23, 2020, 21:04 
Started by fil1969 - Last post by mark2580
Which AES key did you use? I'm keen to go back and have another look through all this...
It seems that, in short, just look at the previous 2-3 pages of this topic, it is there.

5E94BA14661D5BC5436324FBFBDAB63C070B733408CD9AA0B313863D19A9255C

 3 
 on: January 23, 2020, 18:23 
Started by fil1969 - Last post by venkman
Which AES key did you use? I'm keen to go back and have another look through all this...

 4 
 on: January 22, 2020, 15:21 
Started by Blenux - Last post by Pentium
music and sounds are not in the game paks, they are in a folder with some .awb files
Can't find inbattle lines, maybe they actually packed in uasset files? Not every uasset file have his awb verison... Now i'm thinking... It seems to me that someone forgot to delete some of unencrypted files Smiley

 5 
 on: January 22, 2020, 10:28 
Started by Bamvids - Last post by Gildor
Yes.

 6 
 on: January 22, 2020, 05:30 
Started by Blenux - Last post by Blazingapple6423
music and sounds are not in the game paks, they are in a folder with some .awb files

 7 
 on: January 22, 2020, 03:34 
Started by Pox911 - Last post by Cpt_Jack_Irons
Just asking, anybody in here who can give me a tutorial on how i can have a look at all of these models and such just out of curiousity

 8 
 on: January 22, 2020, 02:11 
Started by Blenux - Last post by Pentium
exporting audio (voices and music) is is what interests me so if someone will figure out it please DM me about it  Smiley

 9 
 on: January 21, 2020, 23:24 
Started by Bamvids - Last post by Bamvids
Huh, I was even looking through the faq earlier today and must have missed that section.  So you're saying that a .staticmesh can't be converted into a usable mesh in any way, correct?

 10 
 on: January 21, 2020, 22:12 
Started by Bamvids - Last post by Gildor
https://www.gildor.org/projects/umodel/faq
What's the difference between "export", "save" and "extract" terms?

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