Game: Project Morpheus: Prologue (
steam page)
UE4 version: 4.26
Static meshes and textures works fine with the latest umodel build (1487 at the moment), but skeletal meshes doesn't. Here is sample (
link) and typical error:
Memory: bad allocation size -285212672 bytes
appMalloc: size=-285212672 (total=13 Mbytes) <- FArray::Empty: -285212672 x 1 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Mesh_Cat.Mesh_Cat', pos=9094, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/MainAsset/Characters/Cat/Meshes/Mesh_Cat.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1487