Gildor's Forums

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 on: Today at 21:04 
Started by FDArtZz - Last post by spiritovod
They've changed the way of storing sounds in assets. Previously it was pck files (wwise containers), now they're using UE assets with wwise plugin. Not sure about direct support with vgmstream, but you can extract audio assets (usually stored in WwiseAudio\..\..\Media), take *.ubulk files, rename them into .wav, put them into Tools\Decoding subfolder of wwise unpacker and run any of converting scripts (like "Unpack to OGG.bat").

Also, the game is now using UE 4.24.

 on: Today at 20:33 
Started by spiritovod - Last post by spiritovod
Game: Project Morpheus: Prologue (steam page)
UE4 version: 4.26

Static meshes and textures works fine with the latest umodel build (1487 at the moment), but skeletal meshes doesn't. Here is sample (link) and typical error:
Memory: bad allocation size -285212672 bytes
appMalloc: size=-285212672 (total=13 Mbytes) <- FArray::Empty: -285212672 x 1 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/1 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/4 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'Mesh_Cat.Mesh_Cat', pos=9094, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/MainAsset/Characters/Cat/Meshes/Mesh_Cat.uasset <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey: key=6F, down=1 <- VisualizerLoop <- Main: umodel_build=1487

 on: Today at 17:25 
Started by Anathema - Last post by Anathema
A Korean game that came out as CBT and kinda not coming out

Game: Super String (슈퍼스트링) (
UE4 version: ~4.23

Static meshes and textures works fine, skeletal meshes doesn't.

Pak :

 on: Today at 04:41 
Started by Gao - Last post by spiritovod
@Gildor: More info on the matter - SKEL_BoltCutter asset exists only in Little Nightmares II (demo), which is different game. Imho, it looks like umodel was used on root folder / merged folders, so internally some animation could refer to similar asset from different game (or something). Again, "Game" folder from LN2 demo can be fully exported just fine without any issue. Maybe that problem with Fortnite was also because of some leftovers and it shouldn't happen if single game version is opened at a time.

 on: Today at 01:40 
Started by Gao - Last post by Gildor
The error happens when some AnimSequence is EMPTY, I already saw it before with one of Fortnote assets - but I lost the information about reproduction, so I wasn't able to fix that.

 on: Today at 01:38 
Started by Mrpanini - Last post by Gildor

 on: Today at 00:26 
Started by spiritovod - Last post by spiritovod
Game: Redout: Space Assault (steam page)
UE4 version: 4.25

All works fine - including meshes, textures and animations - with the latest umodel build (1487 at the moment). Though there are some animations with negative rate values, which crash umodel if you'll try to play them (similar cases 1 / 2), but you can export them. Some materials are custom.

 on: Today at 00:10 
Started by Mrpanini - Last post by Mrpanini
Hello Gildor or other great guy !
I'm working on a game based with the model of Insurgency Sandstorm and for my game i need some data for my weapons.

All Ue games use-it, in the luncher it call : Enumeration or something like that.
Here are stocked the entire weapons informations :
 - Which animations go to which weapons and when
 - Which sound
 - How many damage
 - reload time
 - ...

Is existing somethings to view/extract those data ?

 on: January 22, 2021, 23:59 
Started by Gao - Last post by spiritovod
@Gildor: I couldn't reproduce the error with latest game version and 1487 umodel build, the whole "Game" folder can be exported just fine with default umodel and export settings (with psk/pskx). There is possibility that the error is not directly related to umodel (like path length limit for windows or something).

 on: January 22, 2021, 21:48 
Started by Gao - Last post by Gildor
Could you send me a set of files which crashes umodel? (it's some animation which is bound to SKEL_BoltCutter). You can use "Save packages" to get them outside of pak, but please test with saved files again, to be sure that you saved enough data for error reproduction.

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