Gildor's Forums

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 21 
 on: September 29, 2023, 10:37 
Started by Joshhhuaaa - Last post by Joshhhuaaa
@Joshhhuaaa: I've rolled some fixes in the updated build (meshes created in editor for Chaos Theory should be supported now), but I guess it's quite pointless trying to support all possible formats for Pandora Tomorrow, since they're using like 10 different formats or more within one game version (it can be guessed from packages versioning as well). Engine supporting all those variants at once should be a flying spaghetti monster...

No worries about the remaining SCPT Versus packages that are causing issues, I can't thank you enough, and it is impressive how fast you've been rolling out these updates.

Packages like TestMapStaticM.usx and POC_TESTLD_SM.usx are not even used in the game and are only developer test packages. The minimap/soundvision packages are also not used in the game and canceled content.  This latest build supports all StaticMeshes that are actually used in levels.

SCCT Versus StaticMesh support is perfect now, no issues at all.



I noticed you added Texture support for SCPT Versus as well. If it is any useful, here are the packages that currently fail in latest build:

SCPT Versus:

Texture:
DTK_Textures_TC.utx (wrong name index -6592)
EditorTex.utx (wrong name index -1879048191)
GUIContent.utx (wrong name index -1048564)
Krauser_TXT.utx (wrong name index 65229360)
MHOSFX_Xbox.utx (wrong name index -48)
Prison_TEX.utx (wrong name index -32)
SFont.utx (wrong name index 2013265921)
SFX_KRA_Xbox.utx (wrong name index 66216172)
SFX_SCH_Xbox.utx (wrong name index 1046167)
SGameplayObjectsTex.utx (GetTypeName: unknown type index 0)
SHUDTextures.utx (wrong name index -1048575)
SIcoMiniMap.utx (wrong name index -1342177279)
SMiniMap.utx (wrong name index -1048573)
SPersoTextures.utx (wrong name index -1048565)
TXT_Spy.utx (wrong name index -52)
TXT_WAR.utx (wrong name index -29)

In terms of priority, the most important packages to get fixed as they contain textures used in maps:
SCPT Versus:

Texture:
DTK_Textures_TC.utx
Krauser_TXT.utx
MHOSFX_Xbox.utx
Prison_TEX.utx
SFX_KRA_Xbox.utx
SFX_SCH_Xbox.utx
TXT_Spy.utx
TXT_WAR.utx

 22 
 on: September 29, 2023, 10:00 
Started by spiritovod - Last post by Darko
The texture has no color,How to restore the color of the texture? embarrassed

Painting it by yourself.

 23 
 on: September 29, 2023, 06:13 
Started by Joshhhuaaa - Last post by spiritovod
@Joshhhuaaa: I've rolled some fixes in the updated build (meshes created in editor for Chaos Theory should be supported now), but I guess it's quite pointless trying to support all possible formats for Pandora Tomorrow, since they're using like 10 different formats or more within one game version (it can be guessed from packages versioning as well). Engine supporting all those variants at once should be a flying spaghetti monster...

 24 
 on: September 29, 2023, 06:00 
Started by xrevo - Last post by spiritovod
@xrevo: Thank you for testing it and for the key. Updated info on compatibility list in ACL topic.

 25 
 on: September 29, 2023, 05:49 
Started by Heloise - Last post by spiritovod
@Heloise: The issues should be fixed in the updated build, see game topic: https://www.gildor.org/smf/index.php/topic,8183.0.html

 26 
 on: September 29, 2023, 05:45 
Started by cel - Last post by spiritovod
@cel: Pre-rendered video is usually stored in normal video formats, like mp4/bik/usm, which are not supported by umodel and they can't be recognized in packages. Those native assets are for controlling playback and other things. If you want to extract video, it's better to use other tools (fmodel/quickbms scripts/etc).

 27 
 on: September 29, 2023, 05:01 
Started by spiritovod - Last post by spiritovod
Game: Infinity Strash: Dragon Quest The Adventure of Dai (steam page)
UE4 version: 4.26

Use specific build for the game (link) - no special override is required, simply choose proper engine version. Mesh sections related to effects (outline, aura, etc) are disabled by default for better previewing, but they're included in export.


 28 
 on: September 29, 2023, 04:44 
Started by xrevo - Last post by xrevo
Game: MY HERO ULTRA RUMBLE (Steam)
UE4 version: 4.27
AES Key: 0xB65A5EF761739F55923ECAE30C87159593C89FFC420AC6C7DD5264CC10D7EDD8

Use umodel_acl_1.3 build from here

 29 
 on: September 28, 2023, 18:00 
Started by spiritovod - Last post by Kabalstein03
Yesterday i learned the game was upgraded to UE 5.1.1
As i was trying to get it open at 4.26-7
Do i need a different method to get around this?

 30 
 on: September 28, 2023, 15:31 
Started by spiritovod - Last post by yexh
Please help me to check the problem of animation export. Thank you very much
I select only one animation sequence. not batch.
preview is perfect , "find animation"works fine , only export.

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