Gildor's Forums

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 21 
 on: February 18, 2024, 04:49 
Started by spiritovod - Last post by imbachoii
Thank you very much now I fully understand the format.  Smiley

 22 
 on: February 18, 2024, 02:53 
Started by imarceldoe - Last post by zhk
the acl1.2 build doesn't have a "skip on error" feature so most of the time i get export error it is impossible to just continue exporting. is there no such feature in umodel in general or am i missing something?

also can someone specify at least one pubg depot version with aes key where it is possible to export skins (like this one from 2019) using umodel, thanks in advance

 23 
 on: February 18, 2024, 00:32 
Started by spiritovod - Last post by mikopath


FIGURED IT OUT but texturing is a nightmare

 24 
 on: February 17, 2024, 20:49 
Started by JimCollin - Last post by spiritovod
@momo1: It means you're trying to load other asset type, which is not supported by umodel. Use scan and flat view mode to sort and open only compatible assets.

@Darko: Virtual textures are not supported at the moment. You can use fmodel to get them, but it has its own specifics with UE5 games.

I've updated my base post, it should be less confusing now, since full version of the game is out.

 25 
 on: February 17, 2024, 18:53 
Started by Phobos ARK - Last post by spiritovod
@Phobos ARK: It looks like retargeted animation. You can check it by setting retargeting mode to "disable" (Ctrl+R) in umodel's viewer - if it will look the same way (malformed), animation most likely not directly compatible with the mesh. At the moment retargeted animations are supported only in ActorX importer for 3ds Max - or you can do manual adjustments, but it's better to look for some tutorials on this matter.

 26 
 on: February 17, 2024, 18:25 
Started by spiritovod - Last post by spiritovod
@imbachoii: Aside from the mentioned issue - when you need to use "C:\Games...\Paks\pakchunk0-Switch.pak" instead of "C:\Games...\Paks" as first parameter - there shouldn't be other problems. If you still have any, it's either due to corrupted upon extraction from RomFS package or due to some kind of user error. In such cases it's not possible to guess anything.

 27 
 on: February 17, 2024, 17:15 
Started by spiritovod - Last post by spiritovod
@matthewn4444: I don't have access to gamepass version, thus can't help. Since the game is using io store packages, separate samples will not help either. I can only guess, but maybe your game dump is somehow malformed (UWP games should be dumped first with UWPDumper to work correctly with any tools).

 28 
 on: February 17, 2024, 12:43 
Started by spiritovod - Last post by imbachoii
Sould I transfer the pak file of the game into unrealpak directory? Can you give me the proper steps on what should I do and type? I can't seem to do it correctly. I'm sorry for this.

 29 
 on: February 17, 2024, 12:36 
Started by spiritovod - Last post by kuis
@kuis: There is respective option in export window, which works if gltf is selected as output format.
omg thank you I will try it

 30 
 on: February 17, 2024, 12:01 
Started by Skykila - Last post by zangchunyu
Thanks, the new tools works great! I'll report back later when I find new issues. Grin

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