Gildor's Forums

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 71 
 on: July 14, 2026, 21:12 
Started by spiritovod - Last post by spiritovod
@DarkWing: Thank you, it was actually downgrade caused by previous update due to incorrectly merged changes. It should be fixed now in the updated build. Though it was tested only on 1.004 version, if there will be issues with the updated build and 1.005 version, feel free to report them as well.

Update: Tested updated build on 1.005, it works too. Apparently initially released v5 build worked as expected, but later a minor background update broke animations for both game versions.

 72 
 on: July 14, 2026, 13:36 
Started by Parme - Last post by Olivine
Hello! Gonna give this thread a bump.

- What I want to do-----------------------------------------

I aim to extract the big red waypoint crystal (https://cdna.artstation.com/p/assets/images/images/066/478/946/large/andrew-stifter-rem2-waycrystal-03.jpg?1692983440) from within the Remnant 2 game assets to study its make, textures and materials.

- What I have tried so far----------------------------------

Thanks to the umodel version found in the "Tales of Arise" thread (https://www.gildor.org/smf/index.php/topic,7906.0.html) I have managed to locate and extract the bare mesh (in umodel: https://gyazo.com/3567c1793f0c67da9faab073962fe906 || in blender: https://gyazo.com/29be44c9942d7b31c85d053e8991b453).

But, all that I have found when searching through the game files is a set of textures (diffuse, for reference:  https://gyazo.com/6f29be4f669de102a9d3f88e649bf230  <---  labeled 'T_Waypoint_Crystal_A_Diff.uasset') which are meant for a different mesh entirely (the 'different mesh' in question: https://gyazo.com/a7e698d00b41446aa452b5976aea2686).

Indeed, it is evident that the textures I have found, and the mesh that I want to texture, do not match (UV against Texture: https://gyazo.com/c766ab3d88619ce7046e78906c1e1f1c).

I have also tried to scan the root folder of the mesh, but it did not turn-up its texture.

- Update-------------------------------------------------

After much more folders scanning, this is what I've gotten: https://gyazo.com/76c05f6fdf145eb200df813a229bc23f

Now, I know that the items viewed through Umodel don't look exactly the same as in-game. Tho, the above result doesn't even get close to the in-engine asset (an image of which I've linked at the top of the post)... not sure what I'm doing wrong.

Snooping around the material files associated with the model (I looked into the .mat and .props.txt files) didn't provide much clue either (to an inexperienced asset-dabbler like me).


P.S.: I thought of trying Fmodel, but the installation procedure required I download some '.NET' stuff, which seemed sus.

P.P.S.: The game now runs on UE version 5.2.1 (as opposed to 5.2.0, from OP's original post).



 73 
 on: July 14, 2026, 08:14 
Started by spiritovod - Last post by TheDamnThing
In latest game versions it looks like they changed something again. Packages can't be opened in umodel.

 74 
 on: July 14, 2026, 06:17 
Started by spiritovod - Last post by spiritovod
I guess it's the first commercial UE game actually using oodle textures. I've updated specific build to avoid crashes on latest game versions (it should be backward compatible with previous versions), but only inlined mips will be loaded, since they're using common formats. I'll take a look if it's possible to add support for bulk data.

 75 
 on: July 14, 2026, 01:38 
Started by spiritovod - Last post by DarkWing
Hello can someone help me out.
I wanted to export animations to blender as psa files but every time I try to append it to a model (like Cloud for example), it throws errors saying WARNING: unable to load animation B_AAttack01_0, missing Skeleton. I've downgraded Rebirth to version 1.004 as it was recommended, and tried to follow some tutorials, so while I'm able to load the models and export them as psk, I'm guessing the current UModel build can't export animations like the previous builds.

 76 
 on: July 14, 2026, 00:09 
Started by spiritovod - Last post by SuperAlexa
@spiritovod thanks, good now

 77 
 on: July 13, 2026, 20:07 
Started by spiritovod - Last post by Demonslayerx8
So as of version update 3.5, textures now break umodel, and causes the program to crash.

 78 
 on: July 13, 2026, 18:26 
Started by spiritovod - Last post by spiritovod
@SuperAlexa: It should be fixed now in the updated build. If it will crash on some other assets, please report them as well.

 79 
 on: July 12, 2026, 22:40 
Started by spiritovod - Last post by SuperAlexa
Hello, i'm not sure if I'm doing everything correctly, but I'm getting this error when exporting, I'm using Override: ue5 & The First Descendant, glTF 2.0 for mesh, and the rest is default, build 1579

Package "/M1/Content/Characters/PC/Mesh/012/A/Skel/SKIN/M/002/PC_012_A_M_BODY_002.uasset": wrong name index -2147417856
UnPackage::SerializeFName: pos=00138549 <- FSkeletalMaterial<< <- TArray::Serialize: 0/7 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'PC_012_A_M_BODY_002.PC_012_A_M_BODY_002', pos=138549, ver=527/0, game=first <- UObject::EndLoad <- LoadWholePackage: /M1/Content/Characters/PC/Mesh/012/A/Skel/SKIN/M/002/PC_012_A_M_BODY_002.uasset <- ExportPackages <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1579 based fix261

 80 
 on: July 12, 2026, 04:52 
Started by spiritovod - Last post by spiritovod
Game: Civilization: Eras & Allies 2K (playmarket)
UE4 version: 4.27
AES key: in the same place as usual (link)

Use specific build from this topic with game specific override. Only base package from apk has been tested due to the game reached end of service.

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