Gildor's Forums

Pages: 1 ... 6 7 [8] 9 10
 71 
 on: September 07, 2026, 13:47 
Started by jeenynz - Last post by riccochet
There is already a usmap on the fmodel discord.

 72 
 on: September 06, 2026, 14:33 
Started by jeenynz - Last post by jeenynz
https://store.steampowered.com/app/3596040/Time_Takers/
Game: Time Takers (steam)
UE5 version: 5.6 (current version)
AES key: in the same place as usual (link)

Can't open the texture. Is it possible to request one for the usmap file? I don't know how to make a usmap file for Fmodel.




 73 
 on: September 05, 2026, 17:58 
Started by spiritovod - Last post by spiritovod
It's worth to note that in builds fix282 and above sections hiding (Ctrl+M) for preview works not only for sections without any material referenced directly, but also for WorldGridMaterial linked as referenced material.

 74 
 on: September 05, 2026, 17:53 
Started by spiritovod - Last post by spiritovod
Game: Halloween: The Game (steam page)
UE5 version: 5.7

Partially supported with specific build from this topic. For general limitations and possible issues please read this topic. The game is using retargeting for almost all animations, and it's recommended to append and export only compatible animations manually, because animations search will try to add all of them at once.

 75 
 on: September 05, 2026, 16:06 
Started by peterzhenhh - Last post by jeenynz
I'll try downloading the game again; I have a BT link.

 76 
 on: September 05, 2026, 14:28 
Started by peterzhenhh - Last post by spiritovod
@jeenynz:
If you're getting compression errors, most likely one of the packages is corrupted.
Most likely it's the same issue. And I can't even recommend to perform integrity check, since the game is not available in steam anymore while for side uploads it's not possible to guarantee files integrity. Though you can somehow check it by comparing hashes for packages with those provided by steamdb, if you know the exact game version you have on hand.

 77 
 on: September 05, 2026, 13:27 
Started by spiritovod - Last post by noob
@noob: Spine is one of export-only classes (those that can't be previewed), which are disabled by default. You need to enable them at umodel's startup screen to be able to export respective assets.
It works! I truly appreciate your assistance.

 78 
 on: September 05, 2026, 09:51 
Started by peterzhenhh - Last post by jeenynz
An error has occurred. This error didn’t happen a few months ago. It was working before, but recently this error shows up when opening textures. Not sure if it’s because of a Windows 11 update.



OodleLZ_Decompress returned 0
appDecompressOodle <- appDecompress: CompSize=35019 UncompSize=65536 Flags=0xFD Bytes=FF4F <- FIOStoreFile::Serialize <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::SerializeData(UObject*) <- UTexture2D::LoadBulkTexture: File=none Mip=0 <- UTexture2D::GetTextureData: T_Lethita_Face01_Mask <- Upload2D: Texture2D'T_Lethita_Face01_Mask' <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial: T_Lethita_Face01_Mask <- CUmodelApp::Draw3D: Obj=Texture2D'T_Lethita_Face01_Mask' <- CApplication::Display <- VisualizerLoop <- Main: umodel_build=1579 based fix281

 79 
 on: September 05, 2026, 00:09 
Started by spiritovod - Last post by spiritovod
@noob: Spine is one of export-only classes (those that can't be previewed), which are disabled by default. You need to enable them at umodel's startup screen to be able to export respective assets.

 80 
 on: September 04, 2026, 23:29 
Started by spiritovod - Last post by noob
Hi there, I tried exporting the contents of the spine folder, but only the texture exported successfully. Could you please tell me the correct way to export it?

Pages: 1 ... 6 7 [8] 9 10
Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS