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Author Topic: Gears of War 3 retail  (Read 49814 times)
Gildor
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Re: Gears of War 3 retail
« Reply #30 on: October 23, 2011, 15:38 »

Good Smiley
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Devil
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Re: Gears of War 3 retail
« Reply #31 on: November 03, 2011, 02:26 »


Thanks Gildor!
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Gildor
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Re: Gears of War 3 retail
« Reply #32 on: November 09, 2011, 23:15 »

Gears3 animations are correctly displayed and exported now.
More details here: http://www.gildor.org/smf/index.php/topic,5.msg8731.html#msg8731
« Last Edit: November 09, 2011, 23:17 by gildor » Logged
Devil
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Re: Gears of War 3 retail
« Reply #33 on: November 09, 2011, 23:41 »

Gears3 animations are correctly displayed and exported now.
More details here: http://www.gildor.org/smf/index.php/topic,5.msg8731.html#msg8731


Thank you so much!!!  Cheesy
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Theron
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Re: Gears of War 3 retail
« Reply #34 on: November 12, 2011, 16:53 »

Finally we can export more than one UV channel for StaticMeshes... Smiley ... THANK YOU SO MUCH GILDOR !!! Smiley...

btw. What about SkeletalMeshes ? Does it support multiple UV sets as well ?
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Gildor
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Re: Gears of War 3 retail
« Reply #35 on: November 12, 2011, 17:11 »

Finally we can export more than one UV channel for StaticMeshes... Smiley ... THANK YOU SO MUCH GILDOR !!! Smiley...
You are welcome Smiley
Quote
btw. What about SkeletalMeshes ? Does it support multiple UV sets as well ?
currently I'm performing SkeletalMesh refactoring.
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Theron
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Re: Gears of War 3 retail
« Reply #36 on: November 12, 2011, 17:29 »

Sounds good ! Smiley
That is going to save me a lot of time, since all Gears of war 3 StaticMeshes have 2 UV sets.
Previously I had to spend hours in 3dsMax to create 2nd UV channel just to make a nice looking shadows in UnrealEditor.... BUT NOT ANYMORE !!! hehehe....
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Gildor
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Re: Gears of War 3 retail
« Reply #37 on: November 12, 2011, 17:33 »

Does 2nd UV channels export works fine? I did not tested it a lot.
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Dreadfred
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Re: Gears of War 3 retail
« Reply #38 on: November 13, 2011, 00:48 »

Two uv channels work fine, and as for Ctrl x  WOW! You Sir are a genius.
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Theron
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Re: Gears of War 3 retail
« Reply #39 on: November 13, 2011, 16:54 »

Does 2nd UV channels export works fine? I did not tested it a lot.

.ASE export works very good in Gears 3, not sure about other games.
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Theron
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Re: Gears of War 3 retail
« Reply #40 on: November 13, 2011, 17:07 »

Anyone know why umodel doesnt show textures on staticmeshes in gears3.. Works just fine in gears2. Huh?

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Gildor
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Re: Gears of War 3 retail
« Reply #41 on: November 13, 2011, 18:38 »

.ASE export works very good in Gears 3, not sure about other games.
I suppose you are speaking about pskx to .ase batch converter?
Anyone know why umodel doesnt show textures on staticmeshes in gears3.. Works just fine in gears2. Huh?
In the case shown on the screenshot, material is mapped, otherwise you'll see the 4-color default texture instead of the black one. The problem is that umodel was not able to detect correct diffuse/normal/specular etc maps for this material, and material representation is absolutely incorrect.
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Theron
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Re: Gears of War 3 retail
« Reply #42 on: November 14, 2011, 00:18 »

I suppose you are speaking about pskx to .ase batch converter?

Yes!

It is a shame that displaying textures on StaticMeshes doesnt work... Now I have to browse trough a bunch of textures to find the right one...  Huh?
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Gildor
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Re: Gears of War 3 retail
« Reply #43 on: November 14, 2011, 08:08 »

1. Find the corresponding material (you can check the material name with pressing <M> key in the mesh viewer)
2. Open this material in umodel's viewer
3. Press <M> key, it should display the list of used textures - probably this will help you
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vicbf
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Re: Gears of War 3 retail
« Reply #44 on: November 21, 2011, 02:50 »

Your tools are amazing Gildor!!! Excellent job!!! Thankyou Smiley

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