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Author Topic: Gears of War 3 retail  (Read 51571 times)
Gildor
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« Reply #30 on: October 23, 2011, 15:38 »

Good Smiley
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Devil
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« Reply #31 on: November 03, 2011, 02:26 »


Thanks Gildor!
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Gildor
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« Reply #32 on: November 09, 2011, 23:15 »

Gears3 animations are correctly displayed and exported now.
More details here: http://www.gildor.org/smf/index.php/topic,5.msg8731.html#msg8731
« Last Edit: November 09, 2011, 23:17 by gildor » Logged
Devil
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« Reply #33 on: November 09, 2011, 23:41 »

Gears3 animations are correctly displayed and exported now.
More details here: http://www.gildor.org/smf/index.php/topic,5.msg8731.html#msg8731


Thank you so much!!!  Cheesy
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Theron
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« Reply #34 on: November 12, 2011, 16:53 »

Finally we can export more than one UV channel for StaticMeshes... Smiley ... THANK YOU SO MUCH GILDOR !!! Smiley...

btw. What about SkeletalMeshes ? Does it support multiple UV sets as well ?
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Gildor
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« Reply #35 on: November 12, 2011, 17:11 »

Finally we can export more than one UV channel for StaticMeshes... Smiley ... THANK YOU SO MUCH GILDOR !!! Smiley...
You are welcome Smiley
Quote
btw. What about SkeletalMeshes ? Does it support multiple UV sets as well ?
currently I'm performing SkeletalMesh refactoring.
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Theron
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« Reply #36 on: November 12, 2011, 17:29 »

Sounds good ! Smiley
That is going to save me a lot of time, since all Gears of war 3 StaticMeshes have 2 UV sets.
Previously I had to spend hours in 3dsMax to create 2nd UV channel just to make a nice looking shadows in UnrealEditor.... BUT NOT ANYMORE !!! hehehe....
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Gildor
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« Reply #37 on: November 12, 2011, 17:33 »

Does 2nd UV channels export works fine? I did not tested it a lot.
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Dreadfred
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« Reply #38 on: November 13, 2011, 00:48 »

Two uv channels work fine, and as for Ctrl x  WOW! You Sir are a genius.
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Theron
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« Reply #39 on: November 13, 2011, 16:54 »

Does 2nd UV channels export works fine? I did not tested it a lot.

.ASE export works very good in Gears 3, not sure about other games.
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Theron
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« Reply #40 on: November 13, 2011, 17:07 »

Anyone know why umodel doesnt show textures on staticmeshes in gears3.. Works just fine in gears2. Huh?

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Gildor
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« Reply #41 on: November 13, 2011, 18:38 »

.ASE export works very good in Gears 3, not sure about other games.
I suppose you are speaking about pskx to .ase batch converter?
Anyone know why umodel doesnt show textures on staticmeshes in gears3.. Works just fine in gears2. Huh?
In the case shown on the screenshot, material is mapped, otherwise you'll see the 4-color default texture instead of the black one. The problem is that umodel was not able to detect correct diffuse/normal/specular etc maps for this material, and material representation is absolutely incorrect.
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Theron
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« Reply #42 on: November 14, 2011, 00:18 »

I suppose you are speaking about pskx to .ase batch converter?

Yes!

It is a shame that displaying textures on StaticMeshes doesnt work... Now I have to browse trough a bunch of textures to find the right one...  Huh?
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Gildor
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« Reply #43 on: November 14, 2011, 08:08 »

1. Find the corresponding material (you can check the material name with pressing <M> key in the mesh viewer)
2. Open this material in umodel's viewer
3. Press <M> key, it should display the list of used textures - probably this will help you
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vicbf
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« Reply #44 on: November 21, 2011, 02:50 »

Your tools are amazing Gildor!!! Excellent job!!! Thankyou Smiley

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