.ASE export works very good in Gears 3, not sure about other games.
I suppose you are speaking about pskx to .ase batch converter?
Anyone know why umodel doesnt show textures on staticmeshes in gears3.. Works just fine in gears2.
In the case shown on the screenshot, material is
mapped, otherwise you'll see the 4-color default texture instead of the black one. The problem is that umodel was not able to detect correct diffuse/normal/specular etc maps for this material, and material representation is absolutely incorrect.