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Author Topic: Umodel batch export  (Read 78164 times)
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Re: Umodel batch export
« Reply #15 on: April 02, 2017, 01:34 »

Hi,

Does the batch always work with the last version of UModel ( 27 March 2017 ) ? I'm trying to extract all packages of Blade & Soul at once but it's not working, it find 0 file in each package ( With or without defining a game override ). I used this batch last year and it worked fine, as long as I remember.

On a side note, I tried to export everything with the UModel GUI but when I selected all packages with Ctrl+A and tried to export, I got a fatal error after some successful exports ( Around 100 files I think ). Any thoughts on how to avoid that ?

Code:
Serializing behind stopper (5CED884C+4 > 3DDB11F2)
FFileReader::Serialize:File=00001029.upk <- FArchive::ByteOrderSerialize <- UObject::Serialize <- LoadObject:Material3'00001029.Ice_ball_Absorb_Mat', pos=5CED884C, ver=573/1, game=ue3 <- UObject::EndLoad <- LoadWholePackage:00001029 <- CUmodelApp::ShowPackageUI <- Main:umodel_version=571

Thanks !
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Gildor
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Re: Umodel batch export
« Reply #16 on: April 02, 2017, 09:15 »

Code:
Serializing behind stopper (5CED884C+4 > 3DDB11F2)
FFileReader::Serialize:File=00001029.upk <- FArchive::ByteOrderSerialize <- UObject::Serialize <- LoadObject:Material3'00001029.Ice_ball_Absorb_Mat', pos=5CED884C, ver=573/1, game=ue3 <- UObject::EndLoad <- LoadWholePackage:00001029 <- CUmodelApp::ShowPackageUI <- Main:umodel_version=571
I think you should set game to Blade & Soul. In this crash you may see "game=ue3", this won't work with B&S files.
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Slump
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Re: Umodel batch export
« Reply #17 on: April 02, 2017, 19:02 »

Oh my bad, wrong error, I wanted to get it so I could post it here and launched without game override.

When I use Blade & Soul trying to export everything I get an access violation :

Code:
Access violation (C0000005) at msvcrt.dll+0x7B332
UAnimSet::ConvertAnims <- PostLoad:arang_animset <- UObject::EndLoad <- LoadWholePackage:00002838 <- CUmodelApp::ShowPackageUI <- Main:umodel_version=571

It can't extract the animations it seems. I disabled them and it worked fine.

Is this bug easy to solve or should I do without animations ( I don't really need them, so if it's too complex don't bother ) ?
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Gildor
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Re: Umodel batch export
« Reply #18 on: April 02, 2017, 20:42 »

No, it is not easy to solve. On older B&S versions, "custom" animations just caused warning when tried to be opened in UModel, and nothing crashed. But I see B&S devs have changes something again, so I'm afraid you should disable animation loading.
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Gildor
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Re: Umodel batch export
« Reply #19 on: April 02, 2017, 20:44 »

However, could you please send me an example package where UModel crashes (use PM for that), I'd try to fix crash (i.e. don't load animation, but make this error non-fatal).
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Re: Umodel batch export
« Reply #20 on: April 03, 2017, 00:38 »

Sure ! I will PM you the first file that encounters this error.

Thanks for the help, I will do without animations then.
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hikko2
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Re: Umodel batch export
« Reply #21 on: November 10, 2017, 12:35 »

BatchExport.bat no work,

Because the prompt version number, you need to manually or command



But how should the command be written in BatchExport.bat?



* aaa.png (86.14 KB, 614x309 - viewed 853 times.)
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Gildor
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Re: Umodel batch export
« Reply #22 on: November 10, 2017, 12:42 »

You should specify UE4 version here.
game=value
Compatibility option, you may override game autodetection here. This value will be passed to the umodel's "-game=value" option.
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hikko2
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Re: Umodel batch export
« Reply #23 on: November 10, 2017, 12:57 »

 Grin
Great. Thank you very much. It's already available,
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