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Gildor
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Re: Getting Errors
« Reply #30 on: September 29, 2008, 18:50 »

Ok, I understood. My tool will be able to export correct mesh. I should select mesh format for export. I'm checking now whether _a.3d and _d.3d are supported by editors.
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grained
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Re: Getting Errors
« Reply #31 on: September 29, 2008, 19:01 »

Thx, that would be great. Maybe a small converter would do the trick. Just use the unr2de sources and code the de2unr.
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Gildor
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Re: Getting Errors
« Reply #32 on: September 29, 2008, 19:06 »

Offtopic.
Possibly, these tools may be useful for you
  http://deusexextractor.at.tut.by/news.html
Here is a discussion (russian)
  http://www.planetdeusex.ru/forum/index.php?showtopic=2618&st=0
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grained
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Re: Getting Errors
« Reply #33 on: September 29, 2008, 19:28 »

Thx, but already found that  Grin and I'm not able to read or even speak russian.
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grained
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Re: Getting Errors
« Reply #34 on: September 29, 2008, 22:24 »

I checked all the tools and there was one with support for converting to Unreal Format but it produce errors and don't convert any model at all. So still the same... no tool for converting!
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Gildor
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Re: Getting Errors
« Reply #35 on: September 30, 2008, 12:40 »

I'm still searching suitable vertex mesh format for export.
Epic's .3d format does not have animation information - only pure frames. And there is no way to load this file somewhere but UnrealEd.
.3ds file, produced by UT Package Tool for UT vertex mesh was loaded to Blender as all frames merged into single mesh.
But Blender can import .md2 mesh and play its animations. There is also .md3 plugin for Blender, but I'm too lazy to install Python to check its capablilities.
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grained
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Re: Getting Errors
« Reply #36 on: September 30, 2008, 15:36 »

It would be usefull to have it in .3d format. So the models could be used with Unreal and import it straight into the game.  Wink
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Gildor
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Re: Getting Errors
« Reply #37 on: September 30, 2008, 15:55 »

Possibly you're right. At least, I've implemented skeletal mesh export into psk/psa format, which is also unreal's Cheesy But reason for doing this was relatively simple format structure, and I was also implemented my own skeletal mesh editor (for my work) with psk/psa import capabilities (it can work as psk viewer).
Is there any tool, which can load .3d files with exported meshes from Unreal 1 or UT (not DeusEx) ?

[вложение удалено Администратором]
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grained
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Re: Getting Errors
« Reply #38 on: September 30, 2008, 18:13 »

Yes, there is. Unreal Model Viewer - it is written in Delphi and it is open source.

You can download it here.
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Gildor
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Re: Getting Errors
« Reply #39 on: September 30, 2008, 18:35 »

This is just a simple tutorial-like application. Is there editors with such capabilities? Or mesh converter, which can load .3d and convert it, for example, to .md3?
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grained
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Re: Getting Errors
« Reply #40 on: September 30, 2008, 18:51 »

I don't think so.
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grained
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Re: Getting Errors
« Reply #41 on: October 01, 2008, 14:34 »

Nice Mesh Viewer! Do you wanna release it? And what are you going to do next? Could you say something about your plans... how long would you need to code the features we have spoken about?

Offtopic:
Do you know how to build encrypted Unreal Packages?
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Gildor
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Re: Getting Errors
« Reply #42 on: October 01, 2008, 15:17 »

Quote
Nice Mesh Viewer! Do you wanna release it?
What are you talking about?

Quote
Could you say something about your plans
I don't know Smiley Really Smiley
About umodel (possible plans, it may be never done):
- implement support for Rune and Lineage2 models
- implement StaticMesh support
- implement support for UShader and UCombiner (complex material objects) - at least to support envmapped textures
- look at UT3 and Gears of War package format (it seems, skeletal mesh support for UE3 is impossible - their meshes are multipart, and joined together from script Sad but mesh and animation format more or less documented in script sources)

Also I have my own Quake2 version (quake, ported to my own engine). It can load Quake1/Quake2/Quake3/Kingpin/HalfLife1 maps, Quake2/Quake3 player models - and this is without game.dll modifications ... I wanna integrate my skeletal animation system into it and implement support for player models from UT2003/UT2004.
And I want to release some other my projects.

Quote
how long would you need to code the features we have spoken about?
I've just uploaded umodel version with VertMesh export function (win32 version only, I cannot compile it for Linux now). Test it Wink If everything will be ok, I will make anounce at my site.
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grained
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Re: Getting Errors
« Reply #43 on: October 02, 2008, 02:03 »

This is absolutely great. What can I say... it simply works!!!  Grin

I tested it with DeusEx Model and everthing is working. No errors.
I will test it with Rune, but I don't have it at the moment.

Mesh Viewer:
A few Post above you posted a Picture from a Mesh Viewer. Have you made this Program?
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Gildor
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Re: Getting Errors
« Reply #44 on: October 02, 2008, 12:31 »

Quote
This is absolutely great. What can I say... it simply works!!!
Thank you Smiley

Quote
I will test it with Rune, but I don't have it at the moment.
Currently, there is no Rune support done. It's too complex - Rune skeletal animation system is completely different from Unreal's one.


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A few Post above you posted a Picture from a Mesh Viewer. Have you made this Program?
This is not a mesh viewer. This is a mesh editor. Its purpose (and interface) is similar to skeletal mesh editor in UT3's UnrealEd. It simply have ability to import psk and psa files. But I can upload it - without any support ... as psk mesh viewer ... as my "portfolio" Smiley Anyway, project, used as a base for my skeletal animation system development, was abandoned (and company was closed) - currently, this is useless (almost useless) project.
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