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Author Topic: Marvel Heroes Beta  (Read 69522 times)
vichnaiev
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« on: October 28, 2012, 05:14 »

Gentleman, you may have heard that Marvel Heroes is UE3 based. I'm trying to export models/anims from it, but I'm running into an issue:

I found the package I wanted: Deadpool, for example, but can't extract. Get the following errors:

Loading package: UC__MarvelPlayer_DeadPool_SF.upk Ver: 859/3 Engine: 9668 Names: 1186 Exports: 1283 Imports: 123 Game: 8000
Specified package(s) has no supported objects

If I try with to extract only the skeletal mesh I get following:

Loading package: UC__MarvelPlayer_DeadPool_SF.upk Ver: 859/3 Engine: 9668 Names: 1186 Exports: 1283 Imports: 123 Game: 8000
Export "deadpool" was found in package UC__MarvelPlayer_DeadPool_SF
WARNING: Unknown class "skeletalmesh" for object "deadpool"
Found 1 object(s)
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Gildor
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« Reply #1 on: October 28, 2012, 11:11 »

*_SF.upk files are usually contains sounds only.
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vichnaiev
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« Reply #2 on: October 29, 2012, 06:59 »

Not this one, gildor. There's an object in there named "deadpool" and it is a skeletalmesh. There are also lots of anim sequences.
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Gildor
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« Reply #3 on: October 29, 2012, 18:46 »

I've made a quick fix for this game - umodel now ignores case for object classes (this game is lowercased all internal names for unknown reason). This game is supported now - except for SkeletalMesh objects.
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logansan25
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« Reply #4 on: October 29, 2012, 21:19 »

Where I can download the beta?
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logansan25
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« Reply #5 on: October 29, 2012, 21:23 »

I've made a quick fix for this game - umodel now ignores case for object classes (this game is lowercased all internal names for unknown reason). This game is supported now - except for SkeletalMesh objects.

SkeletalMesh objects=characters? Embarrassed
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vichnaiev
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« Reply #6 on: October 29, 2012, 23:01 »

Where I can download the beta?

It's a closed beta, you need a key. Apply on the official website (marvelheroes.com).
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vichnaiev
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« Reply #7 on: October 29, 2012, 23:03 »

I've made a quick fix for this game - umodel now ignores case for object classes (this game is lowercased all internal names for unknown reason). This game is supported now - except for SkeletalMesh objects.

Thanks a lot gildor!! Do you plan to, in the future, add support to Skeletals?
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Gildor
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« Reply #8 on: October 30, 2012, 08:53 »

Thanks a lot gildor!!
Don't mention it Wink
Quote
Do you plan to, in the future, add support to Skeletals?
Why not? Just wait for the game release.
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logansan25
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« Reply #9 on: November 01, 2012, 19:31 »

Done! Thanks gildor!



This are a the punish with animations.  Smiley
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freemanpro
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« Reply #10 on: November 02, 2012, 18:55 »

where download clien beta ?
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logansan25
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« Reply #11 on: November 02, 2012, 23:50 »

I discovered a error...

If i try extract skeletalmesh with file .tfc in the same folder, umodel crash, and dont extract nothing...

But if i try extract skeletalmesh without file .tfc, extract fine.
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Gildor
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« Reply #12 on: November 03, 2012, 09:49 »

What's the error message?
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logansan25
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« Reply #13 on: November 03, 2012, 16:16 »

What's the error message?

******** UC__MarvelPlayer_Colossus_SF.upk:  Texture2D'colossus_spec' ********

ERROR: assertion failed: Pos == ArPos

FFileArchive::Seek:File=CharTextures.tfc, pos=-1 <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CharTextures.tfc <- UTexture2D::GetTextureData <- Upload2D <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:colossus_spec <- CUmodelApp::Draw3D <- Display <- VisualizerLoop <- MainLoop <- Main


******** UC__MarvelPlayer_Colossus_SF.upk:  Texture2D'colossus_spec' ********

ERROR: assertion failed: Pos == ArPos

FFileArchive::Seek:File=CharTextures.tfc, pos=-1 <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CharTextures.tfc <- UTexture2D::GetTextureData <- Upload2D <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:colossus_spec <- CUmodelApp::Draw3D <- Display <- VisualizerLoop <- MainLoop <- Main


******** UC__MarvelPlayer_DeadPool_SF.upk:  Texture2D'deadpool_speccolor' ********

ERROR: assertion failed: Pos == ArPos

FFileArchive::Seek:File=CharTextures.tfc, pos=-1 <- FByteBulkData::SerializeChunk <- UTexture2D::LoadBulkTexture:File=CharTextures.tfc <- UTexture2D::GetTextureData <- Upload2D <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial:deadpool_speccolor <- CUmodelApp::Draw3D <- Display <- VisualizerLoop <- MainLoop <- Main

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Gildor
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« Reply #14 on: November 03, 2012, 16:38 »

It looks like this game has customized TFC system, umodel tries to set file pointer to position "-1" (which is not correct, of course).
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