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Author Topic: Exporting models from Bioshock Infinite  (Read 121875 times)
Ehamloptiran
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Re: Exporting models from Bioshock Infinite
« Reply #60 on: May 05, 2013, 16:38 »

Does it also keep track of the input directory?

Not yet, That would require I save out to a config file. Which I havent gotten around to implementing. Need more things to save before I create a config file.

Your program didn't seem to like me trying to preview Alpha_siren 's siren_norm from Coalesseditems or however it is spelt. x-x Locked up.

Can you preview other objects? I just tried Siren_Norm from the same package and it worked. The preview requires you have a DirectX10 card, which also means you require Windows Vista minimum. But it may also be a 64-bit vs 32-bit problem. I have only been able to test on 64-bit.
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MegaScience
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Re: Exporting models from Bioshock Infinite
« Reply #61 on: May 05, 2013, 19:13 »

I'm on Windows 7 64-bit, pretty sure I have DirectX10 or whatever... I should really be more savy in hardware and the data directly related to it, but I'm not.

Edit: Just tried again, froze again. Had to close with task manager like last time. Tried ControllerPreview_XBox_SF > ControllerPreview_XBox > xBoxController. Previewing still freezes. You're sure you couldn't implement the config file anyway? Having to go through all those folders every crash is inconvenient. This isn't universally stable yet, which is a given when starting from scratch sadly.

Edit2: I filtered by Texture2D and tried the first Radial file in the Rs section. This time, it actually gave me an error message:

« Last Edit: May 05, 2013, 20:12 by MegaScience » Logged
theoneman
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Re: Exporting models from Bioshock Infinite
« Reply #62 on: May 05, 2013, 20:25 »

Easy way to know what Direct X version you have, go to start> type in the search bar dxdiag, then tell us what dx version you have.
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MegaScience
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Re: Exporting models from Bioshock Infinite
« Reply #63 on: May 05, 2013, 20:41 »

Easy way to know what Direct X version you have, go to start> type in the search bar dxdiag, then tell us what dx version you have.

DirectX 11.
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Ehamloptiran
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Re: Exporting models from Bioshock Infinite
« Reply #64 on: May 05, 2013, 20:53 »

The config file will be implemented probably in the next version (Also implementing a new folder select dialog), starting to accumulate a few things to save now. Have you tried previewing a skeletal mesh or static mesh? They use a separate rendering path to the texture rendering, in the mean time I will find another machine that I can test on.

(Looks like I did find a bug, if you filter on Texture2D, open a top level item, then select a texture2d then select the top level item again, the preview and extract buttons dont disable, and clicking on them will cause a crash)

And if anyone else trying the tool out can let me know if the preview is working for them or not, and include OS details and such, that would be helpful.
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MegaScience
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Re: Exporting models from Bioshock Infinite
« Reply #65 on: May 05, 2013, 21:44 »

Abolitionist_Poster_MESH StaticMesh also crashed on preview.
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Technik_PL
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Re: Exporting models from Bioshock Infinite
« Reply #66 on: May 05, 2013, 21:51 »

On my PC preview options is always disabled and i can't use it.
My OS: Windows 7 Home Premium 64bit service pack 1, NET Framework 4.5, DirectX 11
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Ehamloptiran
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Re: Exporting models from Bioshock Infinite
« Reply #67 on: May 05, 2013, 21:58 »

On my PC preview options is always disabled and i can't use it.
My OS: Windows 7 Home Premium 64bit service pack 1, NET Framework 4.5, DirectX 11

Sounds like your using an older version. Preview has only just been added to v0.3.2 and should be clickable on all Texture2D, StaticMesh and SkeletalMesh objects. Prior to this version it was always disabled
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Technik_PL
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Re: Exporting models from Bioshock Infinite
« Reply #68 on: May 05, 2013, 22:01 »

Yes you're right. Sorry my false Cheesy
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Technik_PL
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Re: Exporting models from Bioshock Infinite
« Reply #69 on: May 05, 2013, 22:12 »

Ok now i have got the newest version but still have problem with preview function. When i press ,,preview" button then BIExplorer got crash. I try it on mesh, texture, skeleton. Always crash.  Cry
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MegaScience
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Re: Exporting models from Bioshock Infinite
« Reply #70 on: May 05, 2013, 22:13 »

Hmm also, I suppose you didn't implement shift/ctrl clicking entries to mass select for extraction yet. I was viewing everything in XnView for the time being, but still have to go individually. x-x
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Ehamloptiran
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Re: Exporting models from Bioshock Infinite
« Reply #71 on: May 05, 2013, 22:19 »

Ok now i have got the newest version but still have problem with preview function. When i press ,,preview" button then BIExplorer got crash. I try it on mesh, texture, skeleton. Always crash.  Cry

Okay I think it may be a x64 issue. I have uploaded BIExplorer_v0.3.2_x64. If you guys could please download and try that and let me know if it works.

https://drive.google.com/folderview?id=0BzqpBc4MrAMXYzQyY1VYQVBMR2c&usp=sharing

I also believe that another solution is to install the SlimDX "End User Runtimes" As this will place both the x64 and x86 versions of the DLL into the global DLL cache, and my application will use it from there. (But I would prefer solution 1 to work, as I dont want people having to install yet another piece of software)

http://slimdx.org/download.php

Hmm also, I suppose you didn't implement shift/ctrl clicking entries to mass select for extraction yet. I was viewing everything in XnView for the time being, but still have to go individually. x-x

Not yet. Sort of dropped lower on my priority list at this time.
« Last Edit: May 05, 2013, 22:23 by Ehamloptiran » Logged
Technik_PL
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Re: Exporting models from Bioshock Infinite
« Reply #72 on: May 05, 2013, 22:40 »

I download BIExplorer_v0.3.2_x64 and got crash too. I want to download this SilmDX but there are only version for NET 2.0 and 4.0. I have NET 4.5. Should i first downgrade my NET to 4.0 or can install SlimDX on my 4.5 version?
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Ehamloptiran
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Re: Exporting models from Bioshock Infinite
« Reply #73 on: May 05, 2013, 22:41 »

Install the .NET 4.0 version, thats the one I got and I have .NET Framework 4.5
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Technik_PL
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Re: Exporting models from Bioshock Infinite
« Reply #74 on: May 05, 2013, 22:50 »

Install SlimDX and still have the same problem.
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