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Author Topic: How do I get the files out of Mortal Kombat vs DC Universe?  (Read 20418 times)
Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #15 on: March 22, 2011, 00:48 »

The file is correct. Also, it is not possible to decompress the file incorrectly - compression library will signal an error.

I have successfully loaded the mesh into the SkelEdit program (available on this site), simply mapped all mesh sections to the main character material (Sonya_Diff), preliminarily removed the alpha channel of this texture (simply converted tga to bmp).

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slon1024
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #16 on: March 22, 2011, 13:54 »

I can see a screenshot without the textures, only mesh (not reflection mesh)? May be I'am very stupidly or the only problem I have?
« Last Edit: March 22, 2011, 14:05 by slon1024 » Logged
Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #17 on: March 22, 2011, 14:32 »

Sorry, I do not understand you. Which screenshot? What is a "reflection mesh"?
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slon1024
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #18 on: March 22, 2011, 16:20 »

Quote
I have successfully loaded the mesh
Model without problem with polygons? Left leg, breast?
After extract with "umodel.exe -export -noanim CHAR_Sonya.xxx" in CHAR_Sonya\SkeletalMesh\
KissOfDeath_Dummy.psk
Reflection.psk
Sonya.psk

If look Reflection.psk - no problem with textrues and polygons.
If look Sonya.psk - some problem with polygons and textures (not critical, but polygons...)
May be create new post on Russian forum?
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Gildor
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Re: How do I get the files out of Mortal Kombat vs DC Universe?
« Reply #19 on: March 22, 2011, 16:36 »

The "problems with polygons" I think is just a special polygons for ragged clothes (variation of the pain skin). It's just my opinion, I have never seen that game. Simply place a transparent material there or remove the whole polygon.
I have assigned main mesh material for all untextured parts and it fits well for that places. You should do the same, plus remove "extra" polygons.
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