Gildor's Forums

Author Topic: Section 8  (Read 18634 times)
jackpack
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Re: Section 8
« Reply #30 on: September 12, 2009, 05:32 »

1st up thanx gildor & thanks chrrox. i was at this for 8hours before u guys lit the path  Cool.

thats me got a obj Cheesy. do you want me to write out a tut on hear for this?.


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ok 1st step was the wepon then the textures. i fallowed the same steps for the textures that you wrote chrrox & got targa's. however non of the textures are wraping the mesh! thats after i changed them to dss files.



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pixellegolas
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Re: Section 8
« Reply #31 on: September 12, 2009, 13:24 »

how do you apply it? you should apply on the sub-mesh mode
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jackpack
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Re: Section 8
« Reply #32 on: September 13, 2009, 00:35 »

i put the mesh into milkshape "doom md5!" & exported as obj & then changed all the targas to dss.

the picture is one of the dss file applyed to the mesh in nifskope "after i changed the obj to nif"

all of the dss files do the same & dont fit the wepon?.

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check the rifle in umodel viewr,  this is what i used to extract the textures. im thinking that umodel is doing something wrong with the textures or cant read them right???



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jackpack
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Re: Section 8
« Reply #33 on: September 13, 2009, 02:05 »

sorted Smiley

i got max importer & that fixed it. turns out milkshape sucks haha.

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Teoma
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Re: Section 8
« Reply #34 on: September 13, 2009, 02:12 »

i got max importer & that fixed it. turns out milkshape sucks haha.
Do you mean, the Max 2009 PSK Importer ??
« Last Edit: September 13, 2009, 10:38 by gildor » Logged
jackpack
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Re: Section 8
« Reply #35 on: September 13, 2009, 03:31 »

Do you mean, the Max 2009 PSK Importer ??

no its md5 importer script

found it in this forum someware. it also has an exporter Wink
http://www.doom3world.org/phpbb2/viewtopic.php?t=4618
« Last Edit: September 13, 2009, 10:39 by gildor » Logged
Gildor
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Re: Section 8
« Reply #36 on: September 13, 2009, 10:41 »

The main problem is that you have ignored readme.txt file packaged with umodel distribution. There is a special section "Notes about md5mesh/md5anim export" describing some common problems.
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