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Author Topic: Sharing a 3D Studio Max 2013 script for automatic texture mapping  (Read 9915 times)
joqqy
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« on: December 28, 2013, 04:45 »

Sometimes the texturing can be tedious, depending on the game, the .mat files and textures can be spread out.

This script creates a database for the .mat files and textures in the root folder of the extraction. When the database is ready and mesh imported, press the "Do it" button to apply the textures.
The script can also bypass the .mat file and apply textures based on the texture file alone.

Get it here: http://www.scriptspot.com/3ds-max/scripts/game-models-tools, follow the info in the images.


« Last Edit: December 28, 2013, 08:56 by joqqy » Logged

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joqqy
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« Reply #1 on: February 02, 2014, 18:04 »

There is a bigger upgrade available. A few notes:

2014-02-01
Added a thumb preview list for models that have a rendered preview.

2014-02-01
Game archive list added. You can now add and remove game archives for easy access to your catalogs and organise it all from within the script.

2014-01-31
Database reader optimized

2014-01-31
Added a database explorer and batch importer for various mesh formats (see the dropdownlist for the additions). You can now import and map all objects from the database, no need to import and map each object separately, if the format is supported, just press once and have all objects mapped and exported automatically. Additionally there are several minor bugfixes.
« Last Edit: February 02, 2014, 18:06 by joqqy » Logged

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Dijon
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« Reply #2 on: February 16, 2020, 21:18 »

@joqqy Thank you so much for sharing this with the community. This is an impressive piece of work!
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