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Author Topic: Old ActorX Importer versions?  (Read 3211 times)
Bahamut
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Old ActorX Importer versions?
« on: April 18, 2014, 19:20 »

Hello, my first post here

Is there any links to old versions of the importer?
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Gildor
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Re: Old ActorX Importer versions?
« Reply #1 on: April 18, 2014, 19:23 »

Not on this site.
Why do you want an older version?
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Bahamut
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Re: Old ActorX Importer versions?
« Reply #2 on: April 18, 2014, 22:15 »

In the past i've been tooling with porting Lineage 2 animated creatures to NIF format (gamebryo). The thing was, when i exported to NIF model+animations from a fresh import, all what i got was messed up animations,


Yea it looked like that it might be a problem with NIF exporter but it was not, i've digged some older version of your actorX plugin and to my surprise animations exported correctly. Now i want to experiment some more but i lost that old plugin in a HDD failure. For now i use a workaround with exporting/importing as an FBX and then to NIF.
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Gildor
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Re: Old ActorX Importer versions?
« Reply #3 on: April 18, 2014, 22:36 »

Could you tell me please, which version doesn't make an error on your data set?

I did some changes in a version "09.11.2011 v1.18" which made importer incompatible with meshes which are not loaded with my script. For example, if you'll load some non-psk mesh and then load animation, you'll probably get some troubles (I didn't test that). Is that your case? Is your "bug free" version prior to 1.18?
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Bahamut
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Re: Old ActorX Importer versions?
« Reply #4 on: April 18, 2014, 22:54 »

Sadly, i dont know which version it was

Quote
if you'll load some non-psk mesh and then load animation

Mesh was from psk too, its just some wierds things happening when i export it to NIF
« Last Edit: April 18, 2014, 22:59 by Bahamut » Logged
Gildor
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Re: Old ActorX Importer versions?
« Reply #5 on: November 28, 2014, 21:38 »

All ActorX Importer versions could be acquired from GitHub here:
https://github.com/gildor2/UModel/commits/master/Tools/MaxActorXImport/ActorXImporter.ms
Just choose a version and press "<>" button on the right of it.
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