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Author Topic: Unreal Engine 4 support  (Read 73652 times)
Gildor
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Re: Unreal Engine 4 support
« Reply #45 on: May 22, 2016, 15:01 »

Just pushed a generic fix for all UE4 games. UE4 skeletal mesh has possibility to use up to 8 bone weights per vertex. UModel can support only 4. Earlier, meshes with 5+ weights has problems displaying in UModel, like this



Now UModel correctly handles shrinking weights to 4 bones, re-normalizing dropped weights between saved bones. This mesh will look like this:

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Gildor
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Re: Unreal Engine 4 support
« Reply #46 on: August 18, 2016, 13:44 »

Sounds are now supported.
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carlorf
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Re: Unreal Engine 4 support
« Reply #47 on: August 18, 2016, 18:14 »

Sounds are now supported.
This is fucking awesome thank you gildor!!
Badenglish!
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Cattermelon
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Re: Unreal Engine 4 support
« Reply #48 on: August 27, 2016, 06:52 »

I've been using this program for a bit to port some models from games, and I have a question, when will you add animation support?
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MReaper
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Re: Unreal Engine 4 support
« Reply #49 on: August 30, 2016, 03:41 »

Hoping to be soon...  Tongue  Smiley
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ClubOn
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Re: Unreal Engine 4 support
« Reply #50 on: October 13, 2016, 03:27 »

Yep... I hope you will manage to get animations support with unreal 4 !!
Anyway ur tool still rocks, I'm sure u will. I made a donation to motivate dude.

Good Work.
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Gildor
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Re: Unreal Engine 4 support
« Reply #51 on: October 13, 2016, 09:25 »

Haha, thanks Smiley
I'm very motivated to move UE4 support further. The problem is with my free time - I don't have enough time even for my work, and absolutely no time for hobby.
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ClubOn
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Re: Unreal Engine 4 support
« Reply #52 on: October 14, 2016, 04:02 »

Definitely better for u to be busy with business works than not dude, And sound logic if u are capable of making that kind of app... But hope u still have time for girls hahaaha Grin

They begin to bring nice staff on Unreal 4 and UEViewer is the key for us to make fan movies !!  Take ur time, we believe in Gildor !    or Носов Константин, well I hope it's you cause I made a donation to this guy hahahaha

Good luck my friend.
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Gildor
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Re: Unreal Engine 4 support
« Reply #53 on: October 14, 2016, 09:11 »

Definitely better for u to be busy with business works than not dude
Agreed. However not everyone will agree with you - some people prefer I code UModel than work Smiley
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But hope u still have time for girls hahaaha Grin
Yeah, girls taking most of my time, and even not letting me to work Smiley 3 girls - my wife and 2 children.
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or Носов Константин, well I hope it's you cause I made a donation to this guy hahahaha
Yes, it's me, no idea why my name is in Russian there Smiley
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ClubOn
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Re: Unreal Engine 4 support
« Reply #54 on: October 15, 2016, 06:18 »

Well, for those people are disagree with this, maybe just tell them that without growing your experience you wont be able to bring such of tools ! haha.
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Gildor
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Re: Unreal Engine 4 support
« Reply #55 on: October 19, 2016, 21:32 »

Added UE4.12 (final version), UE4.13 and initial UE4.14 support.
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OriginOfWaves
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Re: Unreal Engine 4 support
« Reply #56 on: October 21, 2016, 20:03 »

Added UE4.12 (final version), UE4.13 and initial UE4.14 support.
nice work man. you're a gem
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MarioSonicU
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Re: Unreal Engine 4 support
« Reply #57 on: October 28, 2016, 17:58 »

When i was trying to export the animations from Street Fighter V, I came across this error


ExportObject:Skeleton'STUN_HYK_Skeleton' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=490
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Gildor
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Re: Unreal Engine 4 support
« Reply #58 on: October 28, 2016, 18:02 »

Reuploaded UModel. Shouldn't crash anymore, will not load/export animations.
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Gildor
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Re: Unreal Engine 4 support
« Reply #59 on: October 28, 2016, 19:11 »

Some work in progress video. Should fix some issues before making changes public.


(the video has subtitles and no audio)
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