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Author Topic: Batman - Arkham Knight  (Read 69107 times)
Gildor
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Re: Batman - Arkham Knight
« Reply #15 on: June 24, 2015, 12:40 »

I registered me today only to say that i cant get it to work no matter what i do, i tried all commands on many many packages and im exhausted because i only get Errors. I use this Tools for a long time now and im not an super expert but i know how to use it and no matter what it doesnt work.

So if its true that it really works then there must be a Special trick or a Special Version of the Game because it doesnt work with the Steam Version of the Game. Can you please share your wisdom Gildor ? =)
If you'd read older posts in this thread, you'd notice that this game is not yet supported.
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WeylandYutani
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Re: Batman - Arkham Knight
« Reply #16 on: June 24, 2015, 12:47 »

I registered me today only to say that i cant get it to work no matter what i do, i tried all commands on many many packages and im exhausted because i only get Errors. I use this Tools for a long time now and im not an super expert but i know how to use it and no matter what it doesnt work.

So if its true that it really works then there must be a Special trick or a Special Version of the Game because it doesnt work with the Steam Version of the Game. Can you please share your wisdom Gildor ? =)
If you'd read older posts in this thread, you'd notice that this game is not yet supported.

Yes it seems so i only got confused because this Tools, its good to know the Facts thank you very much but can you please tell me what you mean with Tools ? Im not an native english speaking Person so i dont see any difference in the Game Files between Tools and Meshes, thanks.
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Gildor
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Re: Batman - Arkham Knight
« Reply #17 on: June 24, 2015, 12:51 »

"Tools" are package extractor and package decompressor - not UModel. They have very specific purpose, and unusable by most of the users.
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WeylandYutani
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Re: Batman - Arkham Knight
« Reply #18 on: June 24, 2015, 12:56 »

"Tools" are package extractor and package decompressor - not UModel. They have very specific purpose, and unusable by most of the users.

Ahhhhh ok now i got it, thank you very much.
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AstroStormz
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Re: Batman - Arkham Knight
« Reply #19 on: June 24, 2015, 19:52 »

Batman Arkham Knight uses UE3 version 12791 which is used also by Xcom 2 and Gears Of War Ultimate Edition
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Lim1tD
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Re: Batman - Arkham Knight
« Reply #20 on: June 24, 2015, 23:32 »

Apparently it's been cracked - https://mega.co.nz/#!4stGjDaa!D6ReooXY9idLkIS62a0Xx8IP5a2ewrdNq3Qa19_oJXw

I can't confirm if this works though because Arkham Knight is not done downloading for me.
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Gildor
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Re: Batman - Arkham Knight
« Reply #21 on: June 24, 2015, 23:41 »

This file is too small, 2Mb. Minimal UE3 executable size is ~15Mb. I think this is some kind launcher which loads original game executable and does some tweak. I need a decompressed or dumped game executable to be able to load it into the disassembler.
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Lim1tD
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Re: Batman - Arkham Knight
« Reply #22 on: June 25, 2015, 01:02 »

This file is too small, 2Mb. Minimal UE3 executable size is ~15Mb. I think this is some kind launcher which loads original game executable and does some tweak. I need a decompressed or dumped game executable to be able to load it into the disassembler.
How does one dump a game executable? And how does one decompress it?
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AstroStormz
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Re: Batman - Arkham Knight
« Reply #23 on: June 26, 2015, 00:10 »

This file is too small, 2Mb. Minimal UE3 executable size is ~15Mb. I think this is some kind launcher which loads original game executable and does some tweak. I need a decompressed or dumped game executable to be able to load it into the disassembler.

3DM said that they would only make a crack when the game bugs are fixed
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sn00p
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Re: Batman - Arkham Knight
« Reply #24 on: June 26, 2015, 19:10 »

This file is too small, 2Mb. Minimal UE3 executable size is ~15Mb. I think this is some kind launcher which loads original game executable and does some tweak. I need a decompressed or dumped game executable to be able to load it into the disassembler.

And there goes the "hope" for this game, since it's using that POS Denuvo which makes (so far) exes unable to be debugged.
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prj20424
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Re: Batman - Arkham Knight
« Reply #25 on: June 26, 2015, 19:46 »

texture2d with dds header
http://i.imgur.com/JNTzwSi.png

any suggestions?
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Gildor
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Re: Batman - Arkham Knight
« Reply #26 on: June 26, 2015, 20:20 »

You didn't extract it correctly. No more, no less.
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prj20424
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Re: Batman - Arkham Knight
« Reply #27 on: June 26, 2015, 20:37 »

Reconstructed lines in photoshop
http://i.imgur.com/H4cmfRO.png

every line is 4px height and tilted on 292px left somehow
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prj20424
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Re: Batman - Arkham Knight
« Reply #28 on: June 27, 2015, 00:36 »

nailed it
texture has strange dimensions 1316x1080
http://i.imgur.com/3OGG9FD.png
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Lim1tD
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Re: Batman - Arkham Knight
« Reply #29 on: June 27, 2015, 08:25 »

This file is too small, 2Mb. Minimal UE3 executable size is ~15Mb. I think this is some kind launcher which loads original game executable and does some tweak. I need a decompressed or dumped game executable to be able to load it into the disassembler.

3DM said that they would only make a crack when the game bugs are fixed
I guess we're going to have to wait until fall.
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