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Author Topic: Friday the 13th: The Game  (Read 23862 times)
Conformist
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« Reply #90 on: August 16, 2019, 03:04 »

I'm claiming it works, because it's happening before my very eyes? Lol? Your uModel displayed in the picture shows "build 1034" I'm using 1049 as displayed here in this image. Would probably help if you update uModel just saying. Otherwise I dont know what to tell you, Im not having any issues.  grin  Maybe try using QuickBMS as I did? Rest assured, I ripped it from the current version of the game before the patch we just got a few days ago.

« Last Edit: August 16, 2019, 11:27 by Conformist » Logged
mark2580
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« Reply #91 on: September 09, 2019, 22:31 »

I'm claiming it works, because it's happening before my very eyes? Lol? Your uModel displayed in the picture shows "build 1034" I'm using 1049 as displayed here in this image. Would probably help if you update uModel just saying. Otherwise I dont know what to tell you, Im not having any issues.  grin  Maybe try using QuickBMS as I did? Rest assured, I ripped it from the current version of the game before the patch we just got a few days ago.


you banally deleted the previous screenshot so that it wasn’t visible that it was made with build 1034, so I tried it on this version, now you say that you used 1049. Also, in the way VRChat and some kind of avatar project are indicated, and not friday.


« Last Edit: September 09, 2019, 22:58 by mark2580 » Logged

MARK2580
Axeman82
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« Reply #92 on: November 06, 2019, 08:52 »

I unpacked the games pak file using quick bms and everything extracted fine but when i try to load everything into umodel
it just sits there blank in the command prompt window. Is there anyway to load every folder and file in one go the same way if you can simply access the pak file directly?
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Gildor
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« Reply #93 on: November 06, 2019, 09:44 »

I unpacked the games pak file using quick bms and everything extracted fine but when i try to load everything into umodel
it just sits there blank in the command prompt window. Is there anyway to load every folder and file in one go the same way if you can simply access the pak file directly?
Did you use umodel before? "Empty command prompt" appears as a very noobish problem, may be you've watched wrong tutorials etc (youtube is flooded with umodel tutorials from children etc).
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Axeman82
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« Reply #94 on: November 06, 2019, 17:45 »

I unpacked the games pak file using quick bms and everything extracted fine but when i try to load everything into umodel
it just sits there blank in the command prompt window. Is there anyway to load every folder and file in one go the same way if you can simply access the pak file directly?
Did you use umodel before? "Empty command prompt" appears as a very noobish problem, may be you've watched wrong tutorials etc (youtube is flooded with umodel tutorials from children etc).

I have used UModel before. I had it work on a previous version of Friday The 13th The Game, however will a more recent build it won't open the pak file, so i used quickbms to unpack all the files from the pak file. I have all the folders and files unpacked and i want to be able to load in all of the folders at once in the same way it would appear if i was able to open the pak file directly.


* Folders.JPG (85.79 KB, 827x840 - viewed 224 times.)
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Axeman82
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« Reply #95 on: November 19, 2019, 01:23 »

Ok so i have been able to go through the pak file for Build B9675, however if i try build B12240 all i get is this under all UE versions.
Is there any possibility of support for this build?


* Version.JPG (50.85 KB, 631x461 - viewed 182 times.)

* Version 2.JPG (83.7 KB, 1634x639 - viewed 170 times.)
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mark2580
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« Reply #96 on: November 19, 2019, 01:40 »

Ok so i have been able to go through the pak file for Build B9675, however if i try build B12240 all i get is this under all UE versions.
Is there any possibility of support for this build?
The pak format in F13 is not supported, you have to completely unpack it through the QuckBMS script.
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MARK2580
Axeman82
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« Reply #97 on: November 19, 2019, 04:35 »

Ok so i have been able to go through the pak file for Build B9675, however if i try build B12240 all i get is this under all UE versions.
Is there any possibility of support for this build?
The pak format in F13 is not supported, you have to completely unpack it through the QuckBMS script.

Ok i have unpacked the files through QuickBms, now is there a way to load all of the files/folders that were unpacked in the same structure that umodel would show them if you were to load a .pak file directly?
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Juso3D
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« Reply #98 on: November 19, 2019, 04:56 »

Just point umodel to that quickbms extracted folder you set when exporting, will take longer for umodel to load them though.
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Axeman82
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« Reply #99 on: November 19, 2019, 18:55 »

Just point umodel to that quickbms extracted folder you set when exporting, will take longer for umodel to load them though.

Thanks man, it worked perfectly.
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Axeman82
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« Reply #100 on: November 19, 2019, 21:55 »

I have another question, now that i have accessed the files i opened up a counselors clothing and the character itself is not a part of this in the viewer. Is there a way to combine the actual character and the clothing to be viewed in Umodel?


* Prep_Clothing_Slumber_02.jpg (45.82 KB, 800x600 - viewed 351 times.)
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mark2580
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« Reply #101 on: November 19, 2019, 22:53 »

I have another question, now that i have accessed the files i opened up a counselors clothing and the character itself is not a part of this in the viewer. Is there a way to combine the actual character and the clothing to be viewed in Umodel?
Use Ctrl+T to “mix” one or more models. Only skeletal models are supported.
https://youtu.be/rew3u9eUucg?t=673
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« Reply #102 on: January 20, 2020, 23:22 »

Update 20.01.2020. On ue4.18 it is fully functional. But you need to unpack using QuickBMS, because custom PAK is not supported.


* iy94ACbhbE.png (188.96 KB, 802x652 - viewed 534 times.)

* qLXEPFlkga.png (148.64 KB, 802x652 - viewed 286 times.)
« Last Edit: January 21, 2020, 03:08 by mark2580 » Logged

MARK2580
venkman
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« Reply #103 on: January 23, 2020, 18:23 »

Which AES key did you use? I'm keen to go back and have another look through all this...
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mark2580
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« Reply #104 on: January 23, 2020, 21:04 »

Which AES key did you use? I'm keen to go back and have another look through all this...
It seems that, in short, just look at the previous 2-3 pages of this topic, it is there.

5E94BA14661D5BC5436324FBFBDAB63C070B733408CD9AA0B313863D19A9255C
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MARK2580
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