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Author Topic: PlayerUnknown's Battlegrounds  (Read 22722 times)
Moisoni
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Re: PUBG
« Reply #90 on: December 15, 2021, 17:37 »


It works, thank you!
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nanakjaggi
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Re: PlayerUnknown's Battlegrounds
« Reply #91 on: January 15, 2022, 20:42 »

is there any way i can dowload previous patch files of pubg pc so i can export outfits models of it throught umodel!!?
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Trpskt11
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Re: PlayerUnknown's Battlegrounds
« Reply #92 on: January 19, 2022, 03:42 »

Hey there, Ever since that F2P update I was wondering if there had been any new developments in terms of extracting character models. I used Blenux's Umodel version 1544, and with the encryption key, it worked well, Being able to view a lot of models, like the animals and the weapons. My main issue is with the character models. I can view the texture files clearly and all but the meshes file only seems to contain the PhysicsAssets, not the meshes their selves, no crashing. I was wondering why it is like that?
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #93 on: January 19, 2022, 06:27 »

Not currently that I'm aware.
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Blender + Linux User Here.
Elliot
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Re: PlayerUnknown's Battlegrounds
« Reply #94 on: March 19, 2022, 17:57 »

Hi
Im trying to export PUBG Skin icons to PNG.
I found them, but when I tried to export them, an error occurs.
Error: OodleLZ_Decompress returned 0
Error Log: appDecompressOodle <- appDecompress: CompSize=1403 UncompSize=2651 Flags=0x10 Bytes=8C06 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Assets/Character/Male/Fullset/Materials/M_Body_21PGCcrop_01.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Assets/Character/Male/Fullset/Materials/M_Body_21PGCcrop_01.uasset <- UnPackage::UnPackage: /Game/Assets/Character/Male/Fullset/Materials/M_Body_21PGCcrop_01.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Assets/Character/Male/Fullset/Materials/M_Body_21PGCcrop_01.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a package to open" <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based
How can I solve this problem?
oh, also im using umodel PUBG that is uploaded on this forums (google drive link) and my specs (i5 1035G1, 4gb ram, 128ssd, windows 11 64bit)
Thank you for reading.
+Sorry for my bad english
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spiritovod
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Re: PlayerUnknown's Battlegrounds
« Reply #95 on: March 19, 2022, 20:55 »

@Elliot: That specific build was based on older umodel version without built-in oodle support. I've updated it in the same post, now it should work properly with latest game version.
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Elliot
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Re: PlayerUnknown's Battlegrounds
« Reply #96 on: March 20, 2022, 03:37 »

Thank you It works!!
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krait17k
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Re: PlayerUnknown's Battlegrounds
« Reply #97 on: March 20, 2022, 03:42 »

Anyone knows how can I extract the 3d models for jackets hoodies for example ? I can only find the item spawner.
Also I can't find the  meshes for the face.
« Last Edit: March 20, 2022, 03:45 by krait17k » Logged
Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #98 on: March 20, 2022, 07:53 »

PUBG and Super People both seem to be using mutable features for that, umodel cant open them.
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krait17k
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Re: PlayerUnknown's Battlegrounds
« Reply #99 on: March 21, 2022, 02:04 »

Is there any other method ? On SourceFilmmaker workshop there is the male model with a few shirts jackets pants etc but they are pretty old.
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #100 on: March 21, 2022, 07:13 »

Spiritovod may know of a way if I remember correctly, though involved another program.
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krait17k
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Re: PlayerUnknown's Battlegrounds
« Reply #101 on: March 21, 2022, 19:58 »

I'll be grateful if Spiritovod  is willing to share the method. Smiley
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spiritovod
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Re: PlayerUnknown's Battlegrounds
« Reply #102 on: March 21, 2022, 20:53 »

It's not like someone is forbidden to read both topics, this one and Super People, and my posts in particular. I've only explained how in my opinion they're working with meshes in both games, without any particular solution.
You can always use any generic tools for getting geometry from raw data (not only from UE4 assets) - like those from Bigchillghost (Advanced Mesh Reaper - Xtreme Edition, Amateur Skeleton Hunter) and such. Or use graphic debuggers and rippers to grab models/textures at runtime (Intel GPA, renewed Ninja Ripper, etc) - though you may be banned in second case, because those games are using specific anticheats, which can be triggered at some point.
« Last Edit: March 21, 2022, 20:57 by spiritovod » Logged
IkyAhmad
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Re: PlayerUnknown's Battlegrounds
« Reply #103 on: March 22, 2022, 05:16 »

help me, I'm having a problem and don't know what to do. I have Extracted my .pak file. and now I want to repack it in the form of a .pak Mod file ( small .pak ) example : My .pak name is base.pak after I Extract it to mod folder and edit it !! i got stuck when i want to repack my single file because i don't know what to type in my CMD !! Any little help I really need !!
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azgoodaz
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Re: PlayerUnknown's Battlegrounds
« Reply #104 on: May 22, 2022, 03:44 »

Latest update error.

Internal Oodle decompressor failed, oo2core_5_win32.dll not found
appDecompressOodle <- appDecompress: CompSize=442 UncompSize=700 Flags=0x10 Bytes=8C06 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Maps/DihorOtok/Minimap.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Maps/DihorOtok/Minimap.uasset <- UnPackage::UnPackage: /Game/Maps/DihorOtok/Minimap.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Maps/DihorOtok/Minimap.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544 based

Using uModel PUBG .exe from the Google Drive link on 4.16 as seen in the screenshot.



Using:



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Edit:

Old: https://drive.google.com/file/d/1pGGDC2Nw6AFfOa4AoNd3lLKWJCJE0FxH/view

New: https://drive.google.com/file/d/1yzBP4VdrHblYNJ-eO264WzE4ThyD7Vxf/view
« Last Edit: May 27, 2022, 19:37 by azgoodaz » Logged
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