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Author Topic: Sea of Thieves  (Read 10518 times)
T/
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Re: Sea of Thieves
« Reply #135 on: October 06, 2020, 20:06 »

Sorry if this is a really basic question, I'm new to UModel. Is there anyway to easily check what files are updated/changed in the pak files?
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spiritovod
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Re: Sea of Thieves
« Reply #136 on: October 07, 2020, 15:37 »

@T/: No, the only way to compare files from paks is to extract them as packages and then compare in a third-party tool. For example, Total Commander has "Synchronize Dirs" option.
I think fmodel has database of all hashes for fortnite only for those purposes. It's an interesting task though, should be quite easy to implement as quickbms script. But it will not be very helpful for games with a lot of paks (like this one), without any workarounds. I'll take a look when I have time.

Update: Here are scripts for comparing paks content, readme is included. Please note that if you want to discuss them or other quickbms related stuff, you should go to corresponding topic at zenhax.

* custom_UE4_scripts_sot.zip (8.52 KB - downloaded 6 times.)
« Last Edit: November 07, 2020, 06:51 by spiritovod » Logged
AstroriaLunaris
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Re: Sea of Thieves
« Reply #137 on: October 14, 2020, 18:41 »

Hi,
I am trying to extract the audio files for the instruments in the game because tbh recording them in-game leaves much to be desired. has anyone found a way of extracting the audio from this game? I am currently using these settings to launch umodel.exe and it always says its extracted 0/0 files when I try:  
Code:
umodel.exe -aes=0x37A0BC3DC2E01D9EB4923CA266A5701F56A4802347F07927FC3FC25C93B31B50 -game=sot -path="<PATH>" -sounds
still don't know if Im doing anything wrong, or if I need other tools to be able to extract audio.
Edit:
 after looking into it further, the game uses Wwise, which I found umodel doesn't support... information on software that does that *works* with Sea of Thieves however is basically nada. Im trying to use quickbms, but it keeps throwing errors every time I try, and searching google hasn't helped.
« Last Edit: October 14, 2020, 19:42 by AstroriaLunaris » Logged
spiritovod
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Re: Sea of Thieves
« Reply #138 on: October 14, 2020, 20:40 »

@AstroriaLunaris: It seems you're using base UE4 bms script, which doesn't work with the game. Download specific scripts bundle from zenhax or rin and use corresponding SoT script from it. If you have other quickbms related questions, please ask them at zenhax.
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Lordlard01
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Re: Sea of Thieves
« Reply #139 on: October 19, 2020, 06:37 »

Since the latest insider patch of the game I got this error when I try to open the game with umodel. It seems as the game as a large amount of .pak files umodel stops when reaching his limits. Do you know how to fix this?

Can't open file (Too many open files) F:\STEAM\steamapps\common\Sea of Thieves Insider\Athena\Content\Paks/Core_fe79df60-d868-4fbc-a416-a59a62b77a5d-WindowsClient_P39.pak
FFileArchive::OpenFile <- FFileReader::FFileReader: F:\STEAM\steamapps\common\Sea of Thieves Insider\Athena\Content\Paks/Core_fe79df60-d868-4fbc-a416-a59a62b77a5d-WindowsClient_P39.pak <- RegisterGameFile: F:\STEAM\steamapps\common\Sea of Thieves Insider\Athena\Content\Paks/Core_fe79df60-d868-4fbc-a416-a59a62b77a5d-WindowsClient_P39.pak <- ScanGameDirectory <- appSetRootDirectory: dir=F:\STEAM\steamapps\common\Sea of Thieves Insider\Athena\Content\Paks <- Main: umodel_build=1405
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Gildor
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Re: Sea of Thieves
« Reply #140 on: October 19, 2020, 08:42 »

How many pak files are in this game? UModel has limit to 1024 files, which can be increased to 2048 - and no more.
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Lordlard01
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Re: Sea of Thieves
« Reply #141 on: October 19, 2020, 10:00 »

How many pak files are in this game? UModel has limit to 1024 files, which can be increased to 2048 - and no more.

Apparently there is 1031 .pak files in the folder
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Gildor
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Re: Sea of Thieves
« Reply #142 on: October 19, 2020, 14:48 »

Rewrote pak file system for being able to handle unlimited number of pak files. Please try the new UModel (build 1407) - I don't have this game, so I've preformed only artificial tests.
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Lordlard01
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Re: Sea of Thieves
« Reply #143 on: October 19, 2020, 17:52 »

Rewrote pak file system for being able to handle unlimited number of pak files. Please try the new UModel (build 1407) - I don't have this game, so I've preformed only artificial tests.

Yup, it's working perfectly now! Thank you very much! I must say good job on the software. I use it a lot and it's awesome! Wink
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domovoi
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Re: Sea of Thieves
« Reply #144 on: October 27, 2020, 14:32 »

I'm having trouble dumping the contents of the Sea of Thieves folder. UWPDumper keeps giving me access denied errors for the dump path. I suspended the process using processhacker but no luck yet. Any ideas?
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T/
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Re: Sea of Thieves
« Reply #145 on: November 04, 2020, 07:02 »

Did anybody manage to figure out the situation with the audio files yet?
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pocketboy897
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Re: Sea of Thieves
« Reply #146 on: November 06, 2020, 08:35 »

Hello I am new does anyone have a complete list of steps to unpak and view the files I have looked through the whole topic and cant figure it out. Also I have the steam version of game
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Gildor
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Re: Sea of Thieves
« Reply #147 on: November 06, 2020, 09:29 »

Did you look at my youtube channel? There are links to tutorials in readme.txt and umodel's menu.
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TrumpetPro
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Re: Sea of Thieves
« Reply #148 on: November 06, 2020, 22:35 »

Hello I am new does anyone have a complete list of steps to unpak and view the files I have looked through the whole topic and cant figure it out. Also I have the steam version of game

Place umodel.exe and SLD2.dll in C:\Program Files (x86)\Steam\steamapps\common\Sea of Thieves\Athena\Content\Paks
Open umodel.exe, check "override game detection", and select Unreal Engine 4/Sea of Thieves. Hit "OK".
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anderscolorado
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Re: Sea of Thieves
« Reply #149 on: November 10, 2020, 00:23 »

Hey guys! Just found this amazing tool and have been experimenting with it for the last couple of hours. Managed to get ahold of alot of assets, models, props etc... but i havent figured out how to pull the custom characters. i can only get the npc's and character templates.

are the diffirent faceshapes somehow hidden as textures or something rather than models?

BR
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