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Author Topic: Sea of Thieves  (Read 10518 times)
Kahuna
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Re: Sea of Thieves
« Reply #150 on: November 12, 2020, 14:26 »

Hey guys! Just found this amazing tool and have been experimenting with it for the last couple of hours. Managed to get ahold of alot of assets, models, props etc... but i havent figured out how to pull the custom characters. i can only get the npc's and character templates.

are the diffirent faceshapes somehow hidden as textures or something rather than models?

BR

Custom characters (the player characters) that are made via the character creation are based on morph targets so unless you find a way how to extract the end result mesh I don't think you can export your own pirate model.
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anderscolorado
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Re: Sea of Thieves
« Reply #151 on: November 12, 2020, 23:02 »

Can you apply those morphs in any apps like blender or 3dmax?

They seem to be present as files if I'm not mistaken.
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Kahuna
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Re: Sea of Thieves
« Reply #152 on: November 19, 2020, 06:38 »

Can you apply those morphs in any apps like blender or 3dmax?

They seem to be present as files if I'm not mistaken.

Technically, yes.
You can find a base mesh model and 8 different shapes for each gender. However, you would need to pinpoint the files that handle the generation of the final mesh.

I don't know if the script that runs the infinite pirate generator is client or server side. I assume the latter.

You could create your own custom morphs if you know what to do in theory as the some early morphs were created within Maya by the dev team.

But this would go way beyond the purpose of Gildor's tool.
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