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Author Topic: Sea of Thieves  (Read 16638 times)
rapture07
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Re: Sea of Thieves
« Reply #165 on: May 10, 2021, 23:37 »

Hi All,
Reading through this thread I thought I had everything figured out but I'm getting this error when I actually try to click on a file and open/export/anything really.
Code:
ERROR: lzo_decompress(35341,65536) returned -6
appDecompress: CompSize=35341 UncompSize=65536 Flags=0xFF Bytes=F203 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Models/Characters/Default_Player/Default_Player_Skelly/dft_player_skelly.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Models/Characters/Default_Player/Default_Player_Skelly/dft_player_skelly.uasset <- UnPackage::UnPackage: /Game/Models/Characters/Default_Player/Default_Player_Skelly/dft_player_skelly.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Models/Characters/Default_Player/Default_Player_Skelly/dft_player_skelly.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1544

Any ideas/help? Am I missing something dumb? Went back and watched Gildor's tutorials but I can't seem to find what I'm doing wrong. Thanks!

**edit** Forced it to run UE4 and picked SoT from the dropdown and I was good to go. Thanks for such an amazing tool!
« Last Edit: May 11, 2021, 00:31 by rapture07 » Logged
TopHat
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Re: Sea of Thieves
« Reply #166 on: June 26, 2021, 04:42 »

Since the latest update, I've been getting these types of errors:

LZ4_decompress_safe returned -20260

appDecompress: CompSize=20369 UncompSize=34127 Flags=0xFF Bytes=F203 <- SerializeCompressed <- FPakFile::Serialize: file=/Game/Models/Environments/Buildings/bld_pot_shop_roof_beam_01_a.uasset <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Models/Environments/Buildings/bld_pot_shop_roof_beam_01_a.uasset <- UnPackage::UnPackage: /Game/Models/Environments/Buildings/bld_pot_shop_roof_beam_01_a.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Models/Environments/Buildings/bld_pot_shop_roof_beam_01_a.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc

Anyone know why?
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spiritovod
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Re: Sea of Thieves
« Reply #167 on: June 27, 2021, 01:50 »

@TopHat: If you could separate pak, in which any asset with this error is stored, I could take a look at it. I understand that it's not an easy task, so here is some solution - extract this toolset into folder with game paks and then run get_content.bat. Then just filter resulted "hashes" files and use any text editor with ability to seach texts into multiple files (like notepad++) to find out where non-working asset belongs to.
« Last Edit: June 27, 2021, 01:52 by spiritovod » Logged
TopHat
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Re: Sea of Thieves
« Reply #168 on: June 28, 2021, 18:48 »

@spiritovod It appears like the new hotfix fixed most of the problems that I was having. I was interested in that BMS script because the ones that I've previously used have all failed with SoT, so do you happen to have a working script that isn't for hashes but extracting files?
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spiritovod
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Re: Sea of Thieves
« Reply #169 on: June 28, 2021, 18:58 »

@TopHat: You can check corresponding script in the specific scripts bundle from here. If you have any other quickbms related questions, please ask them at zenhax in that topic.
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Samadriel
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Re: Sea of Thieves
« Reply #170 on: July 24, 2021, 22:03 »

Hi everyone!

Has someone located/extracted the files of the Flying Dutchman & the Black Pearl's 3D models?
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Samadriel
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Re: Sea of Thieves
« Reply #171 on: July 25, 2021, 01:56 »

I found them; in case anyone is also looking for them, they are located in a folder called Starlight in the Models folder
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PienterSkienter
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Re: Sea of Thieves
« Reply #172 on: July 31, 2021, 04:00 »

So could anyone explain how to extract audio in uModel? I've only managed to do it in FModel (Which is meant for fortnite), but those files are all just numbers. So I had to listen and rename them to sort. In uModel I noticed all sound files are named (thank god) but pressing export does nothing

Edit: The reason I'm asking is because someone else asked, knowing that WWise isn't supported,, but then figured it out...So maybe some of you know
« Last Edit: July 31, 2021, 04:43 by PienterSkienter » Logged
TopHat
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Re: Sea of Thieves
« Reply #173 on: August 08, 2021, 08:35 »

@PienterSkienter As far as I know, and as far as I've gotten myself, is that I extracted all the audio using quick BMS, but it sounds like you got there the same in the end using FModel. All the file names are just numbers--that's how they are (I believe) and there's no way around that. So, I, too, have been going through all the audio and renaming them. I don't know any way to look through the soundbanks and find what file IDs correspond to each in soundbank.
« Last Edit: August 12, 2021, 20:26 by TopHat » Logged
Stallone
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Re: Sea of Thieves
« Reply #174 on: August 29, 2021, 05:05 »

@PienterSkienter As far as I know, and as far as I've gotten myself, is that I extracted all the audio using quick BMS, but it sounds like you got there the same in the end using FModel. All the file names are just numbers--that's how they are (I believe) and there's no way around that. So, I, too, have been going through all the audio and renaming them. I don't know any way to look through the soundbanks and find what file IDs correspond to each in soundbank.

Hi, I think you need like a filetable for the numbers audio to make sense, but it is hard to get, most of the time, you can navigate with comfort and clarity when someone creates a tool specific to the game you want to browse, I don't think such tool exist for Sea of Thieves unfortunately.

I would be really interested in getting your audio archive of sounds extracted if you don't mind sharing it (in PM only so you don't risk a ban), that would be real nice, thanks!
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Vendetti
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Re: Sea of Thieves
« Reply #175 on: September 12, 2021, 22:44 »

Hello There,
Since many users (me included) find their way here while looking for a method to extract 3dmodels from sea of thieves ive put together a small tutorial to accelerate the process of putting together various clues from different sources.  Wink

https://vendettistuff.blogspot.com/2021/09/extracting-sea-of-thieves-3d-models-for.html

I hope its okay to post a link here, if not please delete the post.
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