And then using QuickBMS With a SOT Script & the AES Key.
UModel can open pak files, no point for separate script. People used it with both versions of the game, so if you're having problems - probably you're doing something wrong. May be aes key is not in sync with game files, e.g. gave was updated after AES posted here, or vice versa - you're trying to open 1 year old version of the files.
When trying to load them into umodel, they simply don't work.
You can't imagine how many things people may assume with "
simply don't work" words. Please be more specific, otherwise nobody could help you.
You mentioned different hex viewers here and quickbms - did you try looking at extracted uasset files? Do they actually look as uasset, or garbage?
... IDA PRO ...
Why mentioning IDA so many times here? This program is not relevant to Unreal engine at all.
My bad your right I should have specified the errors so that it could be looked at. (I'll list all errors bellow)
For some reason when I try to use the AES key with Umodel it dosn't work and gives an error.
This is the same for both opening a .pak file, or simply a uasset file. The only time ive been able to open something is 25 percent of uasset textures using Noesis on UE version 10. Like in a previous post that someone made.
All the other files I cannot open in umodel, noesis or unreal engine.
I've been using IDA Pro to look at the files assembly code and hex code. See what I can see, such as functions like
bFlipBackfacingNormals
Now technically this is useless because obviously all the important stuff is in machine code and hex. And when it comes to things like models and textures, you don't want to view the "code" simply the model itself. IDA Pro is just the only thing ive been able to do with the uasset files meaning I pretty much havn't seem to be able to do anything. And after reading all the posts here it seems everyone is in the same boat. Dosn't seem like anyone has loaded all the uasset files or models/data assets/umaps. Etc. And while I know the two latter files don't apply to Umodel, the models won't load either.
They do infact look like uasset files from outside, and from inside using IDA pro when i compared two uasset models.
Now as for me doing something wrong,
I am using Quickbms 4gb. As standard quick bms wasn't working. - I am using a SOT script. for quickbms. And I am using an AES key. Using that AES key I do manage to extract the assets. So the AES key and those PAK files
Is working.
They are the most recent version of the files and the key I am using is the most recent key
Both I got from the cs rin forum.
So extraction works with quickbms but not with umodel
Opening the model file however once extracted dosnt seem to work with anything, I checked and it seems all the extracted uasset files are "healthy"
Now as someone said they extracted "very few" models and characters. However I've gone through about 1300 types of uasset files and maybe 1 texture worked, and 1 prop.
i checked them in a hex viewer/ida pro and again they seem the same as the others.
Now I will upload all my errors and all the assets and tools I am using - I will also upload the AES key I use to extract it all
If uploading any of this is against the forum rules just lemme know and I can censor it or delete it and DM anything you need/want.
My apologies for not uploading them before and saying it simply wont work. I can understand how frustrating it would be to not be able to see the issue. Apologies.
I also use UWPDumper, run the game offline and then dump all the files to get passed the Microsoft Windows EFS Encryption that comes with the Windows/Microsoft version of the game, I simply run it. Suspend it. Dump it.
Wonder if theres a way to get through the EFS without dumping it. However Dumping it should make them still totally fine as it does with other unreal games.
- Has a log of different errors with different tests/trys of different things with Umodel. Also has the key that worked. If you want/need the Quickbms 4gb thing im using and the quickbms SOT Script. Let me know.
- Thanks for responding quickly btw, been trying to get into these for awhile