Welcome to Gildor Forums
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« Reply #1605 on: September 01, 2020, 20:23 » |
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Wrapping_Papper_Aligned
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Blender + Linux User Here.
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« Reply #1606 on: September 01, 2020, 23:51 » |
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Wrapping_Papper_Aligned
Thank you very much, and where are the hang gliders?
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« Last Edit: September 02, 2020, 05:49 by salvador2020 »
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« Reply #1607 on: September 03, 2020, 13:21 » |
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« Reply #1608 on: September 03, 2020, 13:26 » |
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Thanks, added to the first post.
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« Reply #1609 on: September 04, 2020, 00:10 » |
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Is there a way to find the model of each thing? to edit it in blender
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« Last Edit: September 04, 2020, 00:12 by eduard »
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Welcome to Gildor Forums
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« Reply #1610 on: September 04, 2020, 07:31 » |
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Is there a way to find the model of each thing? to edit it in blender
Yes you simply search in uModel.
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Blender + Linux User Here.
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« Reply #1611 on: September 19, 2020, 06:28 » |
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Hey... Don't suppose anyone can tell me if the Shield Heli-Carrier can be extracted with the current keys? https://benbotfn.tk/api/v1/aesI get this error: assertion failed: Pos >= 0 & Pos <Info->UncoimpressedSizeAny help greatly appreciated!!!
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« Reply #1612 on: September 19, 2020, 09:36 » |
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If you want any help, always post FULL error message.
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« Reply #1613 on: September 19, 2020, 12:05 » |
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assertion failed: Pos >= 0 & Pos <Info->UncompressedSize
FPakFile::Seek:file=/Game/Environments/Apollo/Sets/Hightower_HC/Meshes/S_Hightower_HC_Turbine.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize:0/4 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Hightower_HC_Turbine.S_Hightower_HC_Turbine', pos=C2BC, ver=519/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage:/Game/Environments/Apollo/Sets/Hightower_HC/Meshes/S_Hightower_HC_Turbine.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1358
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« Reply #1614 on: September 19, 2020, 12:07 » |
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Update UModel.
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Welcome to Gildor Forums
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« Reply #1615 on: September 19, 2020, 13:06 » |
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Exports fine here, https://imgur.com/U4ohBR4*Gildor bet me to it
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Blender + Linux User Here.
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« Reply #1616 on: September 19, 2020, 14:32 » |
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Doh!.. silly me didn't check for a new version.. Awesome stuff!!!.. Cheers guys!
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« Reply #1617 on: October 01, 2020, 17:19 » |
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Thanks, added to the first post.
Anybody get extracted models from marvel? Wolverine for example or Sentinels...
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« Reply #1618 on: October 10, 2020, 15:59 » |
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Thanks, added to the first post.
Anybody get extracted models from marvel? Wolverine for example or Sentinels... Yeah I got him.. well at least i know what name he is under.. its wasabi
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« Reply #1619 on: October 15, 2020, 02:37 » |
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Memory: bad allocation size 1698617776 bytes appMalloc: size=1698617776 (total=155 Mbytes) <- FArray::Empty: 751215753 x 48 <- TArray::Serialize: 0/0 <- USoundWave::Serialize <- LoadObject: SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387 Audio exports still aren't working then? That's too bad...
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