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Author Topic: Fortnite  (Read 279067 times)
Juso3D
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« Reply #1605 on: September 01, 2020, 20:23 »

Wrapping_Papper_Aligned
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salvador2020
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« Reply #1606 on: September 01, 2020, 23:51 »

Wrapping_Papper_Aligned


Thank you very much,

and where are the hang gliders?
« Last Edit: September 02, 2020, 05:49 by salvador2020 » Logged
Lampy
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« Reply #1607 on: September 03, 2020, 13:21 »

Fortnite BR Skin IDs & Meshes by Blithe : https://sourceful.co.uk/doc/311/fortnite-br-skin-ids--meshes-by-blithe
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Gildor
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« Reply #1608 on: September 03, 2020, 13:26 »

Thanks, added to the first post.
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eduard
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« Reply #1609 on: September 04, 2020, 00:10 »

Is there a way to find the model of each thing?
to edit it in blender
« Last Edit: September 04, 2020, 00:12 by eduard » Logged
Juso3D
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« Reply #1610 on: September 04, 2020, 07:31 »

Is there a way to find the model of each thing?
to edit it in blender

Yes you simply search in uModel.
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projinf3d
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« Reply #1611 on: September 19, 2020, 06:28 »

Hey... Don't suppose anyone can tell me if the Shield Heli-Carrier can be extracted with the current keys? https://benbotfn.tk/api/v1/aes
I get this error:
assertion failed: Pos >= 0 & Pos <Info->UncoimpressedSize

Any help greatly appreciated!!!  Cheesy

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Gildor
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« Reply #1612 on: September 19, 2020, 09:36 »

If you want any help, always post FULL error message.
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projinf3d
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« Reply #1613 on: September 19, 2020, 12:05 »

assertion failed: Pos >= 0 & Pos <Info->UncompressedSize

FPakFile::Seek:file=/Game/Environments/Apollo/Sets/Hightower_HC/Meshes/S_Hightower_HC_Turbine.uexp <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FStaticMeshLODModel4<< <- TArray::Serialize:0/4 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'S_Hightower_HC_Turbine.S_Hightower_HC_Turbine', pos=C2BC, ver=519/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage:/Game/Environments/Apollo/Sets/Hightower_HC/Meshes/S_Hightower_HC_Turbine.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1358
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Gildor
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« Reply #1614 on: September 19, 2020, 12:07 »

Update UModel.
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Juso3D
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« Reply #1615 on: September 19, 2020, 13:06 »

Exports fine here,

https://imgur.com/U4ohBR4

*Gildor bet me to it Cheesy
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projinf3d
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« Reply #1616 on: September 19, 2020, 14:32 »

Doh!.. silly me didn't check for a new version.. Awesome stuff!!!..

Cheers guys!  grin
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logansan25
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« Reply #1617 on: October 01, 2020, 17:19 »

Thanks, added to the first post.

Anybody get extracted models from marvel? Wolverine for example or Sentinels...
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projinf3d
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« Reply #1618 on: October 10, 2020, 15:59 »

Thanks, added to the first post.

Anybody get extracted models from marvel? Wolverine for example or Sentinels...

Yeah I got him.. well at least i know what name he is under.. its wasabi  Grin
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fayescarlet
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« Reply #1619 on: October 15, 2020, 02:37 »

Code:
Memory: bad allocation size 1698617776 bytes
appMalloc: size=1698617776 (total=155 Mbytes) <- FArray::Empty: 751215753 x 48 <- TArray::Serialize: 0/0 <- USoundWave::Serialize <- LoadObject: SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1387

Audio exports still aren't working then? That's too bad...
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