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Author Topic: Fortnite  (Read 288833 times)
Juso3D
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Re: Fortnite
« Reply #1785 on: December 05, 2021, 16:18 »

Yes it does indeed use UE5 from what the .exe says, will temp lock this thread to deal with any error posts, until Gildor (or someone else) can update uModel to work with it again..

Please use FModel for now.
« Last Edit: December 09, 2021, 11:00 by Blenux » Logged

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juanpablofn
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Re: Fortnite
« Reply #1786 on: January 07, 2022, 02:38 »

Hello very good, I have seen that the web released a new update but when trying to use it with fortnite it does not work, here I leave a screenshot:



any solution? thank you!
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mark2580
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Re: Fortnite
« Reply #1787 on: January 07, 2022, 06:15 »

Hello very good, I have seen that the web released a new update but when trying to use it with fortnite it does not work, here I leave a screenshot:



any solution? thank you!

See the post above. Use Fmodel. Umodel doesn't support UE5 at all.
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MARK2580
Juso3D
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Re: Fortnite
« Reply #1788 on: January 07, 2022, 12:17 »

Added Mountain Flash's (MinshuG) custom uModel fix to first page.
« Last Edit: January 07, 2022, 12:19 by Blenux » Logged

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InCorNiko
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Re: Fortnite
« Reply #1789 on: January 12, 2022, 20:17 »

Where can I find the Ranger Assault Rifle AK12 model...?
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Juso3D
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Re: Fortnite
« Reply #1790 on: January 13, 2022, 07:34 »

Where can I find the Ranger Assault Rifle AK12 model...?

Type Core_Standard_Rifle then select Flat View (if using uModel).
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Kidcaustic
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Re: Fortnite
« Reply #1791 on: January 29, 2022, 07:44 »

When I tried to put in the key in Umodel, I got this error. How do I fix this? i made sure everything was up to date (im pretty sure, this is my first time)

image should be attached


* 20220128_181955.jpg (103.57 KB, 1089x612 - viewed 174 times.)
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Juso3D
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Re: Fortnite
« Reply #1792 on: January 29, 2022, 21:27 »

Did you read first page of this thread first?
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InCorNiko
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Re: Fortnite
« Reply #1793 on: February 02, 2022, 16:55 »

Hey, I found out the error caused "Wrong Name Index" while exporting the Reese head mesh... is there any way to fix this...? ty Smiley
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Juso3D
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Re: Fortnite
« Reply #1794 on: February 03, 2022, 09:43 »

Exports fine here, make sure your using the Mountain Flash custom uModel (set game engine version to ue4.28) or Fmodel (set to game engine version to 5.1) that's on the first page.
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juanpablofn
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Re: Fortnite
« Reply #1795 on: February 12, 2022, 16:30 »

Hello very good, a long time ago I found this batch script to be able to download the loading screens, but now it stopped working, does anyone know why it doesn't work?, here I leave the code:
https://pastebin.com/EBH99LDi
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Juso3D
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Re: Fortnite
« Reply #1796 on: February 12, 2022, 17:28 »

Hello very good, a long time ago I found this batch script to be able to download the loading screens, but now it stopped working, does anyone know why it doesn't work?, here I leave the code:
https://pastebin.com/EBH99LDi

Most likely because your using the Official uModel which isn't supported atm, there is a custom uModel fix on the first page of the thread, works fine here using.

Code:
umodel.exe -PATH="D:\Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.28 -aes=@E:\Git\UEViewer\Games\Fortnite\fn.txt -export */Game/2dAssets/Loadingscreens/* -png

Note of game engine version and change paths where needed.
« Last Edit: February 12, 2022, 17:30 by Blenux » Logged

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juanpablofn
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Re: Fortnite
« Reply #1797 on: February 12, 2022, 18:25 »

Hello very good, a long time ago I found this batch script to be able to download the loading screens, but now it stopped working, does anyone know why it doesn't work?, here I leave the code:
https://pastebin.com/EBH99LDi

Most likely because your using the Official uModel which isn't supported atm, there is a custom uModel fix on the first page of the thread, works fine here using.

Code:
umodel.exe -PATH="D:\Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.28 -aes=@E:\Git\UEViewer\Games\Fortnite\fn.txt -export */Game/2dAssets/Loadingscreens/* -png

Note of game engine version and change paths where needed.


Oh thank you
Here I leave other folders were translated into Spanish in case someone wants to use it:


https://github.com/jose89fcb/descargar-pantallas-de-carga-fortnite-umodel
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InCorNiko
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Re: Fortnite
« Reply #1798 on: February 16, 2022, 08:49 »

Hello... I just got this error while exporting again... Error is Package "/Game/Weapons/FORT_Shotguns/Mesh/SK_TrickedOutTactical_Shotgun.uasset": wrong export index 365823
UnPackage::CreateExport: /Game/Weapons/FORT_Shotguns/Mesh/SK_TrickedOutTactical_Shotgun.uasset:365823 <- UnPackage::SerializeUObject <- TArray::Serialize: 0/383744 <- HandleTArray <- CTypeInfo::SerializeUnversionedProperties4: Type=USkeletalMesh4 <- UObject::Serialize <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'SK_TrickedOutTactical_Shotgun.SK_TrickedOutTactical_Shotgun', pos=FF3, ver=600/0 (unversioned), game=ue4.28 <- UObject::EndLoad <- LoadWholePackage: /Game/Weapons/FORT_Shotguns/Mesh/SK_TrickedOutTactical_Shotgun.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1581
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Juso3D
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Re: Fortnite
« Reply #1799 on: February 16, 2022, 11:37 »

I suggest to use FModel, exports fine with that.
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