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Author Topic: Fortnite  (Read 249496 times)
punkeen
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Re: Fortnite
« Reply #1770 on: September 06, 2021, 04:12 »

Exporting Fortnite Emotes:
Serializing behind stopper (1F641+4 > 1F641)
FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UAnimSequence4::SerializeCompressedData3 <- UAnimSequence4::Serialize <- LoadObject: AnimSequence4'Emote_Downward_CMF.Emote_Downward_CMF', pos=1F716, ver=522/0, game=ue4.27 <- UObject::EndLoad <- LoadWholePackage: /Game/Animation/Game/MainPlayer/Emotes/Downward/Emote_Downward_CMF.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1571

AES USED:
0x3fe5c589d219e71ee15feb8fa9bc6b6224bb58aa826a0fa1d997d92e0d8db23a
0x82B261E6A60D94FCB578C3B8FADA37328CBE6BA3423275F219200550A2966391
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iVendettaHD
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Re: Fortnite
« Reply #1771 on: September 12, 2021, 11:00 »

@adamthephantom: This build should still work for static meshes, as well as for some animations - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.

Don't work
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Blenux
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Re: Fortnite
« Reply #1772 on: September 13, 2021, 08:43 »

if you just want skeleton and static meshes, fmodel can export them.
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iVendettaHD
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Re: Fortnite
« Reply #1773 on: September 14, 2021, 01:00 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
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spiritovod
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Re: Fortnite
« Reply #1774 on: September 14, 2021, 03:46 »

I've just checked latest FN version, so:

Don't work
Not true for the quoted specific build and respective override option. Only animations doesn't work due to used ACL compression.

Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
Except that suggested fmodel is a different software. Also, on the previous pages Gildor already explained that he dropped FN support in latest official builds due to customized format, which can't be properly maintained with current approach.
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Blenux
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Re: Fortnite
« Reply #1775 on: September 16, 2021, 13:46 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
...

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Gnomorez
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Re: Fortnite
« Reply #1776 on: September 16, 2021, 21:45 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
...


Can you please provide more details on how you got it to work? Which Umodel version is that? What other not so obvious steps you did? I would appreciate you sharing your knowledge.
« Last Edit: September 16, 2021, 21:57 by Gnomorez » Logged
Goldermor
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Re: Fortnite
« Reply #1777 on: September 23, 2021, 08:45 »

how soon will the update with the animations export fix be released?
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Blenux
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Re: Fortnite
« Reply #1778 on: September 24, 2021, 07:58 »

how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)
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InCorNiko
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Re: Fortnite
« Reply #1779 on: September 26, 2021, 07:15 »

Assertion failed while exporting meshes using version Umodel build 1571 and version UE4.27.. Is there a fix for this??
Any help would be appreciated Smiley
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spiritovod
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Re: Fortnite
« Reply #1780 on: September 26, 2021, 08:53 »

@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
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InCorNiko
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Re: Fortnite
« Reply #1781 on: September 30, 2021, 06:50 »

@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
I've tried.... but it still failed...
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Blenux
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Re: Fortnite
« Reply #1782 on: September 30, 2021, 13:19 »

Your better of using fModel for Fortnite for now.
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floxay
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Re: Fortnite
« Reply #1783 on: September 30, 2021, 16:22 »

I've tried.... but it still failed...

seems to be fine
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CharlieTemplar
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Re: Fortnite
« Reply #1784 on: October 02, 2021, 03:59 »

how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)

fmodel Works for me... 
Where's the best place to discuss actual models and animations?
got no problems now getting the meshes and animations, just looking for advice including props and gadgets in animations.
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