Gildor's Forums

Author Topic: Fortnite  (Read 269051 times)
iVendettaHD
Newbie
*
Posts: 4


View Profile
Re: Fortnite
« Reply #1770 on: September 12, 2021, 11:00 »

@adamthephantom: This build should still work for static meshes, as well as for some animations - https://www.gildor.org/smf/index.php/topic,3317.msg40651.html#msg40651
Though like stated above, it will not work for some animations from very latest update.

Don't work
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #1771 on: September 13, 2021, 08:43 »

if you just want skeleton and static meshes, fmodel can export them.
Logged

Blender + Linux User Here.
iVendettaHD
Newbie
*
Posts: 4


View Profile
Re: Fortnite
« Reply #1772 on: September 14, 2021, 01:00 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
Logged
spiritovod
Hero Member
*****
Posts: 1647


View Profile
Re: Fortnite
« Reply #1773 on: September 14, 2021, 03:46 »

I've just checked latest FN version, so:

Don't work
Not true for the quoted specific build and respective override option. Only animations doesn't work due to used ACL compression.

Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
Except that suggested fmodel is a different software. Also, on the previous pages Gildor already explained that he dropped FN support in latest official builds due to customized format, which can't be properly maintained with current approach.
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #1774 on: September 16, 2021, 13:46 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
...

Logged

Blender + Linux User Here.
Gnomorez
Newbie
*
Posts: 3


View Profile
Re: Fortnite
« Reply #1775 on: September 16, 2021, 21:45 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
...


Can you please provide more details on how you got it to work? Which Umodel version is that? What other not so obvious steps you did? I would appreciate you sharing your knowledge.
« Last Edit: September 16, 2021, 21:57 by Gnomorez » Logged
Goldermor
Newbie
*
Posts: 2


View Profile
Re: Fortnite
« Reply #1776 on: September 23, 2021, 08:45 »

how soon will the update with the animations export fix be released?
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #1777 on: September 24, 2021, 07:58 »

how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)
Logged

Blender + Linux User Here.
InCorNiko
Newbie
*
Posts: 7


View Profile
Re: Fortnite
« Reply #1778 on: September 26, 2021, 07:15 »

Assertion failed while exporting meshes using version Umodel build 1571 and version UE4.27.. Is there a fix for this??
Any help would be appreciated Smiley
Logged
spiritovod
Hero Member
*****
Posts: 1647


View Profile
Re: Fortnite
« Reply #1779 on: September 26, 2021, 08:53 »

@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
Logged
InCorNiko
Newbie
*
Posts: 7


View Profile
Re: Fortnite
« Reply #1780 on: September 30, 2021, 06:50 »

@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
I've tried.... but it still failed...
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #1781 on: September 30, 2021, 13:19 »

Your better of using fModel for Fortnite for now.
Logged

Blender + Linux User Here.
floxay
Full Member
***
Posts: 82



View Profile
Re: Fortnite
« Reply #1782 on: September 30, 2021, 16:22 »

I've tried.... but it still failed...

seems to be fine
Logged
CharlieTemplar
Newbie
*
Posts: 5


View Profile
Re: Fortnite
« Reply #1783 on: October 02, 2021, 03:59 »

how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)

fmodel Works for me... 
Where's the best place to discuss actual models and animations?
got no problems now getting the meshes and animations, just looking for advice including props and gadgets in animations.
Logged
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
Re: Fortnite
« Reply #1784 on: October 02, 2021, 07:08 »

Probably wanna join discord channel perhaps for that, I'm on a few of them.
Logged

Blender + Linux User Here.
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS