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Author Topic: Fortnite  (Read 280072 times)
Gnomorez
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Re: Fortnite
« Reply #1770 on: September 16, 2021, 21:45 »

if you just want skeleton and static meshes, fmodel can export them.
Don't say lies, the umodel can't export n o t h i n g i tryed all fuck1ng day with the latest version  Roll Eyes
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Can you please provide more details on how you got it to work? Which Umodel version is that? What other not so obvious steps you did? I would appreciate you sharing your knowledge.
« Last Edit: September 16, 2021, 21:57 by Gnomorez » Logged
Goldermor
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Re: Fortnite
« Reply #1771 on: September 23, 2021, 08:45 »

how soon will the update with the animations export fix be released?
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Juso3D
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Re: Fortnite
« Reply #1772 on: September 24, 2021, 07:58 »

how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)
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InCorNiko
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Re: Fortnite
« Reply #1773 on: September 26, 2021, 07:15 »

Assertion failed while exporting meshes using version Umodel build 1571 and version UE4.27.. Is there a fix for this??
Any help would be appreciated Smiley
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spiritovod
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Re: Fortnite
« Reply #1774 on: September 26, 2021, 08:53 »

@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
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InCorNiko
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Re: Fortnite
« Reply #1775 on: September 30, 2021, 06:50 »

@InCorNiko: https://www.gildor.org/smf/index.php/topic,3317.msg40974.html#msg40974
You'll need to disable animations though, if you want to do batch export.
I've tried.... but it still failed...
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Juso3D
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Re: Fortnite
« Reply #1776 on: September 30, 2021, 13:19 »

Your better of using fModel for Fortnite for now.
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floxay
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Re: Fortnite
« Reply #1777 on: September 30, 2021, 16:22 »

I've tried.... but it still failed...

seems to be fine
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CharlieTemplar
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Re: Fortnite
« Reply #1778 on: October 02, 2021, 03:59 »

how soon will the update with the animations export fix be released?

For now it's best to use FModel 4.0.2.0, it now has animation support (export only no viewing), gives Gildor a break with Fortnite related stuff (and until more games use ACL animations etc)

fmodel Works for me... 
Where's the best place to discuss actual models and animations?
got no problems now getting the meshes and animations, just looking for advice including props and gadgets in animations.
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Juso3D
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Re: Fortnite
« Reply #1779 on: October 02, 2021, 07:08 »

Probably wanna join discord channel perhaps for that, I'm on a few of them.
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Juso3D
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Re: Fortnite
« Reply #1780 on: October 09, 2021, 11:11 »

Updated first page with umodel fortnite exporting fix.
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Jiraiya_TheGallant
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Re: Fortnite
« Reply #1781 on: November 27, 2021, 22:56 »

tbh im really confused on how to even use umodel on fortnite cus i looked online and it said it is no longer compatible
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InCorNiko
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Serializing Behind Stopper error while exporting animations
« Reply #1782 on: November 29, 2021, 09:09 »

Hey, I get this error called "Serializing behind Stopper" while exporting animations.... is there a fix for this or not?
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Juso3D
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Re: Serializing Behind Stopper error while exporting animations
« Reply #1783 on: November 30, 2021, 08:44 »

Hey, I get this error called "Serializing behind Stopper" while exporting animations.... is there a fix for this or not?

FModel can now view models and extract animations, you might want to use that since Gildor is too busy to work on uModel currently.
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Arty
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Re: Fortnite
« Reply #1784 on: December 05, 2021, 14:03 »

Fortnite Chapter 3 (v19.00) update has been pushed across most platforms, although the downtime itself doesn't end for a couple more hours. Update apparently uses Unreal Engine 5, which if true, breaks UModel compatibility with Fortnite.
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