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[UE4] PUBG Mobile
« on: February 26, 2018, 14:59 » |
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Clean and Updated Thread with spiritovod posts since the process has change and his scripts work.Please keep this thread for PUBG Mobile only related, has there is a PUBG PC version Thread already..
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« Last Edit: May 22, 2020, 07:31 by Blenux »
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Re: [UE4] PUBG Mobile
« Reply #1 on: May 05, 2020, 14:19 » |
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Test script added to zenhax and rin forum. Should work will latest version of PUBG Mobile / Mobile Lite. Update: Mobile Lite has slightly different version of pak with internal compression type set to 6 (probably custom solution), and the script doesn't work with it. I'll check those paks later. Update 2: Found out the compression type in Mobile Lite, it's zstd. Fixed the script, v2 now works with all mobile versions. Update 3: PUBG mobile v1.1 and above will not be supported for now, because they've started using actual encryption.
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« Last Edit: October 28, 2020, 17:37 by spiritovod »
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Re: [UE4] PUBG Mobile
« Reply #2 on: May 21, 2020, 21:52 » |
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Error :-
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Welcome to Gildor Forums
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Re: [UE4] PUBG Mobile
« Reply #3 on: May 22, 2020, 07:26 » |
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Error :- In what way?
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Blender + Linux User Here.
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Re: [UE4] PUBG Mobile
« Reply #4 on: June 05, 2020, 15:20 » |
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Just to clarify things - the script mentioned above doesn't work with res_minerva* paks, because they're actually encrypted (not just xored), and all files from res_movies, except the first one, are additionally xored with the same 79 byte even after extraction. It's probably a bug related to base script, but I'm not going to fix it, because it will break other things.
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Re: [UE4] PUBG Mobile
« Reply #5 on: June 15, 2020, 17:36 » |
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#spiritovod can you please tell me about how to get game for peace beta shipping.exe file or give gfp beta shipping.exe file This is game for peace beta link : https://dlied1.qq.com/jdqssy/exp/pb.htmlplease get it for me
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Welcome to Gildor Forums
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Re: [UE4] PUBG Mobile
« Reply #6 on: July 04, 2020, 14:05 » |
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Hey is can any one told me how can i show leaks in game when it's running ?? (Pubg mobile/lite)
This isn't the type of forum for this.
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Blender + Linux User Here.
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Re: [UE4] PUBG Mobile
« Reply #7 on: July 11, 2020, 03:40 » |
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Clean and Updated Thread with spiritovod posts since the process has change and his scripts work.Please keep this thread for PUBG Mobile only related, has there is a PUBG PC version Thread already.. Any help https://imgur.com/Ex5jvfQInfo about the game : Pubg mobile lite beta 0.18.3 This problem wasn't exist before this version.
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A Beginner Try To Learn Leak Stuff
specifically PUBGM/LITE
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Re: [UE4] PUBG Mobile
« Reply #8 on: July 11, 2020, 10:11 » |
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I don't see any problem on your screenshot. Missing/wrong materials are expected thing, and even mentioned in FAQ.
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Re: [UE4] PUBG Mobile
« Reply #9 on: July 11, 2020, 16:33 » |
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OK THANKS one last question were can i found the old build of ue viewer because after this last update i face the problem so i need old one and thanks you one more for your time
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A Beginner Try To Learn Leak Stuff
specifically PUBGM/LITE
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Re: [UE4] PUBG Mobile
« Reply #10 on: July 11, 2020, 16:35 » |
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1. What problem? 2. Builds are at github, see FAQ.
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Re: [UE4] PUBG Mobile
« Reply #11 on: July 11, 2020, 16:38 » |
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the texture problem was not in old build of ue viewer and yeah i will the all old version until i found the worked one 4 me
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A Beginner Try To Learn Leak Stuff
specifically PUBGM/LITE
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Re: [UE4] PUBG Mobile
« Reply #12 on: July 11, 2020, 16:43 » |
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The link is in the FAQ. And my twitter has a video showing how do download it (it might be non-obvious).
Well, if you'll find a build which will do the job for you, post comparison screenshots here, so I'll see what did work before and stopped after.
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Re: [UE4] PUBG Mobile
« Reply #13 on: July 11, 2020, 16:55 » |
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OK I found the video on twiter and in now trying the old build hop the old build work GILDOR WAS THE BEST
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A Beginner Try To Learn Leak Stuff
specifically PUBGM/LITE
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Re: [UE4] PUBG Mobile
« Reply #14 on: July 27, 2020, 15:33 » |
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any help bros after the update 0.18.0 on pubg mobile lite i can not open model its give me this error
assertion failed: Ar.Tell() == SkipOffset
UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'M_Ghillie_01_D_alpha.M_Ghillie_01_D', pos=534, ver=514/0 (unversioned), game=ue4.18 <- UObject::EndLoad <- LoadWholePackage:ShadowTrackerExtra/Content/Arts_Player/Characters/Mesh/Male/Avatar/Cloth/Mesh/AT_M_Ghillie_1.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1339
version of ue4 i use was the 4.18 version i try also the override game detection but its not working also
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A Beginner Try To Learn Leak Stuff
specifically PUBGM/LITE
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