March 29, 2024, 19:53
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: [PS4] Days Gone  (Read 9484 times)
denfrosty
Newbie
*
Posts: 3


View Profile
« on: April 28, 2019, 14:01 »

Somebody open/rip Days Gone? https://en.wikipedia.org/wiki/Days_Gone

looking where can download any pack upk and extract mesh, anims, skelmesh.
« Last Edit: April 28, 2019, 14:21 by Gildor » Logged
whiteknight
Newbie
*
Posts: 7


View Profile
« Reply #1 on: April 29, 2019, 07:03 »

Not possible- they use a custom in house engine build of UE4.
Logged
Headshot
Sponsor
Jr. Member
*
Posts: 43


View Profile
« Reply #2 on: April 29, 2019, 16:31 »

Not possible- they use a custom in house engine build of UE4.

Did you check the files to be sure about that? Its for sure modified but some components may have remained the same.
Logged
denfrosty
Newbie
*
Posts: 3


View Profile
« Reply #3 on: May 04, 2019, 14:29 »

Will be appreciate if somebody can share package files any sizes from the game or full game. Can check more...
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #4 on: December 26, 2019, 01:40 »

trying to open anims, getting the error:

Code:
appMalloc:size=1151884812 (total=7 Mbytes) <- FArray::Empty:1151884812 x 1 <- FString<< <- Name:1 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:BendGame/Content/Animation/Deacon/walk/dcn_idle_walk.uasset, ver=500/34, game=ue4.11 <- UnPackage::LoadPackage:BendGame/Content/Animation/Deacon/walk/dcn_idle_walk.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1145

what does this means?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Juso3D
Moderator
Hero Member
*****
Posts: 910


Welcome to Gildor Forums


View Profile
« Reply #5 on: December 26, 2019, 15:46 »

trying to open anims, getting the error:

Code:
appMalloc:size=1151884812 (total=7 Mbytes) <- FArray::Empty:1151884812 x 1 <- FString<< <- Name:1 <- UnPackage::LoadNameTable <- UnPackage::UnPackage:BendGame/Content/Animation/Deacon/walk/dcn_idle_walk.uasset, ver=500/34, game=ue4.11 <- UnPackage::LoadPackage:BendGame/Content/Animation/Deacon/walk/dcn_idle_walk.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1145

what does this means?
Possible to upload the paks?, been waiting to have a look at the files.
Logged

Blender + Linux User Here.
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #6 on: December 26, 2019, 16:40 »

cannot upload the paks unfortunatelly. but can share some assets
what this error means tho?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #7 on: December 26, 2019, 16:54 »

The error means that package has custom format. Not a mesh, not a texture - but package (i.e. object container).
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #8 on: December 26, 2019, 16:56 »

I see, thank you!
I’m trying to convert .uasset animations from this game.
Does this error means I won’t be able to do so?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #9 on: December 26, 2019, 17:02 »

When package format is not supported, you can't open ANY file from this game with umodel, not just "animations" etc. You can browse assets (just view file list), you can "save" packages, but not open.

Just in case: I see files are versioned in this game, and it was made with UE4.11. So, changing engine version is pointless.
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #10 on: December 26, 2019, 17:03 »

So you not able to support this game in umodel?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
spiritovod
Global Moderator
Hero Member
*****
Posts: 1902


View Profile
« Reply #11 on: December 26, 2019, 22:29 »

@Gildor: Please don't bother with the game. Like it was already said above, game is using custom version of UE4 and it's not 4.11. It's just some people (like Tosyk) are refuse to read or completely ignore something if it bothers them.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #12 on: December 26, 2019, 23:44 »

The game worth supporting much more than some games which ARE supported with custom UModel code (e.g. Tekken 7). However here's a complexity: if there will be difficulties doing its support, I can't do reverse engineering as I usually do for PC games, because this game is PS4-only.
Logged
Tosyk
Sr. Member
****
Posts: 366



View Profile WWW
« Reply #13 on: December 27, 2019, 01:00 »

so you need the files first I suppose, what files you might need to check it?
Logged

Коллекционирую игровые модели.
my blog - http://cgig.ru
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #14 on: December 27, 2019, 09:10 »

1. "Version report" - the game has versioned files, and these files may have DIFFERENT versions.
2. Check if UModel crashes with ANY files, or just with several ones.
3. 10-20 uassets which crashes UModel.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS